The Crew Motorfest - General Discussion

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The Helicopter physics in this game are jarring, racing them is nigh on impossible
Just avoid it, the courses for them suck with the strong winds (quite nifty for finding treasure chests and some playlist challenges). Its relative how bad they are though, nowhere near GTA V levels of jank.
 
The Helicopter physics in this game are jarring, racing them is nigh on impossible
You can get massively better at them with practice. When they first had helicopter events in a summit, I was 15000th or something with my early attempts. After a reasonable amount of practice I was top 50. Their behaviour really makes a lot of sense, they're primarily propelled upwards, perpendicular to the main rotor, which seems reasonable to me.
 
Tried the new playlist and I'm not happy. The first race is ok and I liked the boat race but those 'complete the objectives' events are just bad designated imo. Specially the last one was awful. I'm already afraid when they will put those into Summits.
And the water-bike.... don't know why I was expecting different physics... it's just a motocross on water. I should have lowered my expectations.
I really didn't want to rant about it. I hope others will enjoy it more than I did.
 
Tried the new playlist and I'm not happy. The first race is ok and I liked the boat race but those 'complete the objectives' events are just bad designated imo. Specially the last one was awful. I'm already afraid when they will put those into Summits.
And the water-bike.... don't know why I was expecting different physics... it's just a motocross on water. I should have lowered my expectations.
I really didn't want to rant about it. I hope others will enjoy it more than I did.
I agree with you're sentiments the scoring format is a mistake, posting a time should be prime. I didnt even complete the scoring races I quit out of them. With the bike I didn't even try it until forced in the playlist... easily the worst format race conceived, surprisingly the bike handled reasonably though. I think best to vote with you're feet so the game goes in the right direction. The great thing is Motorfest has plenty of choices so I dont have to suffer naff design ideas.

Ive a new appreciation for this game after trying FH5, the quality of this game is so much higher. Its the little things... like having rewind that you control fully, easy map navigation, actual event hubs you can see and crucially the boost mechanic.
 
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The problem with the new score events is that some actions have high score requirements, and there are few objects to meet the action requirements, so you have to go around the same route multiple times pointlessly.

The Motorflix stunt events in TC2 had a lot of objects, and basically you could clear the event naturally by driving while performing actions from start to finish.

If they reduced the score requirements for some actions such as wall riding and placed more objects such as targets and jumps, this event would be as fun as they envisioned.

As for the new bike, I really like it.
I was certainly surprised by the physics of this bike on the water. What I imagined was something like the jet sprint in TC2. But in reality, it was a motocross bike that could be driven on water as if it were on land. In both good and bad ways.
But once you get used to the strangeness, this physics gives you a thrill that boats don't have. 150km/h on this bike is more thrilling and fun than 300km/h on a powerboat. That alone made me fall in love with this new bike.

note: If you feel like the sense of speed in water motocross is the same as on a boat, try going to the open ocean where there is a sea breeze.
It's unclear whether this is intentional feature or a bug, but with the new bikes, when there is a sea breeze blowing, you can get an extraordinary sense of speed, as if the game speed itself has increased.
 
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Well just arrived at the playlist finale, started saw it was points scoring with a time limit of 20mins... grinned like a cheshire cat and quit, no thanks. The playlist is valuable real estate in this game and when you add dead rubber events (low rider bouncing etc) its a shame. Im really grateful for the new content deliveries, but cant help feeling robbed of actual races this time. We have this massive new island with very few races that take advantage of it so far... Looking forward to the next playlist already, which is madness!
Normally I would be doing the completionist thing, and would be working through the custom races, that's not going to happen with this one im not a masochist. To be fair the previous playlist was excellent which is why this is a little jarring now.
 
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Ive a new appreciation for this game after trying FH5, the quality of this game is so much higher. Its the little things... like having rewind that you control fully, easy map navigation, actual event hubs you can see and crucially the boost mechanic.
Yes, I don't like to diss the Forza games too much, as I've played them quite a lot in the past, so they certainly had enough appeal to keep me engaged for some time, but I'm bored within minutes if I run FH5 up nowadays. It has never captured my imagination in quite the same way that FH4 did. FH5 is still a decent high quality game, but TC2 and TCM are so much more than FH clones. Fujimi Kaido in FM is pretty good, that's up there with TCM for quality of environment.
 
The water-bike is starting to grow on me. Being able to run on all terrain like a hovercraft but with much better handling is such a huge plus. And after a few races I remembered the Blue rush even that runs on the beaches and trough water. So I gave it a try and was able to beat all those aliens on regular Motocross bikes by a lot. Also improved my time by 30 sec. 😂

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Yes, I don't like to diss the Forza games too much, as I've played them quite a lot in the past, so they certainly had enough appeal to keep me engaged for some time, but I'm bored within minutes if I run FH5 up nowadays. It has never captured my imagination in quite the same way that FH4 did. FH5 is still a decent high quality game, but TC2 and TCM are so much more than FH clones. Fujimi Kaido in FM is pretty good, that's up there with TCM for quality of environment.
I echo you're sentiments blitzed 110 hours on it, it just lacks the moreishness of motorfest is all... a cracking game that I wish I'd played first before motorfest. The little hiatus has reinspired me to play motorfest again, and heightened my appreciation for its gameplay ergonomics which are best in class so far.
 
It seems there's a new best money earning method that gets TCM money earning up to TC2 levels (and a reasonably high icon point TC2 account at that). They might well nerf it soon, so if you want credits, I suggest doing a bit of grinding before it gets nerfed.

 
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