The Crew Motorfest - General Discussion

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You can usually stack the "chores" as well. Run 2 races at level 3 in the bundle car and you've done all 3 of the tasks on the left of the Main Stage. Run 5 Escapes in the bundle car and you build toward the 12.5 miles (20km). The 3 in the middle have to be done separately but one is always the Custom Show car entry anyway.
My only real gripe about the tasks is the fact that doing Summit feats in the bundle car doesn't count towards any of the tasks.

In FH you get daily tasks on top of the weekly ones as well...
Same. I usually start at the festival. Do the feats in Honolulu. Do two run of Achieving Immortality (Lamborghini). And than finish the treasures/ 12.5 mile run. It's not the most exciting thing to do but it gives you a good boost to xp and money.
 
You can usually stack the "chores" as well. Run 2 races at level 3 in the bundle car and you've done all 3 of the tasks on the left of the Main Stage. Run 5 Escapes in the bundle car and you build toward the 12.5 miles (20km). The 3 in the middle have to be done separately but one is always the Custom Show car entry anyway.
There was a time in the past when you could do it all quite quickly, but then they changed it so there's often a lot less ability to double them up. All part of farming as much player time as they can, which was exactly what ruined the Forza games due to the 30% "accountability" target combined with how games receive income from Game Pass.

In fairness, The Crew 2 was a lot worse when it was in live service due to the Motor Pass, it's much better now that has gone and all you have to do each week is the Summit.
 
All part of farming as much player time as they can, which was exactly what ruined the Forza games due to the 30% "accountability" target combined with how games receive income from Game Pass.
Well said!
This was the main reason that ended my nearly 20-year loyalty to Forza.
It's also why I never bought FH6 and why I view the various rumors and hype currently floating around the internet with a cold shoulder.

Of course, Motorfest has these "chores," but the pressure is far less than Forza.

Are you forced to play certain races or categories because of FOMO? No.

Are you punished for missing a week of gameplay? No.
This alone is a huge difference.

In Motorfest, almost all of the content you miss is later made permanently available. This means I have the right to choose not to play a challenge, and the guarantee that I won't lose anything by doing so.

That's why I still enjoy this game, just as I did three years ago, and I can always look forward to updates as "new fun" rather than "new chores."

Hopefully, Playground Games and Microsoft will listen to people's complaints about playlists, take a page from Motorfest's approach, and opt for a more user-friendly live service for FH6.

The exploitative approach they currently choose is likened to slash-and-burn agriculture. While it may temporarily benefit from user engagement, it's not a sustainable live service.
 
Well said!
This was the main reason that ended my nearly 20-year loyalty to Forza.
It's also why I never bought FH6 and why I view the various rumors and hype currently floating around the internet with a cold shoulder.

Of course, Motorfest has these "chores," but the pressure is far less than Forza.

Are you forced to play certain races or categories because of FOMO? No.

Are you punished for missing a week of gameplay? No.
This alone is a huge difference.

In Motorfest, almost all of the content you miss is later made permanently available. This means I have the right to choose not to play a challenge, and the guarantee that I won't lose anything by doing so.

That's why I still enjoy this game, just as I did three years ago, and I can always look forward to updates as "new fun" rather than "new chores."

Hopefully, Playground Games and Microsoft will listen to people's complaints about playlists, take a page from Motorfest's approach, and opt for a more user-friendly live service for FH6.

The exploitative approach they currently choose is likened to slash-and-burn agriculture. While it may temporarily benefit from user engagement, it's not a sustainable live service.
Agreed, engagement is such a fickle thing. Thankfully Motorfest has the secret sauce of gameplay ergonomics, it really doesn't chafe (jet aside). I will grab FH6 as I love the genre, but I dont expect to engage with it for long because of its gameplay and menu structure actively tripping it up. Boredom creeps in real quick when starting a race requires too many clicks to get there, and the handling model is genuinely unsatisfying if functional.
 
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Hopefully, Playground Games and Microsoft will listen to people's complaints about playlists, take a page from Motorfest's approach, and opt for a more user-friendly live service for FH6.

The exploitative approach they currently choose is likened to slash-and-burn agriculture. While it may temporarily benefit from user engagement, it's not a sustainable live service.
In case you or anyone else didn't know what I meant by the so-called 30% accountability margin, it's explained here, for example:


The devs are basically being asked to do the impossible, so they have a go, but it will always fail in some way.
 
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