Tuning Competition Week 14 - RESULTS

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DuckRacer

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Okay, it's time to post them up.

Holden Monaro @ Tokyo R246

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|ncary
266

sucahyo
299

VQuick
300

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Winner: VQuick. Congrats dude! And a big 👍 to sucahyo, being only one measly point behind!

Thanks to inferno, Fat Boy Drifter, Ev0 4 drifter, GT40 MKII, and Gingiba for judging this week. :cheers:
 
inferno's Ratings:

|ncary

Turn-in (entry to corners)
Ranking (1-10): 7 - strong but could be better. Not exactly sharp, Easy to over-cook
Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 9 - corners like a dream with just a hint of tail out that keeps itself in check.
Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 7 - tends to get sideways out of the low speed corners but other than that it gets out as quickly as it gets in.
Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 8 - The 180 degree turn before the main strait and the 90 degree turn after, like to get the car sideways. Other than that, it’s on rails.
Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 6 - Starting line grip is virtually non-existent, you have to feather it through first and second but once you get going there’s plenty of grip.
High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9 - cruise missile on wheels. In only one instance the rear got light through the kink in the main strait but no correction was needed.
Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 6 - extremely stable under breaking, but that’s its biggest fault. Use of the breaks mid-corner almost always induces understeer.
Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 7 - feels a little slow but good traction.

Total Combined Ranking: 59

Final Thoughts:
It’s the kind of car that rewards a good driver and is unforgiving of mistakes. The kind of car that will understeer and then oversteer. A good car in good hands, but a novice would have trouble keeping it between the cinder blocks.

[note]
unable to achieve first gear setting, using directions. (Possibly a typo, 2.567 vs 2.576)

sucahyo

Turn-in (entry to corners)
Ranking (1-10): 10 - excellent turn in. Strong and sharp.
Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 10 - perfect. fast and easy to control no matter what your doing with it.
Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 9 - the rear sometimes steps out on exit which slows you down but otherwise exits are fast with this car.
Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 9 - pretty much perfect and happiest when sideways. Any tail out is minimal and easily controllable.
Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 7 - spins the tires pretty good but that’s to be expected and it’s easy to modulate.
High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 10 - like the land barge that it is.
Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 9 - Beautiful! Stable under hard breaking and produces just a hint of tail out while breaking during cornering.
Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 9 - feels strong. Probably ‘caus it is.

Total Combined Ranking: 73

Final Thoughts:
I love this car. It cruises around corners like a dream, lift off and the nose tucks in. Overcook a corner? No problem. Mash the gas and the rear steps out, tap the breaks and the rear steps out. No matter how you toss it you can always make corrections and slides are easy to control. Fast and forgiving, very easy to drive.

[note]
unable to achieve first gear setting, using directions.

VQuick

Turn-in (entry to corners)
Ranking (1-10): 10 - turns in sharply and holds on.
Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 7 - lift off understeer can be annoying but can usualy be cleaned up with a tap of the breaks.
Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 10 - powers out of corners with ease. Just stab the throttle and steer.
Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 8 - leans more towards understeer overall. Could be looser.
Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 9 - launches well, not much modulation required. Traction never a problem in corners.
High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 10 - strait and true, no drama.
Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 7 - hard breaking sometimes induces understeer.
Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 8 - adequate. Never leaves you feeling like your crawling but doesn’t thrill either.

Total Combined Ranking: 69

Final Thoughts:
gets in and out of corners like a dream, and gives the straits a run for their money. But the car is plagued by a plethora of mid-corner problems that do it in. The lift off understeer combined with understeer under hard breaking make it impossible to recover from an overcooked entry, but it cruises round corners power-on quite well.
 
Fat Boy Drifter's Ratings:

Tuner: Incary
Bhp: 593

Turn-in (entry to corners)
Ranking (1-10): 8

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 7

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 7

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 8

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 5

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 7

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 8

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 7

Total Combined Ranking: 57

Final Thoughts: Overall nice car. Rumble strips seemed to hurt it a lot. It Oversteered most off the time though. Would be a great drift car with some N2’s.




Tuner: Suchayo
Bhp:718

Turn-in (entry to corners)
Ranking (1-10): 8

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 8

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 8

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 7

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 9

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 8

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 7

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 8

Total Combined Ranking: 63

Final Thoughts: A fun car to drive. No major problems. Pretty much no understeer and only a little oversteer that was easily controlled.





Tuner: VQuick
Bhp: 593

Turn-in (entry to corners)
Ranking (1-10): 7

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 7

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 8

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 8

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 9

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 8

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 8

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 7

Total Combined Ranking: 62

Final Thoughts: not a bad set-up. Very good balance between under and oversteer. But I didn’t really like the way the car felt, it just didn’t sit right with me
 
Ev0 4 drifter's Ratings:

here you go Duck

Vquick
Turn-in (entry to corners)
Ranking (1-10): ___7____

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): ___4____

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): ____6___

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): __5_____

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): ____9___

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): ___6____

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): ____10___

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): ____5___

Total Combined Ranking: ____52____

Final Thoughts: car was very good in a straight line, but understeered quite badly trough most turns. Braking was great big thumbs up, slowed down as much as I wanted it to.

l ncary
Turn-in (entry to corners)
Ranking (1-10): ____8___

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): ___5____

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): ____6___

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): ___6____

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): ____6___

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): ___10____

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): ___8____

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): ___5____

Total Combined Ranking: ____54____

Final Thoughts: Firstly I would just like to say the transmission settings were at maximum and they came nowhere near the settings I was given. Car was other wise good, but not excellent. Oversteered and lost traction under hard acceleration.

Sucahyo

Turn-in (entry to corners)
Ranking (1-10): ____8___

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): ___8____

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): ____9___

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): ___8____

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): ___9____

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): ___10____

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): ___6____

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): ____8___

Total Combined Ranking: ____68____

Final Thoughts: I couldn’t get the first gear setting, it was too low, so I made first gear as low as my slider would go. By far the best setting for me all round it was good, slightly under steered under braking.
 
Gingiba's Ratings:

https://www.gtplanet.net/forum/showpost.php?p=2449636&postcount=137 - By |ncary

Turn-in: 7. At normal cornering-speeds, without the effects of braking, the car was a bit sluggish to turn. Turning had to be started a little early, but once the (front) wheels start regaining grip, turn-in is sharp and controllable.

Mid-corner Response: 5. I'm sorry, but the car, under constant (and at the right dose) throttle, like the long 180-degree corner on the north-east, it just wants to go straight, and needs a dab of braking to set it straight (cornering, actually) again. Probably due to the rollcage. On shorter corners, it was better, but you still needed to be carefull. On the left-right after T1, and the downhill part (at the end), the car showed the exact opposite - skittish, with a (very) strong tendency to oversteer and spin out of control.

Corner-exit: 9. Due to the lack of TCS, care was needed on slow corners (2nd gear). Apart from that, exiting the corners could be done smoothly and quickly, which was, I think, what made the car set the fastest lap time. A point deducted because of the TCS - without it, a slightly hard dab on the throttle would cause the car to spin out.

Stability: 6. Again, the rear tends to catch up with the front, and on the downhill-speeding part, it turned a bit too quick, causing uncontrollable reactions. However, this tendency also caused the car to handle well under extremely high speeds (the kink at the straight).

Grip: 6. The only one without TCS (Which deserves a bonus, in my opinion), which caused lots of spin in first and second. Accelleration, however, was very quick, 3rd, 4th and 5th gears were all pretty short, which made the accelleration out of a corner quick. 6th was just right for the straight, so it's in the redline, without bouncing. Looses points for the oversteery handling and the lack of TCS.

High-speed controllability: 10. Those settings absolutely excelled at high speeds. Both on the straight, and on the northern part (under trees, before the double-right), the car turned quick, changed directions like a lightning, and kept speed well. I wouldn't expect that thing from a 1450KG (After weight-reduction) monster... Slalom-tests I conducted on the straight were very good - I managed to stay off the walls, and turn ~45 degrees to the wall, even at 180KM/h.

Handling while Braking: 10. All the things above, tough turn-in and everything, all dissappear while braking. Quick dabs, when higher speeds are needed (double-left after T2), will make the direction-changes quicker. Long braking (after the straights) won't upset the car, it won't sink into understeer, and no oversteer. Just perfect turning.

Accelleration: 8. Apart from the wheelspin (lack of TCS), the car accellerates very quick, due to the short gearing of 1st-5th gear. Spin only noticeable during 1st and 2nd gear. When launched well, without excessive spin, it will be very quick.

Final Thoughts: Turning without braking could use a little work. Overall, it was the setup that was the fastest for me, even though it's the weakest (no oil-change, Stg.2 NA Tune). I didn't like the way it handled, and it's hard to push it, but it still handles good to be fast.

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https://www.gtplanet.net/forum/showpost.php?p=2449639&postcount=138 - By sucahyo

Turn-in: 9. Sharp and quick, yet a little wobbly... can't comment a lot about it.

Mid-corner response: 9. Stays in the line very well, and "invites" you to push it more and more, seemingly without ever having a limit. When it crosses the (high) limit, it's too late, though.

Corner-exit: 10. It's as if the car knows where the corner ends, and tells you to push the throttle more. Very exact exits, with high speeds can be made - That "no limit" also applies here, you just floor it, and the car starts to move towards the outside of the track, without any spin, just like you want it to.

Stability: 7. It's a little oversteery, only stopped by the TCS. No TCS would cause it to spin at every turn, though. It's a seems to fight you back when you fight it, the right style for this setup is pretty hard to find. Quick left-right/right-left turns kill it.

Grip: 6. Yes, even though it has TCS, it oversteers more than Incary's setup, and can be trown in a powerslide/drift into some of the corners. But this is grip-driving, so no. However, the Stg.3 NA Tune, combined with a slightly weird gearing, cause the car to "wheelspin", even under TCS, in 4th gear (!), and TCS lights up even in 5th.

High-speed stability: 8. Sharp, but a little too quick to change directions - smooth turning is required.

Handling while braking: 8. Good turning while braking, even though a hint of understeer sneaks in.

Accelleration: 6. Weird gear-choices (Some ratios aren't even available!) and excessive power make wheelspin a nightmare, which causes the TCS system to interfere too much. It's either slow, controlled accelleration, or slow, with a bit of spin, and a slowed-down engine by TCS. 6th gear a bit sluggish - it's too long, and the car doesn't even redline at the end of the straight.

Final thoughts: A pretty extreme setup, but it worked well. Under clean conditions, where only the setup is tested, it scores best. It seems to be the most communicative, and very forgiving (except during accelleration, but TCS helps). I'd take that setup, with a slightly weaker engine. Fits like a glove, and even if it had the same power as the other setups, it would have been first.

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https://www.gtplanet.net/forum/showpost.php?p=2449633&postcount=136 - By VQuick

Turn-in: 8. Pretty fast - a hint of understeer, but not a lot, and very controllable at the right speeds.

Mid-corner: 6. Tends to understeer badly during long corners. Good on short ones, though.

Corner Exit: 8. Understeers a bit, at times, after long corners. On short, and sharper ones it oversteers a bit, but still controllable. Grips just at the right time, and allows for shave-close exits.

Stability: 8. The best one during the tough downhill section, because of the good stability. Responses are predictable, doesn't jump wildly during slaloms.

Grip: 9. The best here - has the least oversteer, and TCS eliminates wheelspin well. A bit of oversteer looses a point, though.

High-speed stability: 9. Predictable, quick to turn, and very stable. No unexpected jumps, but also not as sharp as Incary's setup. Very good.

Handling while Braking: 10. Perfected - hard braking while turning doesn't cause excessive understeer, and also doesn't cause oversteer - neutral. Slight dabs help to keep the line.

Accelleration: 9. TCS kills the wheelspin well (not overpowered), and the gearing is quick enough - even though you used an Auto-gearing, with Final-drive adjustement, it's perfect - redline at the end of the straight, without bouncing. Gearing is good, after all.[/QUOTE]
 
Thank you for all the judges :). You make me know what need to improve 👍. And I am glad that you all like my car handling :).

My gearing is unusual because I want to get rid the default very long 2nd gear. The mistake is I do this after I done testing my car. Since I do it in front of my computer (with gear calculator), I don't know that I type the wrong value for 1st gear minimal and end up making it impossible :ouch:. I should remember to do a recheck next. And it seem removing those very long 2nd gear is not neccessary.

It seem that I still have to learn more on how to get the right power with or without TCS too........
 
So is the aim of this comp to make the most user friendly car- a car which any noob can drive- rather than a fast car? I've entered 2 comps and both times I've had the fastest car according to at least one of the judges. You can definitly tell which judges can drive, adapt to cars and experiment, and which judges can't.

Looking at the settings of the other 2 entries this time I see that this game has no depth, and if I randomised all the settings there could be a high chance a car that gos well will come out, and probably win this comp.

Well done to the judges who actually have throttle control, trail braking in FR car knowledge, entering a corner at the correct speed and skills to actually adapt to the set-up (basicly some one who knows how to drive well, which is what you would hope to expect from a car tuning judge), or is this a comp that rewards cars that take a no-brainer to drive??

I would love to be a judge in the next round.
 
So is the aim of this comp to make the most user friendly car- a car which any noob can drive- rather than a fast car? I've entered 2 comps and both times I've had the fastest car according to at least one of the judges. You can definitly tell which judges can drive, adapt to cars and experiment, and which judges can't.

Looking at the settings of the other 2 entries this time I see that this game has no depth, and if I randomised all the settings there could be a high chance a car that gos well will come out, and probably win this comp.
Well, this tuning competition purposes is not to find the fastest setting. Duck comment:
"
Originally Posted by LeadSlead#2
That won't be easy to rank, since it requires skill from the driver, which not everyone has.

The judges can put that in their final impression of the car if they want."



Maybe you should explain it in the tuning competition invitation Duck?

About random, :lol: my setting sure look random :D. But I can explain why I use it (I create some thread explaining, Tuning Zonda C12S, tell your story is one of them). It help me get good score in turn in/mid turn in my last four entry.

Please try my car, give you judgement, I want to know what my car weakness is compare to yours :). I guess brake and wheelspin would be the first thing to notice since I have poor tuning skill on this, so judge my car cornering ability.

If your setting do not satisfy the judges, try to find out what it is that you miss. My first three entry in this tuning competition is really horrible, just look for your self, I am last place in all three and get half the score of the winner..............

I really thank Duck for moderating this TC, it help me know how I supposed to tune. I learn how to tune car properly with stabilizer and damper now. Maybe I can learn ho to tune the car using spring, and camber next.
 
GT40 MKII's Ratings:

lncary
Turn-in (entry to corners)
Ranking (1-10): 5

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 5

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 2

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 7

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 3

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 6

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 5

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 2

Total Combined Ranking: 35
a little drifty plauged by ouersteer

suchayo
Turn-in (entry to corners)
Ranking (1-10): 4

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 4

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 3

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 5

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 4

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 5

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 2

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 4

Total Combined Ranking: 32
lots of body roll, pretty quick not really that impressed

Vquick
Turn-in (entry to corners)
Ranking (1-10): 5

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 6

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 7

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 8

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 6

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 7

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 6

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 5

Total Combined Ranking: 50
really like this one, very smooth
 
You can definitly tell which judges can drive, adapt to cars and experiment, and which judges can't.
if this applies to me, then i would like to point out the fact that your driving style most probably differs from mine and that's the way i've driven since i care to remember. also my understanding of the above quote is you expect the judges to change the settings, which we're not supposed to do.
 
So it still stands that we are after a car tuned in bubble wrap to protect people from actually having to think how to drive, hooooo raaaaaaaa..

No, eVo 4 dRifta, I didn't mean change the settings, I meant experiment with ways to drive, keep an open mind. It took anopen minded person to start drifting, Mr 4 Drifta.

Just drove your car sucahyo. Cornering is good, but slow, you can't rail the corners, but luckly you have all that traction controlled power to shoot out of them eaaaa
 
Got the worst cornering score from GT40 MKII :lol:, have to find out why.

GT40 MKII, can you explain how each car handle a bit more? atleast on strong and weakness point.

Just drove your car sucahyo. Cornering is good, but slow, you can't rail the corners, but luckly you have all that traction controlled power to shoot out of them eaaaa
Thanks :), I am happy that you find my car has good cornering, since I only do it in an hour and do not have a chance to tweak spring rate, toe, camber and downforce. I feel the understeer during cornering too, maybe I can fix it with slightly more front spring rate and lower rear downforce.

For this entry I try to use race flywheel which end up making spin worse and make TCS work more. I guess my flywheel is stock next :).

about judge adapting the car, since this is a tuning competition, I think the car should be good for any driving style.
 
Hmm, I really don't think I deserve this win. Guess there's no point arguing with the judges if they thought it was okay.

I really couldn't get the car to drive right. Felt like I was driving in NFS or something. I figured it would have been the easiest car I ever tuned for competition, but it ended up being the most frustrating. The Ford GT was a walk in the park by comparison, and the Tiburon was a picnic. Ironically, the Charger was a lot of fun.

I haven't done a race car before(never really drive them), so week 15 should be interesting.

So it still stands that we are after a car tuned in bubble wrap to protect people from actually having to think how to drive, hooooo raaaaaaaa..
Really? I thought the main criterion judges were looking for was a fun car to drive. Now if a car is teetering on the knife's edge of control at all times, it's not much fun for most people(I happen to like that).

However, a car that experienced drivers can hustle and get good laps from and beginners can enjoy learning from would probably be the ideal.
 
i've driven the way i have since the ps 1 came out so i'm kind of stuck in my ways a bit, my style has carried on to my drifting, it was a week before i could drift to a standard i set my self. if you wish to continue this i suggest we use private messaging to avoid getting way off topic. i did in fact use your settings last night and i after 32 laps of Tokyo R246 i got a good time, but it still had a tendency to slip out on corners, it was just the conering that let your car down, but was good in a straight line, this is evident in my score for you.
 
You still have problem with your car lift off oversteer VQuick? I hope you don't mind that I use your problem to discuss how suspension behave in GT4 with Scaff.

Scaff still doesn't have a chance to test it. My solution for this is to use 10/1 10/1 damper.

It was actually lift-off understeer, but go ahead and use my problem. Anything to help other people avoid the same troubles. 👍

Ironically, I had used some rather extreme settings(slammed as low as possible, stabilizers at maximum) for the Nurburgring on another Monaro(with a roll cage) and it drove fine. No ridiculous understeer. I had a full power tune, no TCS, and S3 tires. I was just trying to kill wheelspin, and it had worked to some degree.
 
i've driven the way i have since the ps 1 came out so i'm kind of stuck in my ways a bit, my style has carried on to my drifting, it was a week before i could drift to a standard i set my self. if you wish to continue this i suggest we use private messaging to avoid getting way off topic. i did in fact use your settings last night and i after 32 laps of Tokyo R246 i got a good time, but it still had a tendency to slip out on corners, it was just the conering that let your car down, but was good in a straight line, this is evident in my score for you.


What time were you getting? Hopefully 1:40 or below
 
It was actually lift-off understeer, but go ahead and use my problem. Anything to help other people avoid the same troubles. 👍
Yes, my mistakes :ouch:, it should be lift-off understeer..... In this entry I learn that inferno's rating give hint that my solution help :).

Ironically, I had used some rather extreme settings(slammed as low as possible, stabilizers at maximum) for the Nurburgring on another Monaro(with a roll cage) and it drove fine. No ridiculous understeer. I had a full power tune, no TCS, and S3 tires. I was just trying to kill wheelspin, and it had worked to some degree.
I think extreme setting is ok since the tuning range in GT4 is a bit limited. In other game like GPL or Viper racing, you can make the same car spin or refuse to turn by only changing stabilizer balance. In both game if you set front and rear stabilizer low you can see much roll happen, if you set both to max you can see that car will skip the road on bump.

In GT4 noticing at the difference of amount of roll between min value and max value is harder than seeing difference created by changing spring rate. This remind me, maybe I use spring rate too low this time.

My solution to kill wheelspin is using stock flywheel and 5.500 final drive. I use 2.500 final drive in this entry to see if it can improve acceleration when using TCS:1, and it turn out to be the opposite. Without TCS:1 changing final drive alone can change from "spin until 4th gear" to "spin until 3th gear". Using stock flywheel should make it "spin until 2nd gear".
 
Well done to all those who took part, and the judges for sparing their time 👍

Good to see we're back in business, what's next Duck? ;)

DE
 
Congrats VQuick. :cheers: Verry nice car you have there. it's a little more reined in than sucahyos' car, probably faster if the two had the same power. one thing i'd like to say though, your coming from the wrong way with your break settings. dialing in a little more rear break would have helped your car alot. again, congrats on the win.

p.s. sucahyo, you may be happy to know that your car has been added to my personal stable of "free run" cars. a verry fun drive there, probably make a good drift car too. it's prety much perfect to my taste but i was afraid to give you any more tens. :ouch:
 
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