The Rally Experience: Point-to-Point Stages?

  • Thread starter JohnBM01
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Keep P2P rallies for the Rally Games...... GT is about car simulation, no rally game has ever come near to simulating rally driving, period.

If you want to rally WRC cars, theirs games to do that, if you want to take your AMG SL500 'rallying' you've got GT4 to do that.....

Asking for this and that in a Game where the main objective and physics engine has been built for circuit racing is asking far too much of PD, and I personally beleive that although the Rally parts of GT have been most enjoyable, I'd like to see more road courses than rallys in GT4 and beyond.

The notion of breaking down the Nordschleiffe to 5 stages, are you weak man? Learn the entire thing and get the flow! The concept of breaking big tracks into smaller ones sounds almost license testing boring, and getting gold on all my Tests is at the furthest corner of my mind when I start ripping into the latest GT.

Accept what your given in regards to other modes, otherwise they'll be people asking for Drift, Drag, Speedway, Dirt Track, Rally Cross, Mud Racing, Bog Racing...... notice where I'm going...... some of these things would be funny, others plain stupid.....

my 2 cents anywayz....
 
Polyphony seem to want to make GranTurismo into a 'History of (performance?) Motoring' - this is fine by me, i love all cars and all forms of motorsport from post war to present. But if they intend on doing this then they need to not only have extreamly realistic vehicles - but, at least, realistic motorsport venues. The more 'real' circuits, especially the ones with historical significance(ie Monaco and the Nurburgring) they include the better. This also means getting rid of the least realistic, the more arcadie tracks such as the SSR's and the 'rally' loops. The rally section which started off on a small scale in GT2 made a step in the right direction with 'Pikes Peak' (even if it was a much shorter version) but GT3 regressed and added many more 'loops' which pretty much don't follow any kind of real rallying i know of. To remedy this they need either(or both) proper 'rally-cross' tracks, shorter loops with varying surfaces and full six car grids. Or point to point 'stages' as part of a championship where overall time rather than a point system is used for the results.
 
People seem to be suggesting point to point races only occur in rallies, and they don't, there are frequently tours like the Targa of Tasmania where entrants race competitively over a few hundred kilometres of normal country roads, point to point. And it's not just privateers with old cars they've lovingly restored that partake in such events, Ferrari was boasting recently on their site about their cars, along with Maserati I believe, winning a 2000k trek across Europe featuring Russia and a few other places.

Point to point racing is something different and something that, like drift which continues to be debated over, many people would love to see included. It's a different kind of racing requiring a different kind of mentality, it's a lot more tense because you only get one chance, and it's also more interesting in that you don't have the monotonous repetition of circuits some people abhor.

The problem as I see it at the moment with GT is that Rally mode doesn't know what it's trying to be. It has all the hallmarks of rally cross with numerous simultaneous direct competitors on a lap based run, but yet does this with World Rally Cars in a mode called "Rally", not "Rally Cross". PD need to pick the direction 'Rally' mode should go in and just make it that. At the moment we're getting a weird hybrid and neither camp is fully pleased, and it sends the wrong message to newcomers as well.
 
This is kind of off-topic but I just remembered that in the Toyota GT4 demo there is a point-to-point race. It's in the Grand Canyon but because there is a time limit on the demo ( :ouch: ), they had to shorten the track...(pretty pointless to post now that I think about it..)
 
yeti
From the pics we have seen... isn't Las Vegas a P2P track?
if you look closely there's actually two tight corners at either end, so it looks like it's 2 big straights with 2 180 corners on either end... pseudo oval i guess.
 
JohnBM01
The reason why I mentioned road racing rallies is because since you have historically-significant cars, GT racing then began on long trails around Europe. If you have Gran Turismo 2, you can simply look up [some of] the history of Grand Touring. I heard races went from England to Rome, Italy... but I'm not sure, as I don't have a copy of that manual close to me. So that's why I mentioned P2P rallies.

Burnout 2 had point-to-point races as well. The tracks were at maybe no less than 3 miles. So, maybe a short racing series on city streets would be nice.
Whats in Burnout should not be put in the same light as GT, the only common features between the games is they both have cars, and you race them. As for the start of GT racing, I think it started on the circuit, you had some long races on the roads like the Mille Miglia but thats not what started GT racing, LeMans was the biggest influence on that side of motorsport.
 
Eagle
True GT racing is circuit racing, that's where it began and shall always remain.
Grand touring cars are cars meant to allow the driver to make long trips with space for a bit of luggage ... That's why the first GT cars needed to have by rule a luggage space, although it became quite symbolic after a while.
So I'm not so sure about the roots being in circuit racing.
 
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