Okay, I see that no one else has taken up my "challenge" of taking the Zonda F out to the Nordschleife and testing out Shift's physics.
I've just taken that car out again and have spent another half hour trying to put in a clean fast lap, with no luck
I'm now going to move on to a new car--another high performance car of some type--and see what that car has to offer. I'm trying not to play this game the way I did GT5P, and worry too much about laptimes and comparing myself to other drivers. That would spoil the great fun that it is. And to be honest, I'm getting a bit frustrated by the difficulty of Shift's physics at this track. But, it is by far the most realistic version of the "Ring" I have played in a Sim so far. So I have nothing to blame but my apparent lack of skill and obvious need for improvement.
I'm finding it hard to believe that some people think Shift's physics are too forgiving. But then again, to each his own as they say.
I'm now convinced that Shift's physics are more difficult and realistic than Gran Turismo 5 Prologue. Especially with faster cars. You have to take so much more into account when driving in Shift than you do in Prologue. The tracks actually have bumps in them, so your car can become unsettled much easier. Braking is more difficult and much more a game of finesse. No, you can't modulate braking as precisely as you can in Prologue, but Prologue is not realistic in that aspect, at all. You can't modulate braking as precisely in real life as you can in Prologue--period. The FFB is not as precise in Shift, but then again, Prologue's FFB is too smooth and clinical compared to reality. Just watch some real life onboard videos and you will will see that the wheel doesn't just turn smoothly and effortlessly in the driver's hands--unless they are on a flat, smooth track with no bumps. They actually have to wrestle with it at times. Because the FFB is not as precise, you actually have to focus a lot more on maintaining the proper driving line.
Anyone who thinks there is a "safety net" built into Shift's physics should really take some of the more high performance
stock RWD drive cars out for a test at the Ring and try to push the cars as hard as you would in Prologue and then come back and tell everybody about Shift's physics.
And also, to put it as nicely as I can, those of you playing this game with a Sixaxis are only playing half the game at best and most of your comments reflect that. I used a Sixaxis in the GT series, so I can empathize with you. But this game really must be played with a wheel in order to get the most out of it and fully appreciate the depth and complexity of the physics. Prologue is much more forgiving for Sixaxis users--again, not very realistic. Also, if you are using chase cam, then obviously the car is going to look like it is behaving oddly. Shift's chase cam leaves a lot to be desired. But then again, so did Prologue's. If you haven't played this game yet, and are concerned by videos you have seen of people playing the game in chase mode, don't be put off. If you can adapt to bumper or cockpit cam, the cars drive just fine that way. If you are a chase cam devotee however, and just can't bring yourself to use another view, then this game might not be for you.
That's my daily screed in support of Shift. I think I'm about to lose my give-a-**** trying to convince people of the brilliance of this game. Maybe when the patch comes out later this week, it will solve some of the bugs and glitches that have annoyed some people (including me). Until then, hopefully some of you will try out some of the real high performance cars and take them to the best automotive test track in the world (the 'Ring) and see if you don't start to gain a better appreciation for Shift's physics.
EDIT: Just ran a 6'36.xxx in the Zonda R. It was clean, but sloppy. Always difficult to tell at the Ring, but I think another 2 or maybe even 3 seconds can be trimmed off that pretty easily

I don't know how that even stacks up as a laptime, but it was really fun. And I think it's pretty representative of what the Zonda R could do in real life on slick tires--It's basically a 1.8 Million Euro LMP/Street car
