Thrustmaster T300 FFB

  • Thread starter amarios
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Norway
Norway
amarios
Hey, anyone have any good settings for ffb?
Using 4/9 at the moment and it’s okay, but I get no feedback what so ever, when rwd cars start to slip in the rear. Makes catching slides very hard.
Edit: Raising torque makes it a bit better, but sliding is still really weird feeling.
 
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I have this wheel as well and for me it feels perfect, I haven’t even checked the settings so I use default. Catching slides is harder than it used to be, but still possible for me most of the time. The physics and ffb feel so realistic to me, more like assetto corsa. In that game, traction loss at the rear is hard to detect as well sometimes. Do you feel the weight of the car shifting?

If you really feel something is wrong with the wheel, check if you updated the firmware etc for the wheel and is it in ps4 mode.
 
Hey, anyone have any good settings for ffb?
Using 4/9 at the moment and it’s okay, but I get no feedback what so ever, when rwd cars start to slip in the rear. Makes catching slides very hard.
Edit: Raising torque makes it a bit better, but sliding is still really weird feeling.
I run 3/1 and I have the same wheel as you!
 
Been playing around more with settings and ffb feels decent, but not good.
PD has to step their game up on that department.
Also the physics need work, rear kicks out violently and suddenly. Nothing like a real car on track.
 
Been playing around more with settings and ffb feels decent, but not good.
PD has to step their game up on that department.
Also the physics need work, rear kicks out violently and suddenly. Nothing like a real car on track.
What cars have you driven IRL on track in anger?
 
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E36 325i and 180SX with 300whp.
Those cars did not feel or behave, as cars do in GT7.
Even my 180 set up as a drift car with 2nd hand ****** cheap tires, was more stable when doing grip driving than most cars I’ve tried in GT7 so far. Stock, tuned, various power levels.
Physics need work plain and simple.
 
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