- 273
- Italy
Well, this thread eventually appearing was just a matter of time, so here we go.
This is not going to be what I'd call a fair comparison, since we're talking about games running on systems which are seven years apart, but still, no discussion about GT6 can be considered complete without it being compared to its main competitor.
That being said, I've had the chance to play FM5 for a couple of hours, and my very first impression was "meh". And that's mainly because I was probably expecting from this new machine the same "generational leap" we had seen from PS2/XB to PS3/XB360.
For what I am concerned, differences are hardly noticeable this time. Ok, more details on screen, better frame rates, better backgrounds... but really no "wow" factor.
For what concerns the game itself, I've noticed a solid improvement in physics and AI, even though FF and FR still behave pretty much the same in tight corners, which isn't really keen on realism.
Of course I didn't play GT6 yet, but based on what I've seen in the gameplay videos, I can say that FM5 cars, while very detailed and thoroughly designed, have this "plastic" feeling which somehow invalidate the generational advances benefits. The lighting engine looks far more realistic on GT6, where cars might have less polygons, but look a good deal better.
FM5 has no weather changes, no day-night transitions, and... oh my god, where's the Nurburgring?
There are few cars and tracks, anyway, and with the game forcing you to play over and over in order to get credits, this can turn out to be a big downturn (downturn10? ) in the long run.
On the other hand, we have qualifications and steady starts, while so far it is reasonable to assume that GT6 will follow GT5's bad habit of having no qualifications and "chase-the-rabbit" rolling start races.
Driving with no aids (ABS only) in FM5 is a true challenge: cars have a realistic behaviour, and the damage system won't forgive you anything. If you brake late and ram into a car, you are left with really few chances of winning the race. Can't wait to put my hands on GT6 to see how the driving model evolved, but if we use the accademy demo as a basis for comparison, then FM5 is ahead for what concerns this aspect.
In summary, for what I've seen so far, GT6 can give the big surprise, because FM5 isn't completely out of its league, as it being on a new generation console could lead to imagine. It's just a question of how much the final product has evolved from the demo, and I am confident that PD this time will deliver a wonderful product. It's going to be an epic battle, with GT6 having great chances of being a better game, notwithstanding the hardware limitations.
This is not going to be what I'd call a fair comparison, since we're talking about games running on systems which are seven years apart, but still, no discussion about GT6 can be considered complete without it being compared to its main competitor.
That being said, I've had the chance to play FM5 for a couple of hours, and my very first impression was "meh". And that's mainly because I was probably expecting from this new machine the same "generational leap" we had seen from PS2/XB to PS3/XB360.
For what I am concerned, differences are hardly noticeable this time. Ok, more details on screen, better frame rates, better backgrounds... but really no "wow" factor.
For what concerns the game itself, I've noticed a solid improvement in physics and AI, even though FF and FR still behave pretty much the same in tight corners, which isn't really keen on realism.
Of course I didn't play GT6 yet, but based on what I've seen in the gameplay videos, I can say that FM5 cars, while very detailed and thoroughly designed, have this "plastic" feeling which somehow invalidate the generational advances benefits. The lighting engine looks far more realistic on GT6, where cars might have less polygons, but look a good deal better.
FM5 has no weather changes, no day-night transitions, and... oh my god, where's the Nurburgring?
There are few cars and tracks, anyway, and with the game forcing you to play over and over in order to get credits, this can turn out to be a big downturn (downturn10? ) in the long run.
On the other hand, we have qualifications and steady starts, while so far it is reasonable to assume that GT6 will follow GT5's bad habit of having no qualifications and "chase-the-rabbit" rolling start races.
Driving with no aids (ABS only) in FM5 is a true challenge: cars have a realistic behaviour, and the damage system won't forgive you anything. If you brake late and ram into a car, you are left with really few chances of winning the race. Can't wait to put my hands on GT6 to see how the driving model evolved, but if we use the accademy demo as a basis for comparison, then FM5 is ahead for what concerns this aspect.
In summary, for what I've seen so far, GT6 can give the big surprise, because FM5 isn't completely out of its league, as it being on a new generation console could lead to imagine. It's just a question of how much the final product has evolved from the demo, and I am confident that PD this time will deliver a wonderful product. It's going to be an epic battle, with GT6 having great chances of being a better game, notwithstanding the hardware limitations.