Time Trial Monsters

  • Thread starter Knitchy
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Hi all, I'm just curious as to the tuning setups of the people that set the fastest times on the seasonal time trials.

I consider myself to be pretty good at racing games, beating all my friends that I've played against by some margin. But when I try to set my best lap times on these seasonal events I don't even come close to the top 260(most of the time struggling to get in the top 1000).

Now I've spent plenty of time sat down tuning and retuning my car to what I think would be best, only to find other peoples set ups which give me blisteringly faster lap times(although not a time trial... the focus st race for example). I am completely beat and have to ask for help on how to tune a car up properly so that I may be able to compete closer to the top.

I thank you in advance.
 
You can't expect to do well by casually competing in TT's. You need to pick one and put all your effort into it to do well. I like the SE#4 RWD at trial mountain myself. Just crank the downforce up to max.


Edit, I meant deep forest :dunce:
 
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Everyone gets them 2 tracks mixed up :D

And I agree with what you're saying, but check out those team_skills guys in the top 10 of pretty much every time trial... I want that :drool:

The setup of the car is my biggest problem, everything I think would be ok seems to be completely wrong.
 
You won't get inside the ten if you need help setting up your car. No offence.
 
None taken, I know that. And like I said I just need help in understanding the setup of the car. I can copy anyone's setup all day long, but I have no clue how that particular setup works and why.
 
On the Asparadrink RX7 we are running full aero, max ride height front and back, Springs front and rear full stiff, Front anti roll bar 7, rear 6. Stock diff, camber and toe.
We dont really know how to tune either, we just try random stuff till it feels fast.:sly:
 
As i've been in the top 10 in 3 of the time trials just send me a PM if you want some help. I will say this though if you want to compete on this time trials you need to put alot of time in. For example the Madrid time trial I used the Peugeot rally car instead of the Evora and at first I was putting 1.30 laptimes in. Now it wasn't until 3 days later I managed to lower this to a 1.28:925.

Don't expect miracles from a tune either. Having the right tune can knock around 1sec off your laptime but thats about it. Although it obviously depends on the track and car.
 
I've just been trying the Superautobacs MRS at Deep Forest and it's running about 315BHP with an oil change. I loaded Davey_Skills's ghost and noticed he was pulling 2 car lengths by turn 1 already. Am I right in assuming I should not have done the oil change and instead installed a Stage 1 Turbo in order to get the MRS closer to the 345BHP limit for this event?

All the best
Maz
 
For Asparadrink RX7 - the base car is 315hp, installing stage 2 turbo will bump it up to 343hp just below the event limit.

I ran the car with max aero, bound dampers at 7, camber 0.3F/0.2R w/ toe -0.20F/-.10R, lsd @ 20/40/20, transmission one step down from stock, and set at 1'18.3" lap time last night with the setup w/ DS3 pad using sticks. (190th at the time)
 
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Just a word.

When I look at many of the laps of the top ten on Deep Forest, it almost brings a tear to the eye. It reminds me of Need for Speed. In the words of Mr. D. Holland, 'it's such a meaningless challenge'. 👍

To remind you all, the black one is the track, the green parts are called grass, means its not a part of the raceway :ouch:

Thanks :)
 
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Just a word.

When I look at the laps of the top ten on Deep Forest, it almost brings a tear to the eye. It reminds me of Need for Speed. In the words of Mr. D. Holland, 'it's such a meaningless challenge'. 👍

To remind you all, the black one is the track, the green parts are called grass, means its not a part of the raceway :ouch:

Thanks :)

SFT Rudi 👍
 
Just a word.

When I look at the laps of the top ten on Deep Forest, it almost brings a tear to the eye. It reminds me of Need for Speed. In the words of Mr. D. Holland, 'it's such a meaningless challenge'. 👍

To remind you all, the black one is the track, the green parts are called grass, means its not a part of the raceway :ouch:

Thanks :)

This!!! 👍👍
 
Just a word.

When I look at the laps of the top ten on Deep Forest, it almost brings a tear to the eye. It reminds me of Need for Speed. In the words of Mr. D. Holland, 'it's such a meaningless challenge'. 👍

To remind you all, the black one is the track, the green parts are called grass, means its not a part of the raceway :ouch:

Thanks :)

Definitely, I have to admit, my last corner is touch and go if it's two wheels on the track. I will try and post a faster and less dubiously clean lap soon.

In my opinion, all hard surfaces are track, so the concrete run-off is fair game.
 
Just a word.

When I look at the laps of the top ten on Deep Forest, it almost brings a tear to the eye. It reminds me of Need for Speed. In the words of Mr. D. Holland, 'it's such a meaningless challenge'. 👍

To remind you all, the black one is the track, the green parts are called grass, means its not a part of the raceway :ouch:

Thanks :)
Indeed, a racing car is not a lawnmower.
 
Definitely, I have to admit, my last corner is touch and go if it's two wheels on the track. I will try and post a faster and less dubiously clean lap soon.

In my opinion, all hard surfaces are track, so the concrete run-off is fair game.

Agreed, the concrete run off just before the second hairpin is a must for a fast lap and it's there for a purpose, but avoid the green before it. The last fast bend can be taken cleanly at high speed but often difficult, especially on sport medium, if you can keep on tire on the track and three in the green it still be reasonable imo for this event.
 
the game will void a lap at certain spots of the course if you cut. coming out from under the tunnel and in to the turn that leads to the back straight on deep forest, if you cut too far right on the entry it voids the lap. that inkling of an error is far more critical than any of the common ways people are using to shave time, far dumber too. in my opinion, the game sets the boundaries and enforces them consistently, find them and exploit them. however I may be eating my words here once somebody finds something that should be off limits. if the computer didn't void the lap during the last turns at trial mountain, where you could cut over the island of grass, i would have a problem with that.
 
the game will void a lap at certain spots of the course if you cut. coming out from under the tunnel and in to the turn that leads to the back straight on deep forest, if you cut too far right on the entry it voids the lap.

Agreed, that spot irks me a bit because the track is modeled with a nice excess of track surface at that bend of the S curve but cut more than two wheels inside and you'll be invalidated every time, compared to other sections where penalties are more lax. Speed and braking momentum also seem to be variables, spinning the rear end under deceleration into a wall may not yield a penalty whereas under controlled momentum a clean sideswipe may give a penalty.
 
Just a word.

When I look at many of the laps of the top ten on Deep Forest, it almost brings a tear to the eye. It reminds me of Need for Speed. In the words of Mr. D. Holland, 'it's such a meaningless challenge'. 👍

To remind you all, the black one is the track, the green parts are called grass, means its not a part of the raceway :ouch:

Thanks :)

Touching the grass on my lap was a mistake, i lost over .100 in the second to last corner because i completely missed my braking point and went wide and ended up sliding all over the grass.
The last corner wasnt a mistake though, i went into it really fast beause i was pissed at the corner before and flew passed my ghost, more luck thn anything else.

I've just been trying the Superautobacs MRS at Deep Forest and it's running about 315BHP with an oil change. I loaded Davey_Skills's ghost and noticed he was pulling 2 car lengths by turn 1 already. Am I right in assuming I should not have done the oil change and instead installed a Stage 1 Turbo in order to get the MRS closer to the 345BHP limit for this event?

All the best
Maz

Yeah, you need the turbo on. Mine and Daves cars are exactly 345 BHP.
 
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the game will void a lap at certain spots of the course if you cut. coming out from under the tunnel and in to the turn that leads to the back straight on deep forest, if you cut too far right on the entry it voids the lap. that inkling of an error is far more critical than any of the common ways people are using to shave time, far dumber too. in my opinion, the game sets the boundaries and enforces them consistently, find them and exploit them. however I may be eating my words here once somebody finds something that should be off limits. if the computer didn't void the lap during the last turns at trial mountain, where you could cut over the island of grass, i would have a problem with that.

It does penalise you if you get it wrong, you end up finishing the lap on your roof!
 
Thanks Mau5, that's what I suspected. I also tried the Asparadrink '06 with an oil change and no mods, couldn't get further than about 1'16.8. I bought a new one, added stage 2 Turbo and didn't change the oil, 343HP, instant improvement and a top 10 time. Then I ran around at Indy for 10 laps to get it up to 345HP exactly, and even those 2HP made a surprising difference. I'm sitting on 1'15.800 right now but can see another 3 tenths in it.

I have to say Canary_Skills's lap is outstanding 👍

All the best
Maz
 
Indeed, a racing car is not a lawnmower.

Like this? :D


smileys-mowing-the-lawn.gif
 
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