The Future of GT on Mobile Platforms (Vita)

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So I was giving a bit of thought to the Vita recently, having watched both the PS4 reveal back in February and the E3 conference almost a month ago now. Both started off with Sony politely reminding everyone that it made the Vita and was for sale (:sly:). But I have yet to hear of a title that sparks my interest enough to consider purchasing it, and I hear quite a few comments about how good the system is, but how slow it sells.

With the advent of the PS4 and it's inter-connectivity with Vita taken to the next level (over what was available to the Vita through the PS3), we can no doubt expect to see future GT titles utilize the powerful Vita to play games related to the GT console titles through second screen and other Vita/PS4 functions.

And I thought "That's all well and good, but why would I buy a Vita just to play something that I can play on my console? What games are on the Vita that would further justify the purchase?" And this brought into question the future of a GT title on the Vita (or Tourist Trophy for all of the bike fans).

Looking at the list of best selling video games per console it's clear that GT really is an essential title to the Playstation, and there's a very good chance that GT will move systems given the sheer volume it sells at for each system it's released on (I, for example, purchased my PS3 for the express reason of playing GT5, so I don't find it unreasonable that others would do the same).

But any GT title that's released on that system would have to be different enough from the console title to justify it's purchase (since you'll potentially be able to play the console title on the Vita as established). So, what if a GT-Vita title took a different direction than the numbered Console titles? Given the current trend by PD to make everything look absolutely stunning, what are the possibilities to making a game that might target different goals that can't easily be accomplished in a console GT? I speak only off of Yamauchi-san's comment once that he wanted to make GT into an encyclopedia on cars.

Another reason I bring all this up is because I read all of the wishlists that ask for all of these obscure cars and tracks (including my own wishlist) and I despair because I know that I'll most likely never see all of that in a GT title in my lifetime. Cars become irrelevant as time marches on. Tracks are closed or altered. Only in what would be an easier-to-make title would something like our massive wishlist be accomplish-able. And to think it might move Sony's wallowing Vita at the same time could be a hit.

What if a GT Vita title sacrificed graphical quality in the name of a higher car count? Using the advantages of lower-rez graphics to recreate vintage racing circuits? Using advanced computer and rendering models to quickly re-create cars into decent, albeit lower-quality models.

Here's some questions to answer:

1. What would you want to see in a GT-Vita title?
2. Would you be willing to sacrifice high detail for a more GT3-esque visual effect? Would you even pay for a game with GT2 level graphics?
3. Would you be satisfied if much of the content remained mobile-exclusive given it's volume and possible inaccuracies?
4. Would you buy a Vita just to play a console GT title?

I see a mobile exclusive GT title as a way to potentially give it's fans everything we've been asking for, albeit in a smaller package.

Off Topic:

We can also talk about GT6's potential interaction with Vita.

I also know this is sort of a weird place to discuss this, but there really isn't anywhere else to appropriately discuss Vita-related GT stuff. Nevertheless I was cleared to discuss this here.
 
1.Full featured Gran Turismo, not a scaled down version of the game. Full A Spec, full online, licences, special events, everything.

2. The Vita is capable of good visuals, so no I wouldn't.

3. If it works, it should surely make it to other games.

4. I have a Vita.
 
1.Full featured Gran Turismo, not a scaled down version of the game. Full A Spec, full online, licences, special events, everything.

If they included the amount of content I'm suggesting, it would probably be even bigger than the Console title in terms of gameplay.

2. The Vita is capable of good visuals, so no I wouldn't.

It is, but what's the point of making a Vita title with the same graphic level quality that you'll get when you play the console title on your Vita? Especially if it means no new content (since you'd be making the same assets for both games essentially).

I, for example, don't need 100k polygon cars to know what car I'm driving, or what track I'm on, for example. Especially when I have the console title for that (both on the console and Vita).

3. If it works, it should surely make it to other games.

True, but let's say the Old Spa is included and is insanely popular. How on earth would they be able to accurately re-create that track in GT6 or 7? Especially with day/night cycles, weather, etc.?
 
If they included the amount of content I'm suggesting, it would probably be even bigger than the Console title in terms of gameplay.



It is, but what's the point of making a Vita title with the same graphic level quality that you'll get when you play the console title on your Vita? Especially if it means no new content (since you'd be making the same assets for both games essentially).

I, for example, don't need 100k polygon cars to know what car I'm driving, or what track I'm on, for example. Especially when I have the console title for that (both on the console and Vita).



True, but let's say the Old Spa is included and is insanely popular. How on earth would they be able to accurately re-create that track in GT6 or 7? Especially with day/night cycles, weather, etc.?

No interiors on the vita version. * visible from the outside* would drastically drop the poly count.. * 8 cars on screen would be perfect
 
I bought a Vita with the expectation of a GT title at some point. I love the hardware and I think there's a lot of potential for GT on that platform. Polyphony has got to make it a fully-fledged entry in the series though, with at least most of the core features of the console versions. If they pull another GT PSP and decide to launch without a career mode or any new content, I'd be furious. And I don't think there's any reason to expect PS1 or PS2 level performance because we know for a fact the Vita is more capable than both of those systems.
 
Personally I would rather not see a GT title for the vita. That just means a longer wait for the "real" version as the programmers would be busy trying to make it work on the portable device. To me there is no point in having a game like GT on a small mobile device, screen is to small and controls are lacking to say the least, much better to have it on a console where you can have a much larger screen and wheel or even better if it were ported to the PC but that isn't gonna happen.
 
I completely agree that the game needs to offer the full GT experience.

On the other hand, I really thing that a full Vita title should be pursued and focus on different goals from a GT console title (car count over car quality being the prime example).

I still, to this day, find GT2 to be a great deal of fun. And I really don't have a problem with the standards in GT5. To think of a mobile GT game that puts an emphasis on car education, mobile playing and overall distancing itself from the photo realism from the console tells me it could be successful. Especially since there really isn't anything like it on any mobile platform.

I play my GT5 and soon GT6 on a PS TV with G27, so I would like a more GT2 style playing experience on the Vita over another photo-realistic game albeit mobile (again, when we'll effectively get that with the screen share function).

Just imagine a game with:
  • All of the GT Fantasy Tracks (or a great deal of them anyways).
  • A Landmark level of cars for any racing game, including a huge selection of American, European, Concept and RaceMod cars.
  • A selection of historic racing tracks based loosely on old source material as they're unable to be recreated in the normal methods GT uses to create a track nowadays (Vintage Monza, Spa, Hockenheimring, Nurburgring, Fuji again, etc).
  • A-Spec that would have you going for years.
  • Online mode for 8-10 people.

I would buy a Vita to play that in a heartbeat, but maybe I'm the only one who feels that way, since the only other games that really draw me to purchasing a mobile console are the old Spyro and Crash Bandicoot games.
 
I put loads of mileages into GT psp, both on the psp and on the Vita.

So yes, I am very much in favor of GT version for the Vita. But I am afraid it aint't gonna happen.

I won't satisfied with GT2 style graphics. The Vita is a very capable machine. Look at Need for Speed Most wanted (huge open world, lovely selection of cars and really great sound).

Milestone's MotoGP13 on the Vita has exactly the same content as console version. There is no need to axe content, just because it's on a handheld.

People really underestimate the Vita. Recently I bought a Xperia SP phone. It runs Real racing really well, but when I switch to the Vita, I am happily remembered why Sony made the Vita. It feels so much better than gaming on your phone. You have to feel it in your own hands to believe the ergonomics.

PD should make a proper GT version for the Vita. It will sell, and not small numbers.
 
Personally and subjectively I am not fond of driving on either PSP/Vita, despite Vita being superior to PSP. For me there is no way to have comfortable driving for sessions longer then few laps, especially for more-demanding races with more demanding cars.

However, that is purely my own *problem* and I will not go into that particular territory. Arcade Mode and Event Generator with structure seen in GT PSP would be more then enough if compatible with the "big game" to cover the driving part.

I agree how some "Gran Turismo Vita" game would be more than welcomed but it has to be seen when will it see it - if ever. One day when PS4 release, Remote Play functionality will breed complete new life for Vita as platform and one day when the GT PS4 game gets released, it will almost certainly support Remote Play and various other functionalities. But that is the future, I will leave it aside for a second.

For GT6 I would much more welcome some kind of special dedicated GT6 Application for Vita, that would allow GT players to do various things when not on their PS3 console but in the same time to take maximum advantage of already existing, announced or rumored GT6 functionalities adapted for the Vita platform.

Here is the breakdown for instance:

First, what you do on GTVita should be transferable to GT6 and vice-versa via cross-save functionality that would take advantage of already existing option of Player Log on the official servers.

I can imagine one particular feature that I would like to get from some "GT Vita" title and that is the usage of Augmented Reality mode for the Photo Mode. I would like to be able to place cars on real-life backgrounds and export them as photo > for instance, make a *photo* of NSX-R standing on my parking lot by or have my girlfriend standing next to Zonda R in the coutryside.

Another thing is Gyro functionalities for the cockpit-view when driving. Immersion and sensation is amazing in Everybody's Golf and it can be even better for GT.

B-Spec. With proper restrictions imposed in order to make game instantly-competitive (not to leave me searching for a proper car/tyre combo as I have to do in GT5 in order to have competitive races), B-Spec is ideal mode for Vita, but with the twist: real-time multiplayer.

Course Maker on Vita that is interchangeable with GT6 would also be welcomed. On top of the *usual* Course Maker functonality (crate a course on the Vita and test-drive it, save it and sync it with your PS3 profile and import it to the PS3 game once you connect to server home) Vita has GPS functionality and GT6 has announced GPS functionality (with GPS recording and making Course Maker courses out of the collected GPS data has been rumoured). Just connect the dots.

Vita as real-time secondary screen:

- to have Vita served as rear-view mirror option would be great
- to have complete HUD moved from GT5 to Vita and available in real-time
- possible option of altering existing RA-Menu values through touch-screen
- Pitstop management through the touchscreen
- to have parallel real-time graphics-output of data (Data Logger) available while driving > switching of HUD/rearview with Logger

Above functionalities were impossible with PSP due to slow WI-Fi module and because it would occupy precious PS3 RAM resources to execute such real-time "remote play". But if there would be a way to sync PS3 and Vita and offload such calculations on Vita's RAM, it would be glorious.

Of course, there is a replay and photo export / transfer between consoles.

What I would really like is being able to use Vita as touch-screen device for HUD, map and such while playing console version.

Also, there are the following details regarding possible CrossPlay functionalities:

- B Spec mode Cross Play
- B Spec mode Online MP (my Bob vs my friends Bobs in the real-time non-dependable of console (Vita vs PS3 play) > still can't comprehend the omission of the real-time B-Spec in GT5 online)
- B Spec mode Remote Racing (as it is in GT5)
- Cross Play Car Tuning (Garage)
- Cross Play GT Auto Maintenance & Refresh
- Car History and Museum functionalities (the GT6 application has already been announced for GT6 but Vita has not been mentioned as platform, why? Interesting.)
- Photo & Replay sharing
- Replay Theatre (hard without separate game coded for Vita, but man can dream - video files are not an option do to huge sizes)
- Augmented Reality PhotoMode (to *insert* GT cars into real-life pictures framed with Vita's AU functionality, would be glorious) as mentioned before
- Item Gifting and Trading with Friends
- Chat, Messages, E-mail etc.

Potential of Vita as hardware to be paired with game such as Gran Turismo are endless. It only depends on available time, effort, resources and planning on the Polyphony side to create either standalone Vita game or some crazy GT application that could bring playing of *big* GT-game to the next level.

Personally I would more welcome such application - having everything I've mentioned above available on the move would be much more interested to do if synced with my main GT6 profile (for example) than racing few laps when I drive on the public transport.
 
I have to be honest, I don't understand all the doubts about whether or not the Vita could handle a "true" Gran Turismo. It's a powerful machine and if I remember correctly, it's extremely simple to develop for - meaning it has none of the quirks and challenges of PS3 development. It would be a huge mistake to assume that the Vita is only good as a companion device to GT6, or that it could only handle basic arcade mode style gameplay. Polyphony needs to take notes from other Sony devs, like Bend and Japan Studio - they have released excellent titles on the Vita that sacrifice absolutely nothing despite being handheld games. Gravity Rush in particular has all the polish and production values of a triple-A console title. So why couldn't Polyphony do the same for Gran Turismo?
 
Personally I'm also of the opinion that a proper, serious GT game just doesn't work on handhelds and is not the experience most people want from a handheld. I've no doubt Vita could technically handle it but is that what you really want from portable, pick up and play gaming? A 20 lap race, 10 minutes tuning a car, hotlapping for hours to set a time?

To me that's a console experience, with a handheld game I want pick up and play simpler gaming. I've said it before but I think this is the overall problem with PSP and Vita. Sony have tried to throw full console experiences with great graphics onto them and it's not what the general public seemingly want for an on the move console.
 
Personally I'm also of the opinion that a proper, serious GT game just doesn't work on handhelds and is not the experience most people want from a handheld. I've no doubt Vita could technically handle it but is that what you really want from portable, pick up and play gaming? A 20 lap race, 10 minutes tuning a car, hotlapping for hours to set a time?

To me that's a console experience, with a handheld game I want pick up and play simpler gaming. I've said it before but I think this is the overall problem with PSP and Vita. Sony have tried to throw full console experiences with great graphics onto them and it's not what the general public seemingly want for an on the move console.

Clearly some people out there in this big, crazy world want GT for the Vita. The same way that those people wanted GT for the PSP. Some of those people have already stated that in this thread in fact.
I understand your point, and it's a valid opinion, but what you want and what someone else wants can be two completely different things. What you'd buy your Vita for might not be what I'd buy mine for, for example. In fact, the point of the Vita is that it doesn't just have simple mobile games like smartphones do.
 
I have to be honest, I don't understand all the doubts about whether or not the Vita could handle a "true" Gran Turismo. It's a powerful machine and if I remember correctly, it's extremely simple to develop for - meaning it has none of the quirks and challenges of PS3 development. It would be a huge mistake to assume that the Vita is only good as a companion device to GT6, or that it could only handle basic arcade mode style gameplay. Polyphony needs to take notes from other Sony devs, like Bend and Japan Studio - they have released excellent titles on the Vita that sacrifice absolutely nothing despite being handheld games. Gravity Rush in particular has all the polish and production values of a triple-A console title. So why couldn't Polyphony do the same for Gran Turismo?

I just totally agree with this. And, the vita is perfect for long distance race because you can hibernate and restart it very fast.
 
I just totally agree with this. And, the vita is perfect for long distance race because you can hibernate and restart it very fast.

Exactly, it's not a bad fit for endurance races. As traviizter said above me, the whole draw with the Vita is that it can provide console experiences on the go. No other handheld can do that. And there are even certain things the Vita does better than the PS3, especially when it comes to online/social features.
 
I really want a GT for Vita, but i guess that we will only see one in a few years from now...

Kaz said nothing so far about a GT Vita and I imagine it will end up showing only when Gran Turismo PS4 is announced (GT6 "Plus" or GT7).

Most Wanted showed that the Vita is able to receive a perfect port of a huge console game suffering only reduction graphical.

I really want a GT Vita shortly after the release of GT6, but I honestly think it will take a reeeally long time... :-/
 
I'm with Simon.

Personally mobile gaming only needs to do Star wars angry birds. As an accessory to gt6 when not at the console it has some mileage as amar has brilliantly detailed but then it sounds like these sort of options could be on pc and phone too which is as it should be. I doubt I'll ever own a vita unless it uniquely added to the experience on a console where a phone or pc couldn't.
 
take advantage of teh graphics, im very disappointed with the fact that most vita games coming out are indie games that could run on the psp... USE THE POWER IT OFFERS
 
I know that Sony and PD could easily take advantage of the Vita and make GT look truly stunning on the console... when using the console GT in a second screen mode on the Vita.

But my point is that since they can and most likely will do that, why not also make a Vita game that uses the Vita's power elsewhere, while creating vita-specific assets to give us the content that they simply can't deliver on a console title.

As long as I have my console title, I'd happily buy a Vita-only title that puts an emphasis on car count over car quality, because again, I'd have second screen and console GT to use for GT/Vita eye candy.

And the GT6/Vita functions amar said are spot-on, of course.
 
Personally I'm also of the opinion that a proper, serious GT game just doesn't work on handhelds and is not the experience most people want from a handheld. I've no doubt Vita could technically handle it but is that what you really want from portable, pick up and play gaming? A 20 lap race, 10 minutes tuning a car, hotlapping for hours to set a time?

GT2 on the PSP was far, far more enjoyable for me than GT PSP ever was; and GTPSP's compromises didn't even lend the game well enough to handhelds to justify doing them in the first place (limited car dealer selection?). Because of the PSP Go's save state feature, I could even do the endurance races without having my PSP tied up for days by emulating the GT5 race suspend. There's no reason that a full GT title wouldn't fit into a handheld, and they wouldn't really need to do much to make it acceptable as one when the majority of the events in a GT game are 5-10 minute sprints anyway. Hell, combining a traditional GT structure with the ability to scale race length and difficulty like you had in GTPSP (as well as the race and championship suspend option from GT5) would be a compromise that would make everyone happy.

Combine it with some sort of GT6 functionality (even if only the ability to swap cars back and forth; and by that I don't mean the dumb system GTPSP and GT5 used) and you'd be golden.
 
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