The GT6 Epic Whining and Crying Thread

  • Thread starter HaylRayzor
  • 6,682 comments
  • 427,405 views
And for my next whine:
Paint chips are back. Good lord, why? How do I despise thee? Let me count the ways... Unrealistic. Pointless. Arbitrary.

At least we can HOPE that chips are only required for special colors like chromes and mattes. I still won't like it but at least I won't have to buy a 20k car to get a red chip so I can paint my Supra the color I want.
Yes, hopefully, in the worst-case. Paint chips are among one of the stupidest things I've personally come across in a driving/racing game. The entire system is inane and tedious. But then again, it seemed to be a reoccuring theme throughout GT5.
 
No tyre pressure adjustment --> no proper tyre physics :/

Where you know this? *Points mic at Stephanos* Just a question. 0_0

EDIT: I do however have one complaint. I really disliked the level system holding down the cars and events from A&B Spec in GT5. I really hope its gone in GT6, it was so annoying...
 
Last edited:
This is unlikely and probably even stupid - What if PD have no idea how to incorporate a livery editor? I mean, unless they did it in a previous game that isn't Gran Turismo..it isn't 100% impossible.
 
Eks
This is unlikely and probably even stupid - What if PD have no idea how to incorporate a livery editor? I mean, unless they did it in a previous game that isn't Gran Turismo..it isn't 100% impossible.

The can't do it as in the design side? In the coding side? I find it unlikely that a company that has build a complex simulator can't design a system that lets you add simple geometrical shapes and numbers on a car's skin. It's far more likely that it is not a priority or they simply don't want one.
 
Eks
This is unlikely and probably even stupid - What if PD have no idea how to incorporate a livery editor? I mean, unless they did it in a previous game that isn't Gran Turismo..it isn't 100% impossible.

I think it's less a case of not being able to, more it's not a big priority for them. PD's biggest failing is not looking at what other developers are doing and not listening to the fans.
 
The most frustrating fact is that Kaz has had this on his mind since 2006, possibly even earlier. If he still can't deliver it seven years and two games later you have to wonder when exactly he will.
 
Well they're certainly not going to admit it when they do not know how to do something.

But like I said, it is unlikely that they don't know. It's just the impression I am given when they have been putting this off for so long.
 
The most frustrating fact is that Kaz has had this on his mind since 2006, possibly even earlier. If he still can't deliver it seven years and two games later you have to wonder when exactly he will.

I've been a fan of the series for a long time but one thing that Gran Turismo does perhaps more than any other series is frustrate me.
 
The most frustrating fact is that Kaz has had this on his mind since 2006, possibly even earlier. If he still can't deliver it seven years and two games later you have to wonder when exactly he will.

The same situation apparently with the sound.
There still waiting for a breakthrough.
Good grief Charlie Brown.
 
Eks
Well they're certainly not going to admit it when they do not know how to do something.

But like I said, it is unlikely that they don't know. It's just the impression I am given when they have been putting this off for so long.

They know how to apply a livery to the cars they model, coding an editor really shouldn't be a problem for them.

The same situation apparently with the sound.
There still waiting for a breakthrough.
Good grief Charlie Brown.

Sounds you can sort of understand because they do take a lot of work to get right and they're also hardware limited.

Livery editors on the other hand they really have no excuses. It's been "technically possible" for a decade or more no matter what hardware you're on.
 
One of the things I always forget to mention which has annoyed me for years is having to press triangle for reverse. While premium models and cockpits for all cars is a big ask, there is no reason for there still to be no option to just select it as a gear.
 
They probably think it'll confuse non-drivers to press the accelerator to go backwards. Some games (not sims admittedly) automatically put you into reverse if you keep the brake held after stopping which is even worse.
 
napalmhardcore
One of the things I always forget to mention which has annoyed me for years is having to press triangle for reverse. While premium models and cockpits for all cars is a big ask, there is no reason for there still to be no option to just select it as a gear.

I actually like having it separate. Back when I did play on DS3 or DFGT, having reverse in a separate place was actually good.

I didn't always think about it this way, and it did annoy me too. Now I understand the point of having it separate. Think about the people who use a automatic transmission. If it wasn't a separate button, they wouldn't be able to select the reverse gear. PD could make the reverse gear activated though the brakes when the car comes to a full stop like in NFS games, but in all honesty, I would hate it. If I come to a complete stop I wouldn't want my car going into reverse because I have the brake pedal pushed down. So in result I like having it in a separate place. Doesn't really matter to me now because I am on a wheel with a proper shifter.

It does become a problem when I drive cars that are electric or go karts. I still have to use the triangle button on my shifter to get into reverse.
As Samus said...
Samus
They probably think it'll confuse non-drivers to press the accelerator to go backwards. Some games (not sims admittedly) automatically put you into reverse if you keep the brake held after stopping which is even worse.


Yep, you have to look at the functionality factor when talking about something like this. I look at the big picture I guess.
 
They probably think it'll confuse non-drivers to press the accelerator to go backwards. Some games (not sims admittedly) automatically put you into reverse if you keep the brake held after stopping which is even worse.

Still choice would be a fine thing. As was being discussed a couple of pages back, I'd like to see some more choice on the driving camera front (in particular a proper bonnet camera). Choice to scale how long the day night cycle takes and separately select weather conditions. If hardware limitations prevent this, have it so I can select the time of day and have it remain static. Let me select my own opponents and how many of them there are for arcade races. These things would make the game so much more enjoyable and shouldn't be too difficult to implement, but unfortunately these points don't get raised at Q&A sessions.
 
One of the things I always forget to mention which has annoyed me for years is having to press triangle for reverse. While premium models and cockpits for all cars is a big ask, there is no reason for there still to be no option to just select it as a gear.

Whilst I prefer reverse being allocated as triangle, I agree that there should be an option for people with different preferences.
 
There are tons of things they can do for low amount of money and time with big influence on gameplay, and they still didnt do it. (event/championship synthesizer or event/championship creator is one of those)
GT1 was revolution
GT2 was revolution with triple the content.

Since then i think Kaz has lost his appetite to change gameplay at all.
They only changed the graphics. And many things are gone or worsened:
i.e. - AI is worse than it was.
- We have lower amount of circuits but boring new ones like Cape Ring (bleh), Matterhorn, Eiger or London. Or superexaggerated Special Stages Route X and 7 :(
 
Last edited:
It is annoying that they don't seem to want to really create a fictional track that seems like it could be built in real life today. I mean Matterhorn might have been built 40 years ago but not today.
 
I dont like today flat circuits, but Matterhorn or Cape Ring are the exact opposite. Also i dont feel the need after new original circuits until they recreate say 90% of their old original circuits.
 
It is annoying that they don't seem to want to really create a fictional track that seems like it could be built in real life today. I mean Matterhorn might have been built 40 years ago but not today.

I feel Matterhorn and Eiger Nordwand seem to be in the game more as vehicles for the backgrounds than for any sort of realism/immersion. I get the feeling that they've really struggled for new ideas for original circuits since GT2.

They've basically only had El Capitan and Cape Ring as new original road courses since GT2, and the rest has been PD either modelling real-life tracks or trying to fit a racing circuit into tight city streets. Most annoying. Then when a course creator is provided, a high number of otherwise good courses are inevitably ruined by completely blind corners, bland scenery and limited functionality.
 
Last edited:
Still choice would be a fine thing. As was being discussed a couple of pages back, I'd like to see some more choice on the driving camera front (in particular a proper bonnet camera). Choice to scale how long the day night cycle takes and separately select weather conditions. If hardware limitations prevent this, have it so I can select the time of day and have it remain static. Let me select my own opponents and how many of them there are for arcade races. These things would make the game so much more enjoyable and shouldn't be too difficult to implement, but unfortunately these points don't get raised at Q&A sessions.

Not sure if that's a phrasing problem, but all tracks that have time and/or weather in GT5 have the option to adjust. 1 to 60 times speed on the time and a fairly small 5 options for weather, with 11 for how likely it is to change.
 
its easy, in GT5 only 10 or so RMs were created. And those 10 are virtually just front splitter + rear wing and changeable paint + number.
(forget about TC DLC - another name for RM).
But those nice R modifications from GT1 and 2. Those are gone forever i think.
 
its easy, in GT5 only 10 or so RMs were created. And those 10 are virtually just front splitter + rear wing and changeable paint + number.
(forget about TC DLC - another name for RM).
But those nice R modifications from GT1 and 2. Those are gone forever i think.

Most of the GT5 RM's were basically completely re-bodied, so I don't know where you got the 'splitter, wing and paint' thing from...
 
its easy, in GT5 only 10 or so RMs were created. And those 10 are virtually just front splitter + rear wing and changeable paint + number.
(forget about TC DLC - another name for RM).
But those nice R modifications from GT1 and 2. Those are gone forever i think.

17 and while still a long way from a good customisation option it did more than just add a paint job and splitter to the cars, the interiors were also changed, something that the vast majority of sims don't bother with (apart from Shift).

Given that PD brought RM's back after missing them for two complete full releases and then using them for one DLC pack, claiming them to be dead is more than a little premature.
 
Not sure if that's a phrasing problem, but all tracks that have time and/or weather in GT5 have the option to adjust. 1 to 60 times speed on the time and a fairly small 5 options for weather, with 11 for how likely it is to change.

I've not played since before the 2.00 update (not sure which version it was) and don't remember having the ability to change it (I wasn't alone on that because I remember there were a bunch of people complaining). If I remember correctly a 24 hour cycle would take about 15 minutes. Does 1 represent real time? If so then I might have to get my wheel out and give it a spin.
 
Back