- 6,061
- Simcoeace
I am a little frustrated that the game doesn't keep a log of you best times (only your single best time) for a track. I have been logging my best lap times in a notebook instead (along with car info for the particular lap and 5 lap race total).
Totally agree. This is a glaring & annoying omission.
I really am finding it hard to work out if I love or hate the damn physics in this game, never before have I come across a title that is so damn confusing.
Hot laping the Nurburgring in the Megane or M3 is a joy, as are most of the tier 1 races, however the drift mode is quick frankly stupefyingly weird and I had a tier two race at Spa that just seems to have what I can only describe as totally inconsistent physics at times. That and some of the head to heads force you to (and let you) drive in a rather unrealistic manner to win, yet you can go to the next race available and try the same thing and if throws you into the armco as soon as you try.
At times I can see Shift serving me well until GT5 comes out, at other time I want to get rid of it as quickly as possible.
Welcome to the club!
I would definitely say that some of the cars & some of the tracks are better than others. Try the BMW 135i & the S2000 for cars that both understeer & oversteer in a challenging way. My vote also goes to Donnington GP, Silverstone GP & Autopolis GP as good tracks. Unfortunately, Road America has that "frankly stupefyingly weird" long sweeping Carousel right-hander where "time stands still" - makes me queasy every time I run it.
The way to arrive at an understanding of the physics is to stick to one car & drive it a lot until you can race at the limit, hitting the apexes consistently. Then (for the most part) the physics, although "simplified" seem to make some sort of sense...