The Crew Motorfest - General Discussion

  • Thread starter Thread starter FT-1
  • 3,059 comments
  • 571,298 views
the NASCAR's are in their own class, but the RC cars are in ST1 and RR respectively
If this leak is true, I will bear both joy and sorrow.

Good:
  • I'm very happy to see the inclusion of plain stock cars that don't belong to any particular team. Perhaps these models will be usable with the livery editor. I've loved NASCAR cars since I was a kid, so I'm very excited.
  • It's also nice to see the inclusion of current season non-NASCAR cars (Modified Tour and Impala fantasy stock car variant), as these officially licensed collaborations often only allow access to current season NASCAR cars.
  • It's also great to see NASCAR races take longer than regular races, with pit strategy and drafting becoming more important, so hopefully we'll see more playlists featuring these more authentic motorsport events in the future.
  • Gumpert Apollo? Seriously? It's a miracle! I thought Apollo Automotive had no intention of licensing this car for any video games anymore. This is a supercar I absolutely adore. It was built solely around aerodynamics, so it doesn't have the refined beauty of other supercars. But it's a unique supercar that pursues functionality and has the functional beauty of a fighter jet. This car still reigns high on my list of favorite supercars.

Bad:
The RC isn't in March, it's in May?! I've been waiting so long, and now I have to wait another 2 months... I'm going to cry! 😭
 
Everyone on reddit...


That one guy...


Anyway, I am ready...!
20260127_095007.webp
 
Last edited:
Just wondering, as soon as I'm close to another player they just fast travel to another place, even more when I'm just driving a plane to search for loot boxes or just air cruising. They just freeze in place.

It's almost as if they were afraid of getting rammed or anti-social.

I hope it's just me who doesn't see things properly.
 
Just wondering, as soon as I'm close to another player they just fast travel to another place, even more when I'm just driving a plane to search for loot boxes or just air cruising. They just freeze in place.

It's almost as if they were afraid of getting rammed or anti-social.

I hope it's just me who doesn't see things properly.
I don't know, but I have a good experience with randoms. Even lately. Just the other day I was cruising for almost an hour with a group of 4. Try changing regions. Maybe it will work. But it really depends on luck I guess.
 
The middle 3 races are a pain because of the poor handling on jumps. The event difficulty doesn't work properly on many events either especially the first one.
Other than that, it's a nice change.
Got myself up to level 20 and banked my 300 tickets.

On to next month...
 
Yes, it's not as bad as FH, but Motorfest's cross-country style off-road events often don't allow for the difficulty settings to work properly.

The first problem is that the difficulty of the AI in this game is adjusted mainly based on cornering skill, with little adjustment based on straight speed, resulting in the AI tending to be more difficult on high-speed courses regardless of the difficulty setting.

The second problem is that they lose less grip and traction in the high-speed corners of these gravel events, whereas the rental Jeeps we use tend to lose grip in corners.
 
I have no idea how people manage multi-kilometers jumps or even manage to do Follow The Guide in less then 2 minutes. Either they use massive exploits or they know literally EVERYthing.
 
Last edited:
I was today years old when I realized that hitting the throttle on "2" during the countdown seems to give your car a better launch. I could be wrong.
 
I was today years old when I realized that hitting the throttle on "2" during the countdown seems to give your car a better launch. I could be wrong.
It does! fast starts vary ever so slightly by car some of the hypercars have a narrower window to hit. Good eye.


My cousin got the world record by using the gordon murray car on the final jump event with nitrous set on, everyone copied shortly after lol (He was very chuffed).
 
Someone managed to do a jump in a plane. 🤣
Anyway Score Breaker doubles your distance for some reason. So doing 2km is not that hard.

Wow!!! I've been using nitro set vehicles all this time when I should have been using score breaker ones... 🙃
Sadly double distance ONLY applies if you have a complete set. 50% score breaker (3 parts) makes no difference, (you dont get an extra 50%), so I'm back to using nitro sets until further notice...
 
I was today years old when I realized that hitting the throttle on "2" during the countdown seems to give your car a better launch. I could be wrong.
And I've been trying to "Launch Control" all this time.
 
Sadly double distance ONLY applies if you have a complete set. 50% score breaker (3 parts) makes no difference, (you dont get an extra 50%), so I'm back to using nitro sets until further notice...
This week Summit jump in a hyper car.
Full nitro 1100m -154,000 pts
Half Score Breaker (3/7) 1700m -157, 800 pts
Full Score Breaker (7/7) 2200m - 157,850 pts
Not a huge difference. There is also an exploit where you pause/unpause the game to refill nitro. So if you do it mid air you can get even more distance with nitro reducing the score difference even more.
 
So Wednesday the Shelby GR-1 will drop as car pass. And I'm very excited for it. But we will be getting another car teased today. What it could be? 🥰

a-new-god-enters-the-motorfest-v0-g4cjd9t774hg1.jpeg
This is getting as bad as Kaz's cryptic posts
:lol:
 
I don't know if IVT has been reading some of my complaining on here, but there has recently been a decent number of grand races with 3 tarmac categories and no collisions. If it continues, I might even grind for Urban Legend, got into platinum on one account.

Right, time for some more grand racing - no collision alpha gp / racing / drift in 5 minutes.
 

Fun drive goes like stabbed rat lol Im amazed that this game is keeping me engaged at the 1500hr mark, testament to good gameplay mechanics, and structure. Many driving game's have arbitrary impediments to having a good time built in to the interface or gameplay. If I could put my finger on it I think Motorfest has the most flexible approach to how you play, and the quickest way to get there via its design.
 
A very interesting announcement for AC EVO today. They are ditching the career mode where you grind for cars like you do in The Crew, or Forza Horizon, or Gran Turismo. The game offered a choice between career mode and open mode, and I think most players must have picked open mode for them to make this decision. I wonder how many people would prefer an open mode in The Crew or FH or GT, if it were available.

An extract from the announcement:

"An Update on the Future of Assetto Corsa EVO

With Release 0.5, we want to take a moment to share an important update about the direction of Assetto Corsa EVO, shaped by ongoing discussion and feedback from our community.

After careful evaluation and many internal conversations, we’ve decided to move away from the current Career mode and in-game economy systems. This means features such as XP, virtual currency, and economy-based progression will no longer be part of the experience. This decision wasn’t taken lightly, but it allows us to focus on building a clearer, more authentic experience that better reflects what our community values and supports the long-term vision of the game.

Rather than simply removing structure, this change allows us to replace the Career mode with experiences that are more directly focused on driving and improvement. The single-player experience will continue to grow through a completely reworked Driving Academy, designed to be a meaningful tool for learning, improving driving skills, and mastering cars and tracks.

Alongside this, we’re investing in a set of competitive features and special events built around online leaderboards, hotstints, and other focused game modes. These experiences are designed to offer clear goals, replayability, and healthy competition, without the limitations of a traditional economy system."

Sorry, I know many of the people here are on console and would probably love to be able to give AC EVO a try! I just think it's really interesting in terms of what it says about player preferences and whether people really want the grind of TC/FH/GT.
 
In my opinion:

  • Offline-only grinds: I personally welcome them, depending on the difficulty and time required.
  • FOMO grinds: f--- it.

That's about it.

This is just my personal opinion, and it doesn't mean that it's correct, but I've never really liked modes where all the cars are available from the start and don't need to be purchased or unlocked.
This is because to me, all of those cars felt like rental cars or test drive cars, and I never felt any sense of attachment or ownership.

Of course, these cars are just digital data and don't have any asset value like NFTs, but the act of paying some kind of price to acquire them was still essential to me, as it gave me a greater sense of attachment to the cars and a sense of accomplishment.

If the series I'm familiar with, whether it's GT, Crew, or NFS, lost these elements, I would probably stop playing those games.
 
A very interesting announcement for AC EVO today. They are ditching the career mode where you grind for cars like you do in The Crew, or Forza Horizon, or Gran Turismo. The game offered a choice between career mode and open mode, and I think most players must have picked open mode for them to make this decision. I wonder how many people would prefer an open mode in The Crew or FH or GT, if it were available.

An extract from the announcement:

"An Update on the Future of Assetto Corsa EVO

With Release 0.5, we want to take a moment to share an important update about the direction of Assetto Corsa EVO, shaped by ongoing discussion and feedback from our community.

After careful evaluation and many internal conversations, we’ve decided to move away from the current Career mode and in-game economy systems. This means features such as XP, virtual currency, and economy-based progression will no longer be part of the experience. This decision wasn’t taken lightly, but it allows us to focus on building a clearer, more authentic experience that better reflects what our community values and supports the long-term vision of the game.

Rather than simply removing structure, this change allows us to replace the Career mode with experiences that are more directly focused on driving and improvement. The single-player experience will continue to grow through a completely reworked Driving Academy, designed to be a meaningful tool for learning, improving driving skills, and mastering cars and tracks.

Alongside this, we’re investing in a set of competitive features and special events built around online leaderboards, hotstints, and other focused game modes. These experiences are designed to offer clear goals, replayability, and healthy competition, without the limitations of a traditional economy system."

Sorry, I know many of the people here are on console and would probably love to be able to give AC EVO a try! I just think it's really interesting in terms of what it says about player preferences and whether people really want the grind of TC/FH/GT.
I like variety both are great. Its hard to say what is a greater hook leaderboards / progression or multiplayer. 1500 Motorfest Hours says something, about it!.
 
Last edited:
Really happy to be able to have the opportunity to nab the Ford GT Ruby Edition after missing out on TC2. Also I see a new audio signature is up for grabs as well.
Yep, The IL6 Turbo Bavarian, based on one of the newer BMW’s i’m assuming.

But it makes me think, it’d be quite the missed opportunity if the next season involving NASCAR doesn’t have a NASCAR Audio Signature up for grabs at some point. 🧐

Also as a quick TC2 digress, the HuP One Clumsy Edition is up for grabs in the TC2 Summit this week. 👍

 
A very interesting announcement for AC EVO today. They are ditching the career mode where you grind for cars like you do in The Crew, or Forza Horizon, or Gran Turismo. The game offered a choice between career mode and open mode, and I think most players must have picked open mode for them to make this decision. I wonder how many people would prefer an open mode in The Crew or FH or GT, if it were available.

An extract from the announcement:

"An Update on the Future of Assetto Corsa EVO

With Release 0.5, we want to take a moment to share an important update about the direction of Assetto Corsa EVO, shaped by ongoing discussion and feedback from our community.

After careful evaluation and many internal conversations, we’ve decided to move away from the current Career mode and in-game economy systems. This means features such as XP, virtual currency, and economy-based progression will no longer be part of the experience. This decision wasn’t taken lightly, but it allows us to focus on building a clearer, more authentic experience that better reflects what our community values and supports the long-term vision of the game.

Rather than simply removing structure, this change allows us to replace the Career mode with experiences that are more directly focused on driving and improvement. The single-player experience will continue to grow through a completely reworked Driving Academy, designed to be a meaningful tool for learning, improving driving skills, and mastering cars and tracks.

Alongside this, we’re investing in a set of competitive features and special events built around online leaderboards, hotstints, and other focused game modes. These experiences are designed to offer clear goals, replayability, and healthy competition, without the limitations of a traditional economy system."

Sorry, I know many of the people here are on console and would probably love to be able to give AC EVO a try! I just think it's really interesting in terms of what it says about player preferences and whether people really want the grind of TC/FH/GT.
They do need to give people more to do in AC Evo than that, especially with the open world coming. If AC Evo becomes another hotlap simulator like AC1 (and the open world is lacking any real objectives and just becomes a cruising map) it becomes VERY similar to AC1 on PC (with open world mods e.g. Lake Louise) - that just means it will struggle on console I believe, the same as AC1 did (relative to the PC version).
I like variety both are great. Its hard to say what is a greater hook leaderboards / progression or multiplayer. 1500 Motorfest Hours says something, about it!.
Anyway, as for TCM, there's a lot of grinding for cash to buy cars BUT with the amount of things to do, you don't HAVE to run the same events over and over again. Just running through all the Custom Mode races would earn you many millions of bucks. I don't mind that.

It's when you're forced to run the same few events over and over again - that I hate!
 
BTW, I've been grinding for Legend in Grand Races on one account, as there have been plenty of no collision races with 3 on-road disciplines, and I think it's a LOT easier to rank up now compared to when you got Legend, as so many other people are more highly ranked. I think I'm averaging around 50 points per race so far, and just doing some races yesterday I got 660 of the 1200 points needed to get through Platinum. Maybe it will really slow down in Platinum I, but there are so many Legends in every race now that I often beat several of them, so I think it shouldn't be too hard.
 
Back