Thrustmaster T300rs gt FFB not Strong enough in GT7

21
Greece
Greece
Hi guys,

New member here! Glad to meet all the community.

I have a small problem...

Bought a TM t300 rs gt just a week ago from Fb Marketplace, not heavily used , still in the 2-year guarantee.
So I hooked it up on my PS5 to play GT7 and set the wheel to my (custom) wooden living room table at a low height ,
around my knees while being sit on my couch.

Off course this was not comfy at all but still I was amazed by how powerful the wheel was.
The torque sensitivity was set by default at 10 and I couldnt even hold it while it was bursting left and right, I had vibrations
when stepping on curbs and the wheel was 'playing' (little) to the left and right when I was exiting a corner to go into a full speed straight.
Also to be mentioned even a slight turn in a big straight required a lot of strength to be done.
So at this point I was feeling much more comfortable playing with torque sensitivity on level 6 or 5.

Problem comes when I brought home the Next Level Racing Wheel Stand Lite and hooked up my wheel and pedals onto that
5 6 days later...

Everything s much more comfy now on my couch but the wheel for sure is not strong anymore...
Even in 10 out of 10 I can turn it single-handedly, I hear and feel a vibration in the wheel's motor trying to make some resistance
but I dont hear the belt mechanic anymore. Also no vibrations on any point of the course , I use the last mission of The Sun Also Rises
in Bathurst as a reference point.
Belt mechanism surely works when I lose control of the car and gives very strong feedback but not while I m driving and have the control.

Could anyone help me on what is going on or share some thoughts on that ? Has GT7 changed FFB resistance since 3 of March?
Anyone who has experience with T300 , is it something with the stand in oppose to a stable surface? I dont know and I am confused
if this is the wheel's problem..

Surely the stand absorbs some of the vibrations (or power) and I m not using only my wrists to control the wheel (like before) ,
I use my whole arm now but... for sure my gf could not turn the wheel at 10 and now she can!

Any help or though appreciated.


Notes: I once un-screwed the screws and opened the base to reach a small piece of metal that had fallen inside of it while un-screwing another screw of the bottom. Didnt touch anything of the mechanism, just grabbed the metal part ,
screw it back up and close the base again.
Also checked if the base steps on any of the cables and everything s ok.
Already tried updating to the latest firmware (it was needed) , but nothing happened.
Have the fan always On
Please excuse my English
 
Last edited:
Have a look through, a lot of us noticed some differences.
 
Thank you so much mate!
Checking it right now.

I dont know if I should keep replying in this thread as I am not quite sure if the issue started after the update.
From what is said the other guys issues are kinda similar to mine but I think that I ve been playing after the 1.13 update all along.
First games I ve had were at 1 & 2 of March. I really dont remember when was the update installed and there is no way to find that
info on ps5.
Also their issue was solved after they updated the t300 to latest software, mine remains the same :/
Sorry I m new to this and I dont know what is the normal thing for this .
Will try to get some help from the other post as well.

Many thanks!

EDIT: Just show the notifications , the update was installed on 25/4 so yeah I was playing with the 1.13 all along when the wheel was fine
 
Last edited:
Thank you so much mate!
Checking it right now.

I dont know if I should keep replying in this thread as I am not quite sure if the issue started after the update.
From what is said the other guys issues are kinda similar to mine but I think that I ve been playing after the 1.13 update all along.
First games I ve had were at 1 & 2 of March. I really dont remember when was the update installed and there is no way to find that
info on ps5.
Also their issue was solved after they updated the t300 to latest software, mine remains the same :/
Sorry I m new to this and I dont know what is the normal thing for this .
Will try to get some help from the other post as well.

Many thanks!

EDIT: Just show the notifications , the update was installed on 25/4 so yeah I was playing with the 1.13 all along when the wheel was fine
Can you try another game just to see if FFB is working ? dirt5 was free to d/l and has pretty strong ffb
 
Can you try another game just to see if FFB is working ? dirt5 was free to d/l and has pretty strong ffb
Thanks mate but it is not free right now.

I think I can find Project Cars 3 PS4 Version in Fb marketplace for a low price.

Is this any good in general and FFB ? Will it come for PS5 and get upgraded?
 
Thanks mate but it is not free right now.

I think I can find Project Cars 3 PS4 Version in Fb marketplace for a low price.

Is this any good in general and FFB ? Will it come for PS5 and get upgraded?
I got Project Cars 3 on PC and tried it with the T300. the forced feedback is actually very strong so its a good game to test. although its very 'arcadey' physics so dont expect too much. Fun to drive tho
 
@FOG-Smokebeer , @JBB888 So I found Dirt5 from a friend and tried it there.

First of all the game seems arcadey, like a NFS for Dirt surfaces.

My feedback from that game with all assists off and all bars (FFB Force etc.) to maximum:
The wheel feels pretty 'light' when turning while on a straight. I can go left and right on the road pretty easy.
The info I get from the dirt surface I m running on is also pretty light. Just a soft to a mediocre rumble (vibration) while running.
When turning on corners having to step on the brakes kinda hard and go 2-3 gears down the FFB is pretty strong especially in high speed.
When I slide on the dirt surface while turning and the back of my car swings left and right I struggle to control the wheel and make it stay straight again as the FFB there is pretty strong. 2 or 3 times it turned my wrists upside down with its force. Again though this happens mostly when my turning speed is a little high, not as much when I have a normal turning speed (but this is normal right?).
Now as for collisions with other cars and walls (Collision bar at Full) the wheel most of the times tilts me somewhat hard to the opposite direction of the crash but not always. Sometimes I hit the wall or another car and I dont get a tilt. Maybe because both cars where in a straight line.
Landing from a big jump (again Landing bar at Full) has a very small impact on the wheel. Just a 1-2 second rumble when I hit the ground. If car lands in bad way, like pointing to the ground like an arrow or hit a wall and turn upside down etc then FFB is engaged and its pretty strong.

That's all with the assists Off. If assists are at Low or High all these effects dont exist and the wheel is very light in every point of the track.

Overall Im confused ... From the one hand the FFB is quite strong when turning , braking hard or losing grip of the car and sometimes turned my hands upside down which made me happy. On the other hand with a surface info bar at full I never got the feeling that I run on dirt surface with 120 kmh, more likely as I was running on asphalt with some rubble (tiny little stones) and some dust. The vibration effect was pretty low. Also the landing from a jump effect was pretty low also considering that I was landing down hard from 3 meters in the air.

I have no idea if my T300 is ok as it is my first experience with the wheel.
As I said before I bought it used from Fb marketplace while it is still in the 2-year guarantee .
SHould I give it back and ask for replacement? Im pretty concerned because I paid like 340 Euros.

Anyone's comment with some experience on that wheel will be much appreciated.

Thank you all
 
So you can the feel force feedback ok with assists off, but not much when they are on? that's interesting. One thing that really helped on PC was the new BOOST mode in firmware 34. Increases the FFB strength a lot in the center. Maybe try that because must be a firmware issue if the FFB is ok sometimes
 
Last edited:
Yup, exactly that! Also if by FFB in the center you mean the feedback I get while the wheel is at the center (not turning) , then yes I kinda have that issue. When the wheel is at the center I feel it very light with no FFB. Like there is a small deadzone, but as a steering input there is no deadzone. It steers in-game to the point I steer the wheel. CAnt explain exactly, like a deadzone for FFB in the center but not a steering deadzone.

The lad here having a similar issue https://www.gtplanet.net/forum/threads/t300-ffb-feels-dull-after-update-1-13.408152/#post-13703732 said that Firm Update fixed everything but mine didn't fix after updating.
And even if I turn On the Boost mode on PC's control panel how will I make it apply the setting on PS5?
The T300 will not operate at all while I use the PC mode .
 
Yup, exactly that! Also if by FFB in the center you mean the feedback I get while the wheel is at the center (not turning) , then yes I kinda have that issue. When the wheel is at the center I feel it very light with no FFB. Like there is a small deadzone, but as a steering input there is no deadzone. It steers in-game to the point I steer the wheel. CAnt explain exactly, like a deadzone for FFB in the center but not a steering deadzone.

The lad here having a similar issue https://www.gtplanet.net/forum/threads/t300-ffb-feels-dull-after-update-1-13.408152/#post-13703732 said that Firm Update fixed everything but mine didn't fix after updating.
And even if I turn On the Boost mode on PC's control panel how will I make it apply the setting on PS5?
The T300 will not operate at all while I use the PC mode .
Apparently PC/PS3 mode doesnt work for PS5 unfortunately but for me one PS4 theres a massive improvement in FFB in PC/PS3 mode than in PS4 mode. Feels like the controller assists are on in PS4 mode or something weird like that.
 
Yup, exactly that! Also if by FFB in the center you mean the feedback I get while the wheel is at the center (not turning) , then yes I kinda have that issue. When the wheel is at the center I feel it very light with no FFB. Like there is a small deadzone, but as a steering input there is no deadzone. It steers in-game to the point I steer the wheel. CAnt explain exactly, like a deadzone for FFB in the center but not a steering deadzone.

The lad here having a similar issue https://www.gtplanet.net/forum/threads/t300-ffb-feels-dull-after-update-1-13.408152/#post-13703732 said that Firm Update fixed everything but mine didn't fix after updating.
And even if I turn On the Boost mode on PC's control panel how will I make it apply the setting on PS5?
The T300 will not operate at all while I use the PC mode .
Also, does the wheel work at all in game when in PC mode? for me the buttons and wheel work in game but not in the playstation menus
 
Also, does the wheel work at all in game when in PC mode? for me the buttons and wheel work in game but not in the playstation menus
No no ... It doesnt work at all .
I tried several times when PS5 s closed to switch to PC mode.
When I activate Ps5 again , the light is green on the wheel , it calibrates left and right but stays there.

It is not recognized as a controller at all (PS button not working)
 
@FOG-Smokebeer , @JBB888 So I found Dirt5 from a friend and tried it there.

First of all the game seems arcadey, like a NFS for Dirt surfaces.

My feedback from that game with all assists off and all bars (FFB Force etc.) to maximum:
The wheel feels pretty 'light' when turning while on a straight. I can go left and right on the road pretty easy.
The info I get from the dirt surface I m running on is also pretty light. Just a soft to a mediocre rumble (vibration) while running.
When turning on corners having to step on the brakes kinda hard and go 2-3 gears down the FFB is pretty strong especially in high speed.
When I slide on the dirt surface while turning and the back of my car swings left and right I struggle to control the wheel and make it stay straight again as the FFB there is pretty strong. 2 or 3 times it turned my wrists upside down with its force. Again though this happens mostly when my turning speed is a little high, not as much when I have a normal turning speed (but this is normal right?).
Now as for collisions with other cars and walls (Collision bar at Full) the wheel most of the times tilts me somewhat hard to the opposite direction of the crash but not always. Sometimes I hit the wall or another car and I dont get a tilt. Maybe because both cars where in a straight line.
Landing from a big jump (again Landing bar at Full) has a very small impact on the wheel. Just a 1-2 second rumble when I hit the ground. If car lands in bad way, like pointing to the ground like an arrow or hit a wall and turn upside down etc then FFB is engaged and its pretty strong.

That's all with the assists Off. If assists are at Low or High all these effects dont exist and the wheel is very light in every point of the track.

Overall Im confused ... From the one hand the FFB is quite strong when turning , braking hard or losing grip of the car and sometimes turned my hands upside down which made me happy. On the other hand with a surface info bar at full I never got the feeling that I run on dirt surface with 120 kmh, more likely as I was running on asphalt with some rubble (tiny little stones) and some dust. The vibration effect was pretty low. Also the landing from a jump effect was pretty low also considering that I was landing down hard from 3 meters in the air.

I have no idea if my T300 is ok as it is my first experience with the wheel.
As I said before I bought it used from Fb marketplace while it is still in the 2-year guarantee .
SHould I give it back and ask for replacement? Im pretty concerned because I paid like 340 Euros.

Anyone's comment with some experience on that wheel will be much appreciated.

Thank you all
Hi m8 I don't know what to say it seems like it's working ok maybe you are just over thinking it but its you're first wheel so i don't blame you ? In Gt games the ffb has always been pretty subtle compared to other titles but if you drive a soft road car then a hardcore race car to can feel the difference. Dirt has pretty good ffb out the box but the wheel wouldn't constantly shake on dirt surfaces it would be to annoying but when you smack a wall etc its a big jolt through the wheel and the wheel is kinda light to the touch but loads up as you turn.

Next time you plug it into the pc try the test forces option set 100% ffb then go through the buttons hold the wheel lightly it should be more than strong enough to pull it out your grasp .
 
Hi y'all!

At last the update of Gt7 came and it mentions the t300! Havent played anything with my wheel to this day , cant wait to try it out now! Hope I dont get dissapointed.

@FOG-Smokebeer yes maybe thats true. And the 1.13 changes mess with my mind a little bit.

In all this time I went to a friend and test the wheel on Asseto Corsa PC and it felt pretty good! The force and the vibrations on curbs , road etc as well!

But even then returning home I still was wondering if it could do even better. I was a little messed up because I bought used from Facebook and in combination with the bad 1.13 things I dont know what to think anymore.

I took my friend s advice (experienced with the wheels) telling me that the machine is Fine and it is absolutely in my head.

I m getting more acquainted with that idea in my mind all these days and said I ll wait till an update fix.
Today it happened so lets see! Will test it out in the evening as for right now I m on the job and cant scream with excitement!!

Thanks guys for all the support , you re absolute legends!

I ll be back with 'how it feels now' !!

Cheers
 
So just finished testing with t300 rs.

Got everything on 10 and 10 and....

It sucks...
The FFB power again in nowhere near to the power in asseto corsa.
The feel of the road has a tiny little bit increased.
The stupid rumble is still there when I try to turn hard.

All it seems to me is that I gave 300 bucks (and another 160 for the base) to buy a freaking toy!

Still laughing with the patch notes line saying "oh be careful because it might turn violently when FFB is at 10 and if so make sure to turn it down " 🤣🤣🤣

I'm frustrated to be honest and probably I'm gonna sell it. I could keep it to give asseto corsa a chance but I literally bought it to play gt cause that is the game I like.

Will wait till next to check if another new update will bring things back and if not I'm selling it
Worst money I've ever spent lads...
 
So just finished testing with t300 rs.

Got everything on 10 and 10 and....

It sucks...
The FFB power again in nowhere near to the power in asseto corsa.
The feel of the road has a tiny little bit increased.
The stupid rumble is still there when I try to turn hard.

All it seems to me is that I gave 300 bucks (and another 160 for the base) to buy a freaking toy!

Still laughing with the patch notes line saying "oh be careful because it might turn violently when FFB is at 10 and if so make sure to turn it down " 🤣🤣🤣

I'm frustrated to be honest and probably I'm gonna sell it. I could keep it to give asseto corsa a chance but I literally bought it to play gt cause that is the game I like.

Will wait till next to check if another new update will bring things back and if not I'm selling it
Worst money I've ever spent lads...
Which rim are you using? Some register the wheel as a TGT which is affected by PD breaking FFB. The standard rim apparently is ok.
 
Just bringing out my latest feel:
Just moments ago I customized N24h layout GT3 race with my T300RS with feedback setting 5-1, as before. Everything went ok. I didn't even think versions/ patches. I enjoyed the race.
Note that I always use milder forces because of the nature of T300RS (might overheat or break as in the past).
Anyway, I can understand the frustration of Fanatec users. Hope for a quick fix.
 
If you have a t300 the led light should be red to let you know you are in PS5 mode, did you update to version 34? I have the same wheel and the FF feels fine.
 
I really really don't understand how you guys use 1 for sensitivity. I have it on 10 and most of the times I go over the curbs and feel nothing.
As for force I also use 5 or 6 witch make the wheel feel like a feather but gets a little aggressive when turning hard. The rubble though is always there. Most of the times it's not a force pushing me but a stupid vibration that I can hear from inside the wheel. If my car overturns more and I m losing control the vibration gets a little bit more wild. That's all.

@NikNakTobasco
I use next level racing wheel stand lite but does this have anything to do?
 
16538562145914795811625967658114.jpg


Here's everything you need to know I guess
 
I really really don't understand how you guys use 1 for sensitivity. I have it on 10 and most of the times I go over the curbs and feel nothing.
As for force I also use 5 or 6 witch make the wheel feel like a feather but gets a little aggressive when turning hard. The rubble though is always there. Most of the times it's not a force pushing me but a stupid vibration that I can hear from inside the wheel. If my car overturns more and I m losing control the vibration gets a little bit more wild. That's all.

@NikNakTobasco
I use next level racing wheel stand lite but does this have anything to do?
Think of sensitivy as 'minimum force' as other games call it, seems to make the most sense to me. The lower the sensitivity the less force feedback u feel around the centre, but u feel more details, bumps etc. I think it was Forza that mentioned it in their description of minimum force or maybe Project Cars. When I set minimum force higher, It seems to cause 'clipping' sooner when turning hard, as in I feel the maximum amount of force feedback nearer the centre. FFB is really hard to describe with words!
Or to put it another way, lower sensitivty = more gradual buildup of force feedback, at least thats what I feel anyway
 
Last edited:
Think of sensitivy as 'minimum force' as other games call it, seems to make the most sense to me. The lower the sensitivity the less force feedback u feel around the centre, but u feel more details, bumps etc. I think it was Forza that mentioned it in their description of minimum force or maybe Project Cars. When I set minimum force higher, It seems to cause 'clipping' sooner when turning hard, as in I feel the maximum amount of force feedback nearer the centre. FFB is really hard to describe with words!
Or to put it another way, lower sensitivty = more gradual buildup of force feedback, at least thats what I feel anyway
Ok so I tried a race on sens 1 and at the last round I changed it to 5 but felt no difference whatsoever.
I don't know what is happening and how things were supposed to be and this stupid updates of GT have messed up my mind.
I got a feeling that something is broken with my wheel, the feedback around the center that you mentioned or something. Tomorrow I'ma try to call thrustmaster service to check if they have any way (software or sth) for testing it.

Just to mention it, I also tested it on Dirt Rally 2.0 and I didn't feel any big force there either. At least not like the way it felt during the first days I bought it
 
Ok so I tried a race on sens 1 and at the last round I changed it to 5 but felt no difference whatsoever.
I don't know what is happening and how things were supposed to be and this stupid updates of GT have messed up my mind.
I got a feeling that something is broken with my wheel, the feedback around the center that you mentioned or something. Tomorrow I'ma try to call thrustmaster service to check if they have any way (software or sth) for testing it.

Just to mention it, I also tested it on Dirt Rally 2.0 and I didn't feel any big force there either. At least not like the way it felt during the first days I bought it
Well in Dirt Rally I can only have it at about 30% or its too strong, so maybe it is a fault with the wheel. Only thing I can think of is maybe the auto-power down to prevent overheating thing built into the wheel is kicking in.
 
Well in Dirt Rally I can only have it at about 30% or its too strong, so maybe it is a fault with the wheel. Only thing I can think of is maybe the auto-power down to prevent overheating thing built into the wheel is kicking in.
That's what I needed mate.
Will check if I can return it as it is still in the 2 year warranty
 
That's what I needed mate.
Will check if I can return it as it is still in the 2 year warranty
BTW, before you send your wheel back, have you checked its not just overheating? Yesterday I tried going from my normal lvl 4 FFB to lvl 10, and within 1 lap of Alsace the FFB began to fade to at least half that! Googling around its a well-know issue with the T300 lots of people replace the fan with a better one. I live in UK and its never that hot so if its thermal-throttling for me I bet its really bad for you in Greece!
Hold 'mode' and 'ST' on the wheel to force the fan on permanently, thats what I've done now. When it blinks twice its on.
 
Last edited:
I really really don't understand how you guys use 1 for sensitivity. I have it on 10 and most of the times I go over the curbs and feel nothing.
As for force I also use 5 or 6 witch make the wheel feel like a feather but gets a little aggressive when turning hard. The rubble though is always there. Most of the times it's not a force pushing me but a stupid vibration that I can hear from inside the wheel. If my car overturns more and I m losing control the vibration gets a little bit more wild. That's all.
Not feeling curbs FFB is a pretty common issue in GT7, a lot of users reported it on various different devices. It seems that a lot of curbs in the game simply don't have any FFB modelled to them. They vibrate when you use a controller but they are completely numb on a wheel.

I have tried this before myself with a G29 I had at the time, then with a G29 of a friend as I thought mine was broken and now with my current T300 RS.

FFB is absolutely fantastic on some PC sims like AC and especially AMS2, so it is not a wheel issue. It is an issue with the FFB in GT7.
 
Last edited:
Guys guys guys thanks for all of your comments and advice!

These days I ve had a small communication (and a ticket) with Thrustmaster support. After explaining my issue they were positive that the problem is by the console and of course gt7.
They prompt me to try cleaning the PS5 cache memory on safe mode. I did what they asked for and also I did a database rebuild... for good measures 😛

Crossed fingers and tried on gt7 on the beloved last mission of the sun also rises in Bathurst and well... Can't say for sure maybe there was some placebo effect kicking in but it felt a tiny bit better. At least more bumpy and shaky. Maybe a little stronger too.
The stupid rubble when turning hard (instead of actual FFB) is still there pissing me of all the time. So no big deal but maybe something. Will try it out further when I have the time.

Then I decided to try once more on Dirt Rally 2.0 and.... Holy Sssmokes!
SSsS just got real!! I don't know if it is the older car that I used or maybe that some of the assists were off but omG!
This thing is HEAVY! I turned it down by the half of it and it is still pretty heavy!
That thing is bumpy! Literally my stand is shaking!
If I get a little bit off road I feel nasty things going on...
Even tried out tuning the FFB settings of the game from a guide suggesting to lower everything pretty much and still I feel like I am in a rally car struggling to keep it in a straight line. And for me that's brilliant!

Definitely not the wheel's fault, that thing is not a toy. It's dumb development of gt7 making this major piece of equipment feel like a toy.
They probably messed everything up when they tried to readjust them physics for rear drive cars. Fixed one thing, screwed 5 others up.
I get a feeling for most major game devs lately, it's like they all have a race on who will destroy and mess up their game first!

Incredible really that in 2022 and in the age of PS5 we don't have a decent football game and a decent Gran Turismo.
Polyphony , literally all these 5 6 7 years I don't know ... You had one job!

Excuse me for the massive comment men, I have just reached to many conclusions
 
Last edited:
Back