The Perfect Game.

  • Thread starter davygravy
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Gran Tursimo is almost perfect in it's current guise. All it needs is super - realistic crash damage (for example if you crash at 60 mph should be disabled like it would in real life and at 200 mph your car should rip apart), in-car views similiar to pgr and toca (this increases the realism as it makes you feel that your driving, well sort of anyway), the obvious increase in the number of cars and tracks (the more the better), get the the three supercar marques that we have been yearning for since the first GT (these being Ferrari, Lamborghini and Porsche (PD should be able to get these licenses now as they have a big enough fortune) I also wouldn't mind seeing Bugatti and Noble appear aswell) and I also wouldnt mind a 3o+ car line-up and I wouldn't mind being able to swap rolling start for the standing start (you should be able to switch between these in the options menu).

btw how much do reckon Ferrari, Lamborghini and Porsche charge for their licenses.

Dave.
 
Don't see why they have so much trouble getting into Ferrari's pockets at least. Porsche isn't so bad because they're technically already in there, albeit under a different name. But back to Ferrari, they used a Ferrari or two in testing to make GT4 Prologue...but that's a topic that's been well delved into.

I warn ya...you might get yelled at to search because technically this could've been put into multiple different threads already existing
 
GT4 is very very far from perfect, it is a very good game but far from perfect. There are threads for this type of stuff already.
 
Hhhmmm..... i think everythign you have said, has been said but a billion times before. AND Ferrari, Lamborghini, and Porsche, won't make the game...
 
Gran Turismo may not be perfect, but not only am I aware of no game like it, but I can't think of a "perfect" game. I do think it's close enough. Room for improvement? You bet. We're tossing around ideas all the time. A Hallmark Achievement in racing games?

Fair dinkum. ;)
 
Laborghini could make the cut, Ferrari probably have tied themselves into an exclusive contract again. On a similar note, BMW worryingly, might have got into an exclusive contract with EA for their M cars, again. Porsche, I think EA have the Porsche license wrapped up in exclusive paper. Not even Microsoft could get that one in PGR3.
 
live4speed
Laborghini could make the cut, Ferrari probably have tied themselves into an exclusive contract again. On a similar note, BMW worryingly, might have got into an exclusive contract with EA for their M cars, again. Porsche, I think EA have the Porsche license wrapped up in exclusive paper. Not even Microsoft could get that one in PGR3.
So your saying Microsoft is a holy god? :crazy:
 
No but they throw more money around than PD, that's besides the point though, my point was that if they couldn't get Porsche for PGR3, Porsche isn't available, simple as.
 
Someone mentioned that EA's exclusive contract for Porsche is about to expire. We can always hope that fans are mailbombing EA.

Personally, the only EA game I've purchased in years is Battlefield 2. As a company, they're yet another that truly sucks.
 
Ever heard the expression "life is what you make of it?" Well, the same can be said about GT5. Always remember that what you think would make GT5 perfect doesn't mean it will be exactly perfect. To me, perfection is a fairy tale concept. GT5 isn't going to be perfect. A game is only going to be as good as people perceive it to be. To me, the goal isn't about being perfect. The goal is about simply making the sequel better than the previous game. Based on how you execute, it can be either better than the previous game, or worse than the previous game. The possibilities of "best/worst ever" go to a game in a game series.

* To comment on the main points, let me say that (and I tire myself of going to this point) that adding Ferrari, Porsche, and Lamborghini won't make the game perfect. They'll just add to the collection of cars. Now, I'll end it right there because I don't this thread to be about "I want Ferrari, Porsche, and Lamborghini... f:censored: what John thinks!" So I'll end this point there so that this thread doesn't end up being locked. * Crashing has been highly debated in GT. If you've been reading my past points, you know that I'm not excited about crashes. I'm not like "finally! I can finally crush this car without having this machine be undamaged." I hate believing that racing games are being so boring and mundane that this would be a welcome change for once. I'm not Mr. Nit-Picker, so I don't think it's anything to be excited over if crashing is included in GT5. But it is exciting if you're a Burnout guy/girl. * You mention 30+ cars? Actually, I am not going to overstate things because I don't really know what the PS3 is truly capable of and what PD wants to do with the engine. So for right now, 20 to a track is still a good number. In fact, a great number. It is certainly doable. It would make many circuit races more interesting, especially the sportscar and pure race car events. * Swapping Rolling Starts and Standing Starts... actually, it depends. You wouldn't want a standing start on an oval, do you? On some courses, you'll need to keep the engine running. This all depends on the cars being used and the type of race which takes place. Super GT (formerly the JGTC) uses rolling starts for its races because the events are semi-sprint race and semi-endurance. Most cars don't have F1-style stuff in which you can start up a machine on its own and line it up in a race. This isn't so much a recommendation of yours, but somewhat of a misconception. Think about the cars being used and the type of race the event is before talking about swapping rolling and standing starts. That's why the starts are as is. * I think in-car views are possible to be honest. I don't mind the roof cam, because the roof cam is actually a plus to use in rally racing. You need as best of a view as possible. PGR3 is a beautiful game, isn't it? Well, you have to remember that unlike PGR3 (and I'm not knocking the series), GT features race cars as well as normal cars. PD would have to examine as many interiors as possible. The worst-case scenario would be about trying to milk in-car views like in "Pro Race Driver." In that game, the same cockpit for the "stock" cars is the same as the Australian V8s, which are the same as most of the touring cars... only exception is likely the mid-engined cars. If they can't get traditional in-car views, the next best thing is to do something like "ToCA Race Driver 2" with in-car views.

I'm done here.
 
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