Tommy Kaira ZZII '00 Tune

  • Thread starter teknic93
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teknic93
005.jpg


Tuning Track: Nurburgring Nordschleife


All upgrades, including structural rigidity, weight reduction and spoiler have been purchased.The car was tuned with Racing Softs. The car has very minimal understeer at high speed, which can be corrected by shifting a greater balance of torque to the rear wheels. The car will lose a little bit off the launch and acceleration if the balance is changed, however.

Transmission:
Default Settings, adjusted top speed to 370km/h. I was only tuning the suspension, so I left this alone.

Body

Aerodynamics
Front 15, Rear 30

Drivetrain:

Center Differential

Front 40, Rear 60

Adjustable LSD
Initial Toque: 6 Front, 8 Rear
Acceleration Sensitivity: 8 Front, 6 Rear
Braking Sensitivity: 8 Front, 6 Rear


Suspension:
Ride Height Adjustment: -25mm Front, -24mm Rear
Spring Rate: 16.5 kgf/mm Front, 17.0 kgf/mm Rear
Dampers (Extension): 3 Front, 5 Rear
Dampers (Compression): 1 Front, 3 Rear
Anti-Roll Bars: 2 Front, 4 Rear

Wheel Alignment
Camber Angle (-): 0.8 Front, 0.8 Rear
Toe Angle: -0.02 Front, -0.08 Rear

Brakes:
Brake Balance: 6 Front, 5 Rear

Can someone please give me some feedback on the tune, I'm not sure where to go from here.
 
Any ideas as to how to set the LSD? This setup still has a bit of understeer that I haven't been able to figure out how to eliminate without losing the 60/40 split.

TRy this:

LSD Front 12/27/05
LSD Rear 08/22/09

Toe +0.15/-0.20
 
I did try it, and it didn't feel like an improvement. Thanks though.

I've found that often things that don't "feel" like an improvement sometimes mean the cars are smoother and more predictable (aka faster), and less twitchy (fast but not consistent). Praiano's Tommy tune in the recent 600PP Tuner Shootout for the Indy Road Course and Oval, was balls to the wall and I wouldn't dismiss it so easily without running a few laps and comparing times. Take advantage of his entire online version of the tune if that's what you're running, or his excellent offline, shootout tune.

It may also be that you need to adjust your driving style to suit this car, with a slightly more measured and precise entry to corners, to set up for earlier, faster exits. Not every car can be thrashed around like an Italia or a GT500 and this may be one of those cars that demands precision, as opposed to brute force to get good, consistent lap times.
 
I've found that often things that don't "feel" like an improvement sometimes mean the cars are smoother and more predictable (aka faster), and less twitchy (fast but not consistent). Praiano's Tommy tune in the recent 600PP Tuner Shootout for the Indy Road Course and Oval, was balls to the wall and I wouldn't dismiss it so easily without running a few laps and comparing times. Take advantage of his entire online version of the tune if that's what you're running, or his excellent offline, shootout tune.

It may also be that you need to adjust your driving style to suit this car, with a slightly more measured and precise entry to corners, to set up for earlier, faster exits. Not every car can be thrashed around like an Italia or a GT500 and this may be one of those cars that demands precision, as opposed to brute force to get good, consistent lap times.

I actually did add Praiano to psn and drove his car. It's not bad, but as I said, it doesn't feel like an improvement. My lap times were 4s faster on a lap of the Nurburgring with my tune. That's probably only because my tune was made to suit my driving style, so it's easier for me to drive, though.

I'm really looking for some feedback on my tune, so if anyone has a few minutes and wants to play around with the ZZII, I'd appreciate it.
 
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