Thrustmaster + After Market Pedals (Poor Bindings Options)

  • Thread starter Neoki79
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So I was pretty hyped about this release. I have a T500RS with the aftermarket MPPC Pedal set (GT Planet Review below):

https://www.gtplanet.net/main-performance-pc-simpedals-review/

Main Performance PC sells you an aftermarket RJ12 cable made to go from the circuit board on the pedal set to the T500RS wheel's input. Works like a charm in F1 2017 where you can pick your gas / brake bindings! I don't seem to suffer from the linearity issues folks are speaking to with the factory Thrustmaster / Logitech pedal sets either (butter smooth for entire calibration).

ENTER GT SPORT.... and a lack of developer foresight.

Pedals work, but the bindings are completely backwards for gas and brake (brake is gas, gas is brake). Imagine the level of disappointment when you find out your just short of using your $1,200 pedal set and the only inhibitor is that PD didn't seem to make it a priority to give us a freaking GAS / BRAKE bind that was modifiable in settings (WTF PD)! I implore PD to fix this so those of us with aftermarket pedals that are made to support PS4 / XBOX can still play your game properly.

Anybody share in this frustration? Even the wheel configuration screen sucks when you have the aftermarket F1 or Ferrari 458 wheels. I had to figure out what buttons were what in F1 2017's menus (Codemasters knows how to setup proper wheel and pedal bindings). This way I could come back to GT Sport and set my own layout without guessing games and restarting races.
 
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Managed to sort out the MPPC's! Naturally, epiphany AFTER the dismount. I need to email the manufacturer and make sure what I'm doing won't have any long term adverse effects on the board, but started thinking the sensors for the brake and gas are probably the exact same unit / type.

Swapped the brake cable over to the right side of the board (where gas was), and the gas connector to where the brake was (left side-mid). Both are 3-prong / same connection. Once I did this, the swap in game happened as expected (consider it a direct channel swap is all). Had to re-calibrate though since the board was seeing far different throws based on where brake / gas was previously reading at the board's inputs. Once that was done, good to go!

PICS of the swap below. It was tight for the gas, but it's not pulling too hard:

Brake Cable (Over Routing):
MPPC_Right-Side_Sensor_BRAKE.JPG


Gas Cable (Under Routing):
MPPC_Left-Side-Mid-Sensor_GAS.JPG
 
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