Track IR for the PS4 and GT6?

  • Thread starter RevoXeli
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RevoXeli

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Does anyone know if Track IR will be supported for the PS4? I think it would be great in GT6. Especially for the cockpit view and for online races. I think it would make the game much more realistic! Can you imagine playing GT6 with track IR, logitech G27, and a 3D TV... :drool:

If you dont know what Track IR is




 
Head tracking is already in gt5 with eye toy so it will more than like be in gt6.No where near as good as track IR and considering the price its expected right ?
 
I've been thinking of buying one for a while now. I would buy it if GT6 supported it.

It's not only a ''cool little thing'' it's also useful. :P
 
It would be very cool, to have that included, and it to be usable with the old PS2 EyeToy cameras. That's all I can wish for :D.
 
I think this technology is cool, but I feel like it'd be a bit of a pain. If I turn my head to look to either side, the camera moves, but now my eyes are no longer looking at the screen - they're looking to some point on either side. So wouldn't I have to look at the screen out of the corner of my eyes then? I've never used this stuff before though so correct me if I'm wrong. Just my interpretation.
 
I suggest you guys try this out before you decide it should be fully integrated in GT. It's really just a novelty. Head tracking's great for flight simulators, but it's only because pilots are constantly having to look around in a cockpit in real life, also there's no road in the sky you have to pay attention to, so one can afford to not keep their eyes directly ahead compared to driving, where it's quite important to keep your eyes on the road.

It can be useful for single-monitor applications where you can configure the TiR to "snap" over to the side mirrors once you look past a certain angle, and things like that, but I'm fine just using the buttons on my wheel for that. I like running a tighter Fov in sims, so there's times where those side mirrors do come in handy, but the rear view is usually good enough. An even better solution is triple monitors, but that's expensive of course.

I ended up selling mine off after having my fun with it. I was slower using the TiR no matter how i configured it. At one point I did get pretty close to making it effective

I know speed isn't the ultimate pursuit for a lot of people that play racing titles, it's about the fun in the end, of course. But head tracking really doesn't do much at all for driving in games in my opinion, it's just a cool, different, way to try and drive that feels more realistic at first, then ends up becoming something that just messes with your drivng, and thus fun. It really gets weird when you're going through chicanes,, or tight switchbacks where the car's pivoting and your head's stayed straight, really throwing off your rhythm. So I wouldn't recommend it.
 
Does anyone know if Track IR will be supported for the PS4? I think it would be great in GT6. Especially for the cockpit view and for online races. I think it would make the game much more realistic! Can you imagine playing GT6 with track IR, logitech G27, and a 3D TV... :drool:

Just to make things clear, GT6 is a PS3 title.
Head tracking is supported in GT5, but I think it only works in arcade mode.
 
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