Ever heard the expression "life is what you make of it?" Well, the same can be said about GT5. Always remember that what you think would make GT5 perfect doesn't mean it will be exactly perfect. To me, perfection is a fairy tale concept. GT5 isn't going to be perfect. A game is only going to be as good as people perceive it to be. To me, the goal isn't about being perfect. The goal is about simply making the sequel better than the previous game. Based on how you execute, it can be either better than the previous game, or worse than the previous game. The possibilities of "best/worst ever" go to a game in a game series.
* To comment on the main points, let me say that (and I tire myself of going to this point) that adding Ferrari, Porsche, and Lamborghini won't make the game perfect. They'll just add to the collection of cars. Now, I'll end it right there because I don't this thread to be about "I want Ferrari, Porsche, and Lamborghini... f:censored: what John thinks!" So I'll end this point there so that this thread doesn't end up being locked. * Crashing has been highly debated in GT. If you've been reading my past points, you know that I'm not excited about crashes. I'm not like "finally! I can finally crush this car without having this machine be undamaged." I hate believing that racing games are being so boring and mundane that this would be a welcome change for once. I'm not Mr. Nit-Picker, so I don't think it's anything to be excited over if crashing is included in GT5. But it is exciting if you're a Burnout guy/girl. * You mention 30+ cars? Actually, I am not going to overstate things because I don't really know what the PS3 is truly capable of and what PD wants to do with the engine. So for right now, 20 to a track is still a good number. In fact, a great number. It is certainly doable. It would make many circuit races more interesting, especially the sportscar and pure race car events. * Swapping Rolling Starts and Standing Starts... actually, it depends. You wouldn't want a standing start on an oval, do you? On some courses, you'll need to keep the engine running. This all depends on the cars being used and the type of race which takes place. Super GT (formerly the JGTC) uses rolling starts for its races because the events are semi-sprint race and semi-endurance. Most cars don't have F1-style stuff in which you can start up a machine on its own and line it up in a race. This isn't so much a recommendation of yours, but somewhat of a misconception. Think about the cars being used and the type of race the event is before talking about swapping rolling and standing starts. That's why the starts are as is. * I think in-car views are possible to be honest. I don't mind the roof cam, because the roof cam is actually a plus to use in rally racing. You need as best of a view as possible. PGR3 is a beautiful game, isn't it? Well, you have to remember that unlike PGR3 (and I'm not knocking the series), GT features race cars as well as normal cars. PD would have to examine as many interiors as possible. The worst-case scenario would be about trying to milk in-car views like in "Pro Race Driver." In that game, the same cockpit for the "stock" cars is the same as the Australian V8s, which are the same as most of the touring cars... only exception is likely the mid-engined cars. If they can't get traditional in-car views, the next best thing is to do something like "ToCA Race Driver 2" with in-car views.
I'm done here.