All part of farming as much player time as they can, which was exactly what ruined the Forza games due to the 30% "accountability" target combined with how games receive income from Game Pass.
Well said!
This was the main reason that ended my nearly 20-year loyalty to Forza.
It's also why I never bought FH6 and why I view the various rumors and hype currently floating around the internet with a cold shoulder.
Of course, Motorfest has these "chores," but the pressure is far less than Forza.
Are you forced to play certain races or categories because of FOMO? No.
Are you punished for missing a week of gameplay? No.
This alone is a huge difference.
In Motorfest, almost all of the content you miss is later made permanently available. This means I have the right to choose not to play a challenge, and the guarantee that I won't lose anything by doing so.
That's why I still enjoy this game, just as I did three years ago, and I can always look forward to updates as "new fun" rather than "new chores."
Hopefully, Playground Games and Microsoft will listen to people's complaints about playlists, take a page from Motorfest's approach, and opt for a more user-friendly live service for FH6.
The exploitative approach they currently choose is likened to slash-and-burn agriculture. While it may temporarily benefit from user engagement, it's not a sustainable live service.