The original NFS titles (1994 - 2002)

  • Thread starter CrossTurbo
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NFS4 had the best selection of techno music, thanks to Rom Di Prisco. Quantum Singularity, Paradigm Shift and many more ...

Not just Rom. Saki Kaskas, Jeff Dyck, Matt Ragan, Alistair Hirst, and Crispin Hands were some of the composers responsible for the first gen OST. After HP2 they started to move towards licensed music tracks.

Interview with Rom Di Prisco from 2011 that I found awhile ago. Pretty good read about his career and his involvement with the early NFS:
http://www.squareenixmusic.com/features/interviews/romdiprisco.shtml

Also some old favorites that I saved.



The making of old EA titles (5:18 for NFS2)
 
No contest. NFS PU is light years ahead of any of the others. Great game.

If they would issue the same game today with updated graphics I would be all over it.

I never actually tried PU on any console, only the PC version. The handling was much much more real than anything I had ever played and most if not all of the NFS titles that followed. On top of that the 8 player lan support and the fact that you could edit the AI and performance files if you knew what you were doing made the game very replayable. My friends and I played this game for about 3 years before we finally put it aside, largely because it had some issues running under XP that were never corrected.
 
I personally favored the PSX version of PU. It was totally different than the PC version & just tickled my fancy more.
 
I personally favored the PSX version of PU. It was totally different than the PC version & just tickled my fancy more.
Never played the PSX version but the graphics on the PC version had to be better as the PSX or even the PS2 just were not capable of the display possible on a PC game and there were lots of things you could do on the PC version that have never been possible in any console game and likely never will be possible.
 
Hot Pursuit 2 on the PS2 is possibly the greatest arcade racer ever made.

The only thing missing from the 2010 PS3 version was the utter lack of single player content, otherwise I'd probably claim it as the best. HP2 on PS2 is just a better overall package. (if you can get past PS2 graphics)


I'd love for a HD remaster of some of the old NFS games (HP2) on PSN. I'd buy that even if it was just a straight port with no online. HD and clean up the textures a little and damn that'd be fun.
 
After playing NFS PU I could not wait to get NFS 6 which ended up being HP2. Very disappointed in that one. Had some serious issues in the PC version at release which made it difficult to drive in anything other than cockpit mode and back then I was using chase view so it was not so good. The physics were a big drop from PU as well.

I was really hoping that they would build on what they did in 5 but sadly they still haven't and NFS PU remains the best of the NFS titles to date.

I did load HP2 up again about a year ago and managed to find a patch online that corrected the big issue with the view which made it a lot better but still no where near PU
 
After playing NFS PU I could not wait to get NFS 6 which ended up being HP2. Very disappointed in that one. Had some serious issues in the PC version at release which made it difficult to drive in anything other than cockpit mode and back then I was using chase view so it was not so good. The physics were a big drop from PU as well.

I was really hoping that they would build on what they did in 5 but sadly they still haven't and NFS PU remains the best of the NFS titles to date.

I did load HP2 up again about a year ago and managed to find a patch online that corrected the big issue with the view which made it a lot better but still no where near PU

I liked HP2 for what it was. I agree that in some ways they've taken steps back, especially if you consider what they've done from NFS3HP to PU. It was obvious they were moving in the direction of driving realism and immersion, that's why I favor this era so much. But with HP2, it was clear that they were turning the series into more of an action racer.

Only thing I genuinely hated was the rubber banding AI. Talking about the PS2 version. I have it for PC, just couldn't get into it. I may give career mode a whirl soon.
 
I agree, HP2 had many redeeming qualities but also showed signs that some production values were lost.

(Drifting off into anal retentive mode here. Sorry.)

One thing I disliked was the spoiler not popping up on the 996 Turbo, or on any other cars for that matter. Both NFS II and Porsche Unleashed blew my mind by having the appropriate animations for such aero features. The steering wheel didn't turn with the driver's hands on the PS2 version too.

Another thing I disliked was the cheapish feeling menus and the selection sound effects, whether the PC or PS2 versions.

And the detailed car showcases were scrapped too, though there was a commentary at least.

On the rest:

TNFS) The original was amazing. I felt there was the greatest 'connection' to the real cars thanks to the brilliant specifications and commentaries by R&T compared with the Test Drives of that time.

From today's perspective, I feel that the car list also showed the respect the US magazines had for high performance Japanese sports cars contrary to what some may feel today about such vehicles. (Reading up on review archives of the other major magazines regarding such cars backs this up too.)

The usage of photo based textures also made the cars and environments feel more 'real' to me. (A literal example of photo realistic graphics perhaps.) The physics feel 'right', if not totally realistic, even by today's standards.

II) Personally felt the problems with this one was that it felt a bit arcade-ish and the showcases weren't as detailed. Still, it had nice graphic effects with Glide, fun choice of exotic cars and locations and of course, active aero.

HP) Bringing back cops made this one more fun. Physics were a mixed bag as it felt more grounded in reality but also annoyingly floaty. I would describe the car list as 'expensive' versus II's 'exotic to the point of non-production'. Graphics were very good and the location design and commentaries were excellent as usual.

HS) I liked the career mode. It was one of the few times where there were added financial penalties for crashing. There were performance modifications that affected appearance too. The car list excluded concepts but had goodies such as the E39 M5 and the 993 Turbo.

Having found a Win 7/modern GPU patch, another thing I discovered was the official EA produced HSV, XR8 and R34 GT-R featuring in versions sold in the origin countries of the respective cars. There was also official DLC including the 360 Modena, Z3M Roadster and Coupe, Lister Storm and updated versions of the DB7 and XJR-15 from HP.

One of the few things I disliked was that there was slightly too big a gap in performance between the Z3/SLK and the next tier with the Camaro/Firebird and the rest. Physics were carryover as well while the PSX version had the much more advanced PU physics engine.

Another issue was a lack in locations to the point where the HP ones were included as a bonus. None of the new locations really had the uniqueness of some of the HP tracks either.

Still, I loved the menu design and soundtrack. It just felt, well, cool.

PU) To be honest, even this game has some bugs. However, apart from a few relatively minor niggles, this game feels extremely, stupendously well put together. This probably ties with the first for my favourite of the classic titles.

It just felt quality, with well designed menus, features like the history wall and the videos and the then high detail car models inside and out. (2001's GT3 on the PS2 would be a leap in car exterior quality.)

The best part was the 2 types of career. The 'money' route was a lovely trip through the years while the factory driver mode previewed many of the lovely high performance Porsches and the brilliant driving physics of each car.

It's really only by today's standards that I can poke really picky holes in the game. For example, the 996 models having the 986 Boxster S 5-spokes instead of the correct design that resembles the design introduced with the 993 Turbo. The 993 models had poorly aligning dash boards too. (The speedometer should be dead center relative to the steering wheel.)

Also, some significant cars were conspicuously missing. The 356 No 1, non turbo G-models, 924s, most 928s and 968s for example.

But still, not a single driving/racing game gets every detail perfect, even today. PU and the original just felt light years ahead of the alternatives.
 
Anyone shouldn't happen to know how to import skins to NFS 4, more specifically the cars? I'm thinking of making a few projects, but they'd be rendered useless if they can't be imported to their respective car :)

Atm I'm working on a Diablo cop car, and I am using the original CAR00.TGA file as a base for it (got it through NFS Wizard). The problem comes when I try to import it to the car again through NFS Wizard. Any suggestions?

Edit: Nevermind, I think I've figured it out :)
 
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I personally favored the PSX version of PU. It was totally different than the PC version & just tickled my fancy more.
I like how this was posted about a year ago, heh.

I am a really really big fan of the PS version's styling. Trying to play the PC version breaks my heart every single time... it's just so tasteless. Gameplay be damned, I just can't do it.

One day I would like to correct this problem, bringing the PS version's styling to the PC version's core, and have the perfect game.
 
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