- 1,426
- Burammm
After reading a lot of the 'criticism' on this game from the very vocal detractors, it struck me that SMS are doing themselves a serious disservice with the way the game is currently set up at the beginning.
Many GT5 players get in, expecting a walk in the park like in GT5 (where basically the only true challenge is the Vettel challenge. "If you want a challenge you can provide it for yourself!" <-- often heard comment) and are confronted with a game with an actual learning curve, providing a 'game-like' challenge arc.
In Shift, when first sat in the GT-R (a car that is bordering on unrealistically well handling in GT5*) in its soft, wobbly default setup, driving with the loose default controller setting, the first impression people get from this game is far from the best you can get. (These settings also emphasize the steering lag and make it seem much worse than it actually is).
SMS should adjust the controller settings quite a bit out of the box, and also give people a well-tuned GT-R in the opening events, because the loud-and-lazy will at that point already have made up their minds and go back to GT (and start badmouthing the game in the GT forums as a result).
In this age, it's all about the first impression. And beyond its current first impression there's a true gem of game in Shift 2. 👍
* PD actually worked with Nissan on the development of the GT-R in real life and hence have an obvious and unhealthy affection for it.
Many GT5 players get in, expecting a walk in the park like in GT5 (where basically the only true challenge is the Vettel challenge. "If you want a challenge you can provide it for yourself!" <-- often heard comment) and are confronted with a game with an actual learning curve, providing a 'game-like' challenge arc.
In Shift, when first sat in the GT-R (a car that is bordering on unrealistically well handling in GT5*) in its soft, wobbly default setup, driving with the loose default controller setting, the first impression people get from this game is far from the best you can get. (These settings also emphasize the steering lag and make it seem much worse than it actually is).
SMS should adjust the controller settings quite a bit out of the box, and also give people a well-tuned GT-R in the opening events, because the loud-and-lazy will at that point already have made up their minds and go back to GT (and start badmouthing the game in the GT forums as a result).
In this age, it's all about the first impression. And beyond its current first impression there's a true gem of game in Shift 2. 👍
* PD actually worked with Nissan on the development of the GT-R in real life and hence have an obvious and unhealthy affection for it.
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