Is there any reason why the app costs 50 cents more on Apple compared to Android?
Bad news @Voodoovaj . The update just downloaded for me and now it crashes as soon as I try to launch it. I sent a crash report as well.
Samsung Galaxy Tab 2
Android 4.2.2
It's doing the same thing on my phone too.
Samsung Galaxy S3
Android 4.4.2
Let me know if you need any more info to troubleshoot it.
It was a stupid little bug in Android studio and my mistakenly testing the wrong build to upload. Sorry.
I hope you like the new toe angle calculations.
@Acan This is fantastic and thanks for the support!!
When looking for a 4WD LSD I seem to get these results, I am just wondering if it is just the torque distribution is the only thing that is backwards or the actual LSD is also meant for rear - front instead of the intended front - rear.
On Android
View attachment 305159
When looking for a 4WD LSD I seem to get these results, I am just wondering if it is just the torque distribution is the only thing that is backwards or the actual LSD is also meant for rear - front instead of the intended front - rear.
On Android
View attachment 305159
Nice catch. I rarely use AWD cars, so chances are I never would have seen this
@Voodoovaj , Can you please start teaching courses in Customer Service? I really wish more vendors would respond as quickly as you do 👍
So many people were asking for a transmission tuner that I had to give it a serious look. The thing is, I had a few hurtles to overcome.
As you all know, there are many methods to tuning a transmission in this game. Most involve setting the Final Drive to some point in the range, adjusting the top speed, then readjusting the final drive. Then there is still the wiggle room for all the individual gears. Then, there is the problem of not knowing many factors that the game hides from us, like tire diameter, drag coefficient, etc. I looked through a bunch of calculators, but I never felt that I found one that could really predict the ideal gears.
So, I actually decided to leave the selection of "ideal" gearing to the game. All I had to do was figure out a ballpark final drive and let the game figure out the rest, since it already calculates gear rations based on horsepower, torque, desired top speed, etc. Why reinvent the wheel?
I figure out a formula out and I am testing it at the moment. I take the car's horsepower and weight differential and plot a point on the adjustable range. Then, I simply adjust the top speed to suit the car I am tuning. So far, so good. A new update will be coming and I hope everyone finds it useful.
@Voodoovaj there are rumors that the feel of the cars has changed (weight transfer sensations). Have you by chance noticed this as well, and if so, is it something that may affect The Wizard? I won't be on until later tonight so I have not felt this for myself yet.
Hey @Voodoovaj how's that transmission wizard coming? Most interested to see what you come up with since this is the area of tuning I've been testing/experimenting with the most lately.
I think I came up with something pretty cool. Now, I am not the best transmission tuning guy because I hace so little patience. This formula, so far, beats all my tunes... Which is more than a little humbling and shows how bad I am at it. It also might show an under appreciated part of the game since I rely on the game for the individual gears (then the rest is up to the player).
The new version of the app is in process. My partner has some great ideas too, like saving tunes so he's putting that in. I also refined the ARB calculation and refined the extension damping calculation. Lastly, I have refined the diff calculation for MR and RR.
It will be a big update.
Here's the final drive formula (warning, I know it does not adhere to any real world conventions). Give it a try and see how it works.
(((HP/Torque)-0.5)*2) + The lower limit of your final drive adjustment (e.g. 2.000, 2.500, 3.000)
Awesome:tup:
Just a Suggestion in mind:
Any plans or anything came across your mind that wizard have specific tunes to a selected tires
eg, you select comfort soft and gives you a set of setup using the data input and when selecting racing tires it would give another set of setup.
The ACR Viper is the car I used for the Viper seasonal 600pp
All weight removed. Chassis stiffened (this is necessary for everyone, I just hated the floppy feel without it)
No power upgrades other than an oil change. Tune down slightly to get 600pp
I preffered the racing brakes and I set them to 2/2
Suspension:
Ride Height 91/89
Springs 10.84/12.15
Compression 2/2
Extension 3/3
Anti-Roll Bars 3/3
Camber 0.6/0.5
Toe -0.10/-0.15
Transmission:
Set the final drive to 3.071 and the top speed to 370KPH
1st - 2.987
2nd - 1.958
3rd - 1.430
4th - 1.111
5th - 0.878
6th - 0.729
Drivetrain - all upgrades - 20/9/10
I'm sitting at 1111 overall as I write this. Not bad for a tune right out of the box.
Thank you Voodovaj for sharing this tune! I first used the Launch Edition to post a best of 1:06.85X settling in at #1620. After seeing your messages, dragged the SRT ACR-10 out of storage, dialed in your settings, ran some laps and with a just a few VERY minor adjustments to fit my driving style (set the brakes to 3/3, adjusted 4th gear to 1.125 and the FG to 3080) I was able to heard that beast around the circuit in 1:05.972 which has me now sitting at #647. With a few more tweeks, a MUCH better job with throttle control and a cleaner driving line I know I'll be improving that time. At the moment #1 is at 1:03.191 and likely he's be moving into the 1:02's. I know for sure I'll NEVER be anywhere near that time but with my very limited ability and this tune you've graciously shared 👍👍 the car has at least another .500 in it. Thanks gazillions for sharing this tune!!