Too Easy

  • Thread starter Barden
  • 16 comments
  • 1,205 views
- Don't sell the prize cars until you're out of garage room.
- Don't use 590 horsepower in a ~591hp race.
- Don't use the Escudo, the JGTC GT500 cars, the GT-One, etc.
- Don't fully modify your cars.
- Don't use Racing Modification on cars for competition without it.
- Use the stock tires.
- Don't use a '98 Integra against 1960's Muscle cars.

Just some suggestions.
 
Does anybody else out there find the game way too easy, i think that the game would be better if money was harder to come by

To follow up with Formulanone's suggestions...

Try completing the game with sim tires.
It takes a lot of patience, but...in the process, you'll learn more about driving than you could ever imagine.

And it sure as heck won't be easy. :banghead:

:lol:
 
Very true, Barden. In GT2 you pretty much have to set your own limits even if you're just an intermediate player because the game doesn't tell you

1. which cars you'll be up against during a race.

2. how much power they have and how much they weigh.

I noticed this in GT1...before each race, the game gives you a list of cars you'll be up against, and even includes their weight and power. I did some experimenting with pound/power ratios in GT1 and found I could reliably enter a car, then power it according to the other cars in the race. In GT2, since there is no list :mad: I had to figure out my own method, hence this page.

http://www.gtcarreviews.com/id22.html

I'm pretty much addicted to using mathematics to help me in GT2 and 3. Kinda sucks, but it does work to a certain extent.
 
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It's kinda easy, but if they left the cars Pupik said out, then the game would be a little harder.
Use Sim tires. I don't use them, I'm bad at GT games (look @ sig for proof)...
 
:confused:

How do you do that?
Gameshark?
Emulator?

If you don't mind, could you submit some info on how to do this "Hybrid", please?
GS, If you have a PS/1 GS, I can give you codes to make your Ai cars Hybrids with all the upgrades including downforce and Horse power modifier! I also have codes to race against the first five cars in your garage, But you will need to set them with a PS1 console and GS.
 
Take a car and race it with opponents having twice the horsepower. That's what I like to do. Recently raced my 151 hp Lancia Y against those 345 hp TVR's & Elises.
 
I really like Lancia Y red and white race body, I think I will try that race :). Trial Mountain UK National 345hp here I come :D.

edit: I win :), with 152hp and normal tire the Lancia Y have a very good cornering ability 👍.
 
Barden seemed to say specifically the game would be better if money was harder to come by. But I think it's good when a game has a natural "easy mode" and "hard mode" (and variations in-between). In my current GT2 game, I want to end up with a garage full of cars capable of entering and winning all events, including Manufacturer's Events. You need 88 cars for the 90 manufacturer's events, so that leaves only 11 more (want to have room for a prize car) available for events which those cars can't win. I do want all entrants to meet the stated entry requirements (using a car seen in previews is one approach), so my choice of cars may become tricky towards the end.

However, I don't want to have trouble financing this, so I simply allow myself to use the Red Rock Valley Cash Machine whenever I need it (not sure which car will be left in the garage at the end for that purpose...).

In fact, when I did try to finish GT2 in "natural career order", I found money very hard-to-come-by, and I found it uninteresting after a while, and I actually stopped.

So it's nice for the game to allow players to pick their own rules, to some degree.

Now the AI opponent difficulty... The rubber-band algorithm is so severe in this game that it's frustrating in both ways at times. The other night I entered the Turbo race at SSR5 with a Skyline with no extra turbo fitted. The AI somehow let me to the front for the first lap, and then just scooted by on the straights after that. But, in general, it seems if you've picked a fair race you should finish with a pack of cars less than a second behind, and, if you manage to open up any more of a gap than that you're probably to some degree "cheating" (overpowering the field). Which, while it means if you don't overpower the field you need to be very careful in order to stay ahead, also seems to mean that if you give yourself only a slight advantage (equal cars might be a slight advantage?), you can't gradually build up a lead by good and careful driving. And at some tracks everything is even more confused by the very bad AI course knowledge, e.g. they like to have spontaneous one-car accidents at the first two corners at Apricot Hill and the first uphill run at Trial Mountain.
 
Take a car and race it with opponents having twice the horsepower. That's what I like to do. Recently raced my 151 hp Lancia Y against those 345 hp TVR's & Elises.

I've done the same thing except I was in an Alfa 145 or some other meager machine. To this day I have never touched the Lancia Y; yet another car I've been curious about and haven't had the time to drive...

BardenBut, in general, it seems if you've picked a fair race you should finish with a pack of cars less than a second behind, and, if you manage to open up any more of a gap than that you're probably to some degree "cheating" (overpowering the field). Which, while it means if you don't overpower the field you need to be very careful in order to stay ahead, also seems to mean that if you give yourself only a slight advantage (equal cars might be a slight advantage?), you can't gradually build up a lead by good and careful driving. And at some tracks everything is even more confused by the very bad AI course knowledge, e.g. they like to have spontaneous one-car accidents at the first two corners at Apricot Hill and the first uphill run at Trial Mountain.

This is what I like. Close races in which my driving makes all the difference. Yet like you say in some races the AI is so clueless. In events like this it's not worth it to limit myself; after all I know how to run the course! This is true of any GT game; GT3 none of the cars know how to drive Route 11 or Route 246 reversed without majorly clobbering some walls again and again for instance. It gets to the point where you can just run the race and wait for the AI to screw up.
 
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One of the thing I hate about AI is, when our car have equal power but manage to completely beat the AI in everything (well, I use suspension cheat :lol:), the closest AI will switch it's driving mode to kamikaze cornering style. Braking very late and seems gamble wether it can turn or not, usually succeed but what's annoying is they lean on us when we don't leave them far enough.....
 
what's annoying is they lean on us when we don't leave them far enough.....

I also do the same for them sometimes. :) Though, I try to avoid it whenever possible. That's always been a characteristic of Gran Turismo series. Do that in Test Drive 5 and your call will spin to kingdom come, haha...
 
Yeah, that is really annoying. GT2 the drivers are almost completely brain-dead when it comes to cornering...it's like: "oh, he's right in front of me...guess I'll bounce off him!"

...but once you learn their little tricks, it becomes very possible to avoid their laziness in cornering. 💡 Sometimes, you gotta stay behind them before they enter a corner, for instance...passing is a bad idea when you're almost at a corner with some Ai nearby.

Basically, you're making your car vulnerable if you pass them. They will almost ALWAYS try to bounce off you in this situation. What makes more sense is to hang back...try and get a better angle thru the turn, then outbrake or out corner them. Like Sucayo says, good suspension tuning (or "suspension cheat") is essential to get by them without smacking their fender.
 
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...but once you learn their little tricks, it becomes very possible to avoid their laziness in cornering. 💡 Sometimes, you gotta stay behind them before they enter a corner, for instance...passing is a bad idea when you're almost at a corner with some Ai nearby.
Yes, although it will be hard to do if our car get catched up in straight, have to let them take the outside corner and we take the inside. The hard part is when there are more than one car that is able to catch up, we let one take the outside, the second will push us, and the third will pass us from inside because our car loose grip because being pushed from behind...... I love GT2 :).


It can be entertaining too sometime, if they unable to catch up and all of them get thrown to dirt :lol:. The AI think they can do cornering as fast as us just because we use the same tire and same car :lol:.

I think the rubber band AI algorithm only affect how they drive, since I never see a slower AI beat me in straight.
 
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