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In response to that ^^
Although there are some features of Forza that I wouldn't mind seeing in GT5 (rewind is not one of them): Livery editor, tons of online features, online marketplace to buy/sell stuff, skid marks, drag racing, etc.@ gives PD time to look at what will make Forza 3 so popular, and consider including elements of it...
Kaz has never played it, some of the PD Crew looked at it once, thats it. We want GT, not Forza.
Damage isn't right without the proper physics to go along with it. Anyone can make a car's hood smash when running into a wall, its how the car actually reacts to the wall that makes the difference. The driving physics could also be improved alittle. Scenery should be updated from Prologue (in most video's and screenshots you can see that it has vastly improved). So when you are saying to just focus on damage, you are ignoring alot of other issues that need attention as well.@ gives PD time to improve the physics, collision physics, A.I. and scenery.
It's 6 months, not 6 years... just focus on damage.
Again, proper collision/driving physics are necessary for visual damage.@ the 6 month time period they have until release is a great amount of time to fully improve, adjust, and tweak [those] issues.
What issues? FOCUS ON DAMAGE!!!
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