Tetradic
Premium
- 151
- NYC
- Tetradic
I think I finally experienced the problem people have been commenting on when you push a car near it's edge. The physics do seem to drop off and the game turns decidedly into an arcade game. I spent about 1000kms in a GT3 RSR last week and started playing around with some race with the AI set to "hard", that required me to push the car much further than I do simply hotlapping. As much as the GT3 RSR sticks like glue it can be tricky (like any car) the closer it gets to the edge of grip and what the car is capable of. It would slip/slide and be touchy right up to the point it was not. It felt like a fell off a cliff with the car. The faster I drove, the less I used my brake and the harder I chucked it into a corner the more the car railed around like a slot car. Not fun. I went back to a stock s2000 only to find the same thing. Again not fun.
I have to say this simply fact has almost completely ruined my interest in playing the game any longer, which is a shame given it has good points.
I agree totally with Niky/Biggles's statement "As Niky put it: Shift up to 80% performance is better than GT5P or FC, but at 100% performance (which is the performance you want if you're racing) it all falls apart." and that is why I'm shelving this title and will replay GT5P again and enjoy the wonders of GTPSP for the winter.
I'll see you guys online in GT5P...
I have to say this simply fact has almost completely ruined my interest in playing the game any longer, which is a shame given it has good points.
I agree totally with Niky/Biggles's statement "As Niky put it: Shift up to 80% performance is better than GT5P or FC, but at 100% performance (which is the performance you want if you're racing) it all falls apart." and that is why I'm shelving this title and will replay GT5P again and enjoy the wonders of GTPSP for the winter.
I'll see you guys online in GT5P...