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I know... But I really like this game and I thought it would last just a couple of weeks. It turned out I needed couple of months. 😅I wondered where you were - you haven't posted on The Crew threads for ages.
I know... But I really like this game and I thought it would last just a couple of weeks. It turned out I needed couple of months. 😅I wondered where you were - you haven't posted on The Crew threads for ages.
The thing that burns me out about Motorfest is the constant addition of new stuff. I had the same problem with the Crew 2 when you had to grind 4m credits for each Motorpass. I enjoy the Crew 2 a lot more now, because there's nothing new being added, but the rotating summits keep it feeling alive. I don't like a game that goes too far in the other direction, like AC EVO, where I like that there's nothing to keep up with, but at the same time the game doesn't feel alive, and there's nothing to do. I like games in the middle, like BTD6, Rocket League, CS2, Crew 2, where there isn't anything you have to "keep up" with, but there's always stuff going on that you can do if you want to. I don't mind games like Motorfest or the FH games in the winter, but once there's gardening to do, I don't need a game giving me extra stuff to keep up with.Sorry for the whining but I got a huge burn out. Almost deleted the game 🤣
I find GAAS put me off. I don't mind new stuff being added periodically, but I don't like having something to do each week/month else you miss out. I really miss decent single player games that just gave you a full game and you maybe got a DLC add on at some point in the future and progress was in no way tied to real world time.The thing that burns me out about Motorfest is the constant addition of new stuff. I had the same problem with the Crew 2 when you had to grind 4m credits for each Motorpass. I enjoy the Crew 2 a lot more now, because there's nothing new being added, but the rotating summits keep it feeling alive. I don't like a game that goes too far in the other direction, like AC EVO, where I like that there's nothing to keep up with, but at the same time the game doesn't feel alive, and there's nothing to do. I like games in the middle, like BTD6, Rocket League, CS2, Crew 2, where there isn't anything you have to "keep up" with, but there's always stuff going on that you can do if you want to. I don't mind games like Motorfest or the FH games in the winter, but once there's gardening to do, I don't need a game giving me extra stuff to keep up with.
I agree totally.The thing that burns me out about Motorfest is the constant addition of new stuff. I had the same problem with the Crew 2 when you had to grind 4m credits for each Motorpass. I enjoy the Crew 2 a lot more now, because there's nothing new being added, but the rotating summits keep it feeling alive. I don't like a game that goes too far in the other direction, like AC EVO, where I like that there's nothing to keep up with, but at the same time the game doesn't feel alive, and there's nothing to do. I like games in the middle, like BTD6, Rocket League, CS2, Crew 2, where there isn't anything you have to "keep up" with, but there's always stuff going on that you can do if you want to. I don't mind games like Motorfest or the FH games in the winter, but once there's gardening to do, I don't need a game giving me extra stuff to keep up with.
If you don't dislike arcade racers, then TXR25 and Screamer are good games that are relatively close to that genre.I find GAAS put me off. I don't mind new stuff being added periodically, but I don't like having something to do each week/month else you miss out. I really miss decent single player games that just gave you a full game and you maybe got a DLC add on at some point in the future and progress was in no way tied to real world time.
I'm tempted by Motorfest, it's on sale at the moment as well. But with FH6 around the corner, I'm not sure if I will buy that instead. I may end up buying neither, since I don't spend nearly as much time gaming these days. I need a day off life to squeeze in a couple of hours haha.
The Ride games, for all their faults, also keep away from GAAS and focus largely on single player with (limited) multiplayer components, all of which is FOMO free. The career modes are somewhat lengthy though.It's somewhat ironic to me to see complaints about modern live services in TCM threads before the release of FH6.
I have bitter memories of being completely knocked out mentally by FH5's Festival Playlist, abandoning Forza, which I'd loved for nearly 20 years, and choosing TCM, which has less FOMO pressure…
With the release just around the corner, there isn't a day that goes by without seeing hype about FH6 on the internet, but that game no longer excites me.
To me, that game is like having a two-faced ex-lover who, to outsiders who don't know anything about him, is the ideal partner, but who constantly abuses me at home, and that's why we broke up. It's sad to even have those kinds of feelings, though.
If you don't dislike arcade racers, then TXR25 and Screamer are good games that are relatively close to that genre.
Both games fall short in terms of scale compared to AAA titles like TCM and FH, and there are areas that could be further refined.
However, they are excellent games that update and revive the fun of classic games for the modern era, without relying on FOMO or online features as the main focus.
I agree, FH6 will almost certainly be worse than TCM in terms of weekly chores. Pretty much the only thing that would make me buy it is if it has ranked racing with full ghosting. I don't understand the hype for it, yes it looks graphically impressive, but nothing announced about the gameplay so far excites me in any way. If TCM always gave you the option of racing no collisions for Grand Races, I wouldn't be even considering FH6.It's somewhat ironic to me to see complaints about modern live services in TCM threads before the release of FH6.
I have bitter memories of being completely knocked out mentally by FH5's Festival Playlist, abandoning Forza, which I'd loved for nearly 20 years, and choosing TCM, which has less FOMO pressure…
With the release just around the corner, there isn't a day that goes by without seeing hype about FH6 on the internet, but that game no longer excites me.
To me, that game is like having a two-faced ex-lover who, to outsiders who don't know anything about him, is the ideal partner, but who constantly abuses me at home, and that's why we broke up. It's sad to even have those kinds of feelings, though.
Games need to have things to do, those things need to be fun, so we want to do them just because we have fun doing them. What I dislike is when games coerce players into doing specific things in a game with functional rewards, and I particularly dislike it when the availability of those functional rewards is time limited. So, for example, in TCM, when you've done the NASCAR playlist there are those extra things that if you complete them all, you get a car. I dislike that because the car is a functional reward. Because cars are the only way to manage sets of parts, it feels compulsory to get that car, even if someone doesn't enjoy the activities they have to do to get it. And then there was another car as a summit reward, again very useful for managing sets of parts, and even worse because not only is it functional, it has time limited availability. Yes, it will eventually be available for prestige tickets but those are so unbelievably tedious to obtain that it's not really an appealing alternative.I have more things to do basically..
I certainly get your points but personally I am able to avoid at least 2 of these issues easily.Games need to have things to do, those things need to be fun, so we want to do them just because we have fun doing them. What I dislike is when games coerce players into doing specific things in a game with functional rewards, and I particularly dislike it when the availability of those functional rewards is time limited. So, for example, in TCM, when you've done the NASCAR playlist there are those extra things that if you complete them all, you get a car. I dislike that because the car is a functional reward. Because cars are the only way to manage sets of parts, it feels compulsory to get that car, even if someone doesn't enjoy the activities they have to do to get it. And then there was another car as a summit reward, again very useful for managing sets of parts, and even worse because not only is it functional, it has time limited availability. Yes, it will eventually be available for prestige tickets but those are so unbelievably tedious to obtain that it's not really an appealing alternative.
Compare to a game like BTD6, for example. There's lots to do, getting a black border on every map will take a LOT of work, but you can do it any time you want, and the rewards aren't really functional. You do get monkey money for doing things, which can be spent on heroes, which are functional, but the rate of adding new heroes is very low. TCM is more like if they added a new hero once a month in BTD6, I'd regard BTD6 as simply horrible if they added a new hero every month, as it would then become a game you need to "keep up" with.
Or Rocket League, for example. There's always lots to do. You can play tournaments to try to win and get a tournament winner title. You can try to win 3 tournaments in a season for a different coloured version of the title. You can play towards ranked season rewards. There are loads of weekly and other challenges that get you rewards. But these rewards are all cosmetic, not functional, you don't HAVE to do any of these things to stay on a level competitive playing field. If you play the game, it's because you find it fun and want to play it, you're never coerced into "keeping up" with functional items.
I haven't been doing the weekly challenges, so hadn't noticed them being back to normal, but they 100% seemed bugged around a month or so ago, I think there was something you could do in game that triggered the bug, as restarting seemed to fix it so long as you didn't do anything other than collect treasures after running the game up again.Has anyone else noticed that the Treasure Chests seem to be back to normal this month having been almost non existent for the whole of last month?
Yes, they are back to normal. I memorized every spawn location for treasure chests since you can spot them from the map. I used them to farm xp and parts (for the helicopter, jet). I was surprised when I could only find 2 purple boxes in the entire map a few weeks ago. Now we are back to 5+ purples as it was before season 9.Has anyone else noticed that the Treasure Chests seem to be back to normal this month having been almost non existent for the whole of last month?