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- Phoenix, AZ
- GTP_Snaeper
So I was giving a bit of thought to the Vita recently, having watched both the PS4 reveal back in February and the E3 conference almost a month ago now. Both started off with Sony politely reminding everyone that it made the Vita and was for sale (). But I have yet to hear of a title that sparks my interest enough to consider purchasing it, and I hear quite a few comments about how good the system is, but how slow it sells.
With the advent of the PS4 and it's inter-connectivity with Vita taken to the next level (over what was available to the Vita through the PS3), we can no doubt expect to see future GT titles utilize the powerful Vita to play games related to the GT console titles through second screen and other Vita/PS4 functions.
And I thought "That's all well and good, but why would I buy a Vita just to play something that I can play on my console? What games are on the Vita that would further justify the purchase?" And this brought into question the future of a GT title on the Vita (or Tourist Trophy for all of the bike fans).
Looking at the list of best selling video games per console it's clear that GT really is an essential title to the Playstation, and there's a very good chance that GT will move systems given the sheer volume it sells at for each system it's released on (I, for example, purchased my PS3 for the express reason of playing GT5, so I don't find it unreasonable that others would do the same).
But any GT title that's released on that system would have to be different enough from the console title to justify it's purchase (since you'll potentially be able to play the console title on the Vita as established). So, what if a GT-Vita title took a different direction than the numbered Console titles? Given the current trend by PD to make everything look absolutely stunning, what are the possibilities to making a game that might target different goals that can't easily be accomplished in a console GT? I speak only off of Yamauchi-san's comment once that he wanted to make GT into an encyclopedia on cars.
Another reason I bring all this up is because I read all of the wishlists that ask for all of these obscure cars and tracks (including my own wishlist) and I despair because I know that I'll most likely never see all of that in a GT title in my lifetime. Cars become irrelevant as time marches on. Tracks are closed or altered. Only in what would be an easier-to-make title would something like our massive wishlist be accomplish-able. And to think it might move Sony's wallowing Vita at the same time could be a hit.
What if a GT Vita title sacrificed graphical quality in the name of a higher car count? Using the advantages of lower-rez graphics to recreate vintage racing circuits? Using advanced computer and rendering models to quickly re-create cars into decent, albeit lower-quality models.
Here's some questions to answer:
1. What would you want to see in a GT-Vita title?
2. Would you be willing to sacrifice high detail for a more GT3-esque visual effect? Would you even pay for a game with GT2 level graphics?
3. Would you be satisfied if much of the content remained mobile-exclusive given it's volume and possible inaccuracies?
4. Would you buy a Vita just to play a console GT title?
I see a mobile exclusive GT title as a way to potentially give it's fans everything we've been asking for, albeit in a smaller package.
Off Topic:
We can also talk about GT6's potential interaction with Vita.
I also know this is sort of a weird place to discuss this, but there really isn't anywhere else to appropriately discuss Vita-related GT stuff. Nevertheless I was cleared to discuss this here.
With the advent of the PS4 and it's inter-connectivity with Vita taken to the next level (over what was available to the Vita through the PS3), we can no doubt expect to see future GT titles utilize the powerful Vita to play games related to the GT console titles through second screen and other Vita/PS4 functions.
And I thought "That's all well and good, but why would I buy a Vita just to play something that I can play on my console? What games are on the Vita that would further justify the purchase?" And this brought into question the future of a GT title on the Vita (or Tourist Trophy for all of the bike fans).
Looking at the list of best selling video games per console it's clear that GT really is an essential title to the Playstation, and there's a very good chance that GT will move systems given the sheer volume it sells at for each system it's released on (I, for example, purchased my PS3 for the express reason of playing GT5, so I don't find it unreasonable that others would do the same).
But any GT title that's released on that system would have to be different enough from the console title to justify it's purchase (since you'll potentially be able to play the console title on the Vita as established). So, what if a GT-Vita title took a different direction than the numbered Console titles? Given the current trend by PD to make everything look absolutely stunning, what are the possibilities to making a game that might target different goals that can't easily be accomplished in a console GT? I speak only off of Yamauchi-san's comment once that he wanted to make GT into an encyclopedia on cars.
Another reason I bring all this up is because I read all of the wishlists that ask for all of these obscure cars and tracks (including my own wishlist) and I despair because I know that I'll most likely never see all of that in a GT title in my lifetime. Cars become irrelevant as time marches on. Tracks are closed or altered. Only in what would be an easier-to-make title would something like our massive wishlist be accomplish-able. And to think it might move Sony's wallowing Vita at the same time could be a hit.
What if a GT Vita title sacrificed graphical quality in the name of a higher car count? Using the advantages of lower-rez graphics to recreate vintage racing circuits? Using advanced computer and rendering models to quickly re-create cars into decent, albeit lower-quality models.
Here's some questions to answer:
1. What would you want to see in a GT-Vita title?
2. Would you be willing to sacrifice high detail for a more GT3-esque visual effect? Would you even pay for a game with GT2 level graphics?
3. Would you be satisfied if much of the content remained mobile-exclusive given it's volume and possible inaccuracies?
4. Would you buy a Vita just to play a console GT title?
I see a mobile exclusive GT title as a way to potentially give it's fans everything we've been asking for, albeit in a smaller package.
Off Topic:
We can also talk about GT6's potential interaction with Vita.
I also know this is sort of a weird place to discuss this, but there really isn't anywhere else to appropriately discuss Vita-related GT stuff. Nevertheless I was cleared to discuss this here.