you should learn to drive better by not damaging your car - hence having damage from the start would penalise your mistakes. Thus being the learning curve
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you should learn to drive better by not damaging your car - hence having damage from the start would penalise your mistakes. Thus being the learning curve
It's an interesting decision no doubt, and if that's really how it goes, I don't have any problem with it.
There are TONS of games like this, are there not? You don't have access to the most powerful spells in the beginning of Final Fantasy, you don't have access to the best plasmids in Bioshock, you don't have access to all the weapons in FPS.....and it goes on. If you want to see everything the game has to offer, then you need to put in the time.
I like this system. That's all I can say.![]()
Getting better plasmids in Bioshock is equivalent to getting better cars and tracks in GT5, not having car damage, on the other hand, would be like having to fight stick figures for the first portion of the game until you unlock better character models.
Damage is a feature that should be available from the get go, you shouldn't have to earn it. It's this sort of design decisions that could result in underwhelming review scores for GT5.
About the heavy damage video (http://www.youtube.com/watch?v=XINuNcmXfLI) the guy says that this is the damage we've all seen. It's "unlocked" since the beginning. You just have to spend A LOT of time crashing the car to see this result.
Yes he wrote it in the comment section (I'm italian like him, so I know what he is saying)How do you know he was crashing a long time? Does he say?
Translation: Damage is unlocked since the beginning, but it takes a lot of time to see this result and have power loss. I hope they'll release a patch to make it more realistic because in a race you won't crash and roll over as much as I did (on purpose).I danni sono sbloccati da subito, pero' ci vuole parecchio tempo per ridurre la macchina cosi ed avere un calo di potenza, spero implementano una patch per renderlo piu' realistico perche' in una gara non ti ribalterai mai tutte le volte che mi sono ribaltato di proposito! ;-)
There was a screenshot where a guy was level 15 and was at 30% complete. Simple math and you can figure out that 100% is at level 50.
Are all events complete when you reach level 40 ?There are only 40 levels for each spec. 40 for a-spec, 40 for b-spec. We know this by the trophy list.
Are all events complete when you reach level 40 ?
what if kaz meant that it will be available in a future update of the game?we can find the latest yamauchi tweet as follows :
"It will appear later. RT @tanzen: @Kaz_Yamauchi Konbawa Yamauchi San! I'm lv 17 on GT 5 (review copy) and still no mechanical damage, you..."
www.twitter.com/kaz_yamauchi
What does this mean ? We were right about the progressive damage system in the game based on the level achieved in the game ?
Yeah I was thinking the same...what if kaz meant that it will be available in a future update of the game?
Getting better plasmids in Bioshock is equivalent to getting better cars and tracks in GT5, not having car damage, on the other hand, would be like having to fight stick figures for the first portion of the game until you unlock better character models.
Damage is a feature that should be available from the get go, you shouldn't have to earn it. It's this sort of design decisions that could result in underwhelming review scores for GT5.
The first thing that I think of when I hear this is does this mean that manufacturers allow more damage in Forza because they see it as being more of a game than a realistic sim? If that is the case the crazy part is as performance damage becomes more realistic so does the driving/racing experience.
http://crazybunny.info/lolbunnies/wp-content/uploads/2010/02/lol_cat_intersting.jpg
The plot thickens...[/QUOTE]
Once again a simplistic, ambiguous Kaz answer turns into a sea of speculation and translations.
Wouldn't be GTP without it!
Perso I think Kaz means you unlock the more realistic "sensitivity" later on but damage is present from Day1 at a very subdued level.
I don't think it's the case.Maybe they ran out of disc space and so they have to implement it later with downloads. (just wishful thinking)
To be honest I think the damage is pretty good. I've only had a few, minor incidents and they've all resulted in dents and panel gaps, even on standard cars. I'm sure with a bigger crash the damage would be even better.
Although I am confused as to why it just disappears at the end of the race? Why don't I have to pay to fix it?
Maybe they ran out of disc space and so they have to implement it later with downloads. (just wishful thinking)