DriftRyuji
(Banned)
- 1,208
- Pasadena, CA
- DUD-Naoki
TOUGE & REGULATIONS
Touge (pronounced as tōge) is a Japanese word that translates as 'mountain pass'. You've probably heard this word from drifting, where they race up and down winding mountain roads in Japan. The idea here is to have 2 cars go head-to-head and be the quickest on a particular stretch of road. But rather than racing to cross the finish line, the lead and chase car must try to increase or decrease the gap between them in order to win. And in place of a mountain pass, Touge Battle will be using part of the Clark International Speedway (CIS) instead.
Touge (峠, tōge?) is a Japanese word literally meaning "pass." It refers to a mountain pass or any of the narrow, winding roads that can be found in and around the mountains of Japan and other geographically similar areas.
Touge is often thought of as drift racing which it is NOT. Drifting is a driving style which some people use in touge races but not many.
Touge Rules/Regulations
Car Class Regulations
S-Class (Extream)
• No build restrictions
• 600hp max
A Class (Super Street)
• No Race Weight Reduction (Highest weight reduction allowed is Sport Weight Reduction)
• 500hp max
B-Class (Street)
• Sport Weight Reduction is the highest weight reduction
• DOT-spec Sport Tires are the highest tire level permitted
• No engine upgrade restrictions
• 400hp max
C-Class (Tuner)
• No higher then Street Weight Reduction
• No higher then Y rated street tires
• No engine upgrade restrictions
• 300 hp max
D-Class (Entry Level)
• No higher then Street Weight Reduction
• No higher then Y rated street tires
• No engine upgrade restrictions,
• 250hp max
Battle Rules
• At least 2 Judges needed (1 at the end of the course that watches distance and marks the end of course, and 1 judge in spectator to announce battle start, watch for illegal contact, and passes)
• 50 MPH roll in start (S, A, and B classes)
• 35 MPH roll in start (C & D classes)
• Judge announces battle start at pre-determind location allowing racers to go full-throttle
• Best out of 3 format, lead car changes after each run and after the run both racers go back to starting location
• Minor contact is not an issue, if the spectating judge feels contact was an issue tho the round will be restarted, if it happens again round goes to the other driver.
• Racing line is off, TCS is off, SKID FORCE is off, all other assists are at driver discression
• Judges can enter battles but cannot judge his own run.
Build Rules
• On top of the build restrictions above engine swaps are only permited if they are from a car that is mentioned in the premitted cars list (if the swap does not state what the new engine is from its permited IF it is a lower end engine then an non-premitted engine)
• Aside from D, C class cars a car IS NOT allowed to be built to the same class it is when stock (please see premitted cars list to what what each car can be built too)
To Win
LEAD CAR
• If the leader crosses the end of course with 60 or MORE meters between each other round goes to leader
• If the following car bumps/crash into the leader twice in 2 runs round goes to leader
FOLLOW CAR
• If the leader crosses the finish line with 20 or LESS meters between each other round goes to following car
• If the following car passes the leader & leader cannot regain position round goes to following car (contact rules apply to lead car is he gets passed if round restart is needed due to lead car making contact he will follow on restart)
DRAW
• If the leader and follower are within 21-59 meters of each other when the leader crosses the finish line round ends in a draw.
Did'nt know where to post this.
@Sai
@Gonales
@the_kingb_
@XanosCloud
@WingZeroCustom
@MRDEVIL
Last edited: