Technical question regarding body mods and custom parts processing time for GT Auto

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Why does it take so many seconds for my PS5 to "apply" a digital spoiler or wide body to a digital car in a game?
So annoying, these wait times. Makes every car tuning process long and drawn out.
Also the switching back to home screen and then into Tuning Garage and Car Settings isn't instantaneous. WHY do these delays exist with hardware as advanced as PS5? Surely the homescreen and main menu options are all cached?
And making digital changes to digital cars aren't complex CPU processing tasks, are they?

Gran Turismo™ 7_20221112101630.jpg
 
WHY do these delays exist with hardware as advanced as PS5?
Polyphony have this habit of taking the latest, most advanced hardware and still managing to crank it to 11. They did so with the PS1, the PS2, the PS3.... you get the idea. Why would the PS5 be any different?

And what happens when you make more detailed, technically demanding stuff? It takes longer to load. For the sake of a few seconds, you're getting basically unparalleled cosmetic quality.
 
Why does it take so many seconds for my PS5 to "apply" a digital spoiler or wide body to a digital car in a game?
So annoying, these wait times. Makes every car tuning process long and drawn out.
Also the switching back to home screen and then into Tuning Garage and Car Settings isn't instantaneous. WHY do these delays exist with hardware as advanced as PS5? Surely the homescreen and main menu options are all cached?
And making digital changes to digital cars aren't complex CPU processing tasks, are they?
When you apply the changes you’ve made, the save file is uploaded to the server. That’s why it takes a couple of seconds.
 
Wait, I though on PS5 the loading and saving times were significantly shorter than on PS4!

The loading of the main menu and the saving of the body changes have become unbearable for me (PS4)
 
By the sounds of it the ps5 load/save times are much better. I'd hardly call them unbearable. More of an inconvenience.
 
It basically renders the entire exterior of the car and changes the physics characteristics to fit the parts selected. All the add-on parts get merged to the model to ensure shadows work in unison, the texture sheet is redrawn to reflect all the changes from the livery editor in regard to the possibly added parts, the physics model goes through changes in drag, downforce and track width as well as tyre width, even body rigidity (some, if not all, cars get PP changes when adding a roll cage). There's quite a bit more going on than just applying some polygons.
 
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