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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on February 8th, 2019 in the Forza Horizon 4 category.
Supposedly, the cost of Forzathon shop items are adjusted to the average amount of Forzathon Points that users have.800 points for the Civic Type R They could at least introduce some more varied Forzathons if they're going to start asking for crazy prices for the vehicles. I know where most of them are going to end up based on the starting point alone, even on Fortune Island.
Supposedly, the cost of Forzathon shop items are adjusted to the average amount of Forzathon Points that users have.
So as more players save up thousands of points, costs will continue to increase. Eventually, we might see cars going for many thousands of FP.
So because some people are storing them up as they already have most of the content, the rest of us have to pay more? What an amazingly stupid system. The average will be artificially higher due to players hoarding points. I can't even begin to imagine how frustrating these prices are for non-VIP players.
So because some people are storing them up as they already have most of the content, the rest of us have to pay more?
The only thing I can really think of is the Auction House. Not so much the FP economy, but the actual credits. Which at that point, why not just make them single purchases each time it comes up, and if it comes up again, you'll just get one more purchase.First of all, what economy?
Try deleting the small Car Pass file and redownload it.I've got a problem with the two Car Pass cars this week. They were released yesterday, 2/7/19. I could not get them yesterday. This same thing happened last week. I had to wait until Friday to get the cars. However, this week, I still cannot get the two cars. I have quit the game and launched it again. I have restarted the console and launched the game. I still cannot get the Transit and the Mustang. What is the problem and what can I do to solve it?
The only thing I can really think of is the Auction House. Not so much the FP economy, but the actual credits. Which at that point, why not just make them single purchases each time it comes up, and if it comes up again, you'll just get one more purchase.
At this rate I'll never be able to afford anything in a given week because I only ever have enough points to pick up the week purchases, and that's after doing all the different things that will get you the points(not counting Forzathon Live.)
Try deleting the small Car Pass file and redownload it.
Until backlash becomes large enough that PG changes their mindset about the #Forzathon shop, I don’t recommend continuing to hoard up thousands of points in hopes of “something better” coming along.
That “something” will cost multiple thousands of FP, and in the future we will continue to see prices increasing for every item.
While I understand exactly what you're saying and why, I'm the exact opposite: there's no way someone, anyone should be forced to spend hoarded points because of a problem PG created. So what if people are rolling in points? They buy everything all in one large lump sum every week for x number of weeks? Again, so what?
You don't want cunning people to make a profit (what even is this train of thought to begin with?) off the Auction House with several exclusive vehicles? Maybe, and I'm spitballing here, you limit the number of vehicles any one person can pick up from the shop!
I am recommending to hold back on hoarding points because of how the developers are deciding to set the prices of #Forzathon shop content.
Regardless of anyone's feelings, the principle that hoarding #Forzathon Points leads to price increases must be understood, so that maybe costs don't become so ridiculous as to discourage players from trying out #Forzathons and other events.
While I understand exactly what you're saying and why, I'm the exact opposite: there's no way someone, anyone should be forced to spend hoarded points because of a problem PG created. So what if people are rolling in points? They buy everything all in one large lump sum every week for x number of weeks? Again, so what?
You don't want cunning people to make a profit (what even is this train of thought to begin with?) off the Auction House with several exclusive vehicles? Maybe, and I'm spitballing here, you limit the number of vehicles any one person can pick up from the shop!
Maybe I'm picking the wrong hill to die on here, but they created the problem and they can fix it. I'm not going to.
(if Admiester knows where I can get a list of which car uses what sample, perhaps dev build tables, I'd like to know!)
It's not 100% but this list covers just about everything.
It's not 100% but this list covers just about everything.
View attachment 798715
(MCL_Wellington is the Senna)
Just some notes:
1) Some cars share sounds (e.g. Skylines, V60 and M4 use the same sound, Renault 5, Peugeot 205 and Delta S4 use the same sound, Mugen CRX and Fiesta XR2 use the same sound), so some will be missing from this list. This is also why the 1995 Mustang and Chevy SS are listed despite not being in the game, although I'm not sure which car uses their sounds.
2) "GS" refers to the new sound system which is known as Granular Synth.
3) The 2002 Skyline is listed as having a GS sound bank but it's no longer used. It used to be the same sample as the BMW M4 and other Skylines, but now it uses an older style generic inline 6 sound.
The Chevy SS is listed because its engine is in the game as an engine swap upgrade, so all the cars swapped with this engine will use its sound. I believe the 2003 Cobra R also uses this sound.
The Renault 5 sound seems to be reused in several old European turbocharged cars, one of them being the BMW 2002. This sample was introduced in the Fortune Island expansion and replaced an old sample both Renault and Peugeot used. In its making there's a suspicious hint of some Audi 5 cylinder as a background sample, similar to how they used the Ferrari V8 to add some bass to the Ferrari V12s.
The 1995 Cobra R sample is probably used by the 1993 Cobra R, since these cars share samples in FM7.
GS is the new granular synth engine but some cars don't seem to match. The M3 E36 in the game doesn't sound like a real one. This sample is reused in the M5 E28. Pitch does not match engine rpm (sample pitch is lower). Other BMWs seem to use a variation of this sample as well, but with correct pitch (M1 and M5 E34).
650S is glitched, it seems to have great distortion in the higher revs. Remains unfixed, I believe.
Also interesting to note that Viper is GS... Which means that Playground really does believe this is how the Viper should sound, lol. TBH the interior sample for a 2013 GTS sounds pretty accurate, but the exhaust... not so much.
Are these all the samples or did they mix them up with the older ones once again? Most past cars like Corrado, NSX, Cuda etc. are using samples dating back to FH2.