Tuning Competition Week 6 - RESULTS

  • Thread starter DuckRacer
  • 18 comments
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DuckRacer

Premium
10,164
Mercedes SL65 @ Suzuka (full)
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Greycap
136

darkblu
134

Duck
136

Europides
110

TS
138

opendriver19a
136

Bigracer
135

Sonzilla
112

Leonidae
94

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Winner: TS. Congratulations!

This was a close competition, 6 people within 4 points! :eek:

Anyway, thanks to Toronado and MasterStorm for judging this week, when we were short of judges. :cheers:
 
Toronado's Ratings:

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Greycap
Turn-in (entry to corners)
Ranking (1-10): 10

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 10

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 10

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 9

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 10

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 10

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 10

Total Combined Ranking: 78/80

Final Thoughts: Car felt in it’s element in turns. Oversteer completely predictable. High and low speed cornering completely neutral. Best time: 2:07.055
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Darkblu
Turn-in (entry to corners)
Ranking (1-10): 10

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 10

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 10

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 10

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 10

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 7

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 10

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 10

Total Combined Ranking: 77/80

Final Thoughts: Made car seem much lighter than it actually was. Turn in at low speeds great, but car understeers at high speeds. Best Time: 2:16.833
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Duck
Turn-in (entry to corners)
Ranking (1-10): 10

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 10

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 8

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 10

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 10

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 8

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 10

Total Combined Ranking: 73/80

Final Thoughts: Car is good at high speed handling and stability, but understeers at low speed corner exit, most likely due to (in my opinion) excessive TCS settings. Brakes good and easy to modulate, but the car is hard to turn in tighter corners under braking. Best time: 2:13.983.
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TS
Turn-in (entry to corners)
Ranking (1-10): 9

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 8

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 6

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 10

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 10

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 9

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 9

Total Combined Ranking: 70/80

Final Thoughts: Car is a lot faster than it seems. Car suffers from understeer at turn exit. Brakes good, as is modulation of said brakes. Car understeers slightly at high speeds. Subjectively, car is not best, but it is faster than the other low horsepower versions. Car Best Time: 2:11.787
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Opendriver19a
Turn-in (entry to corners)
Ranking (1-10): 9

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 5

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 10

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 10

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 10

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 10

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 7

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 8

Total Combined Ranking: 69/80

Final Thoughts: Brakes are very grabby, and thus rather hard to modulate and very easy to lock up. Any more than ½ braking power locks up brakes. Gearing fits torque curve quite well. The car is very neutral at high speeds; but understeer is quite prevalent at low speeds at turn apex. Turn exit quite good, as is turn in. Best time: 2:16.738.
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Bigracer
Turn-in (entry to corners)
Ranking (1-10): 8

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 8

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 10

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 10

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 10

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 10

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 6

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 10

Total Combined Ranking: 68/80

Final Thoughts: Gear ratios make good use of torque curve. Use of lift-throttle oversteer fantastic, but hinders mid-turn response a little. Corner grip is very good on turn exit, but lacking a little on turn entry. Car doesn’t like to turn whilst under braking force. Best Lap: 2:12.964.
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Sonzilla
Turn-in (entry to corners)
Ranking (1-10): 8

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 8

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 8

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 7

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 5

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 5

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 8

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 8

Total Combined Ranking: 57/80

Final Thoughts: Settings rely too much on TCS, but even with TCS car suffers from throttle oversteer and traction loss. Car understeers rather forcefully at high speed. Car seems like it would be faster with far less power. Best Lap: 2:24.439.
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Euripedes
Turn-in (entry to corners)
Ranking (1-10): 8

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 6

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 7

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 10

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 2

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 10

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 10

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 4

Total Combined Ranking: 57/80

Final Thoughts: Car is geared far too low, making low-speed acceleration all but impossible even with careful throttle modulation. Wheel spin effects both mid-corner response and corner exit, as well as overall acceleration. The high speed handling is worlds better than stock car. Bet Lap: 2:18.544.
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Leonidae
Turn-in (entry to corners)
Ranking (1-10): 8

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 3

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 5

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 5

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 5

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 10

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 6

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 7

Total Combined Ranking: 49/80

Final Thoughts: Without TCS, car has impossible-to-control wheel spin, and is very hard to accelerate as car smokes tires through 4th gear. Brakes are rather grabby, but the threshold is rather high, allowing for potential modulation. Car wants to power oversteer in every turn, making it drive more like a drift car than a race car. It is difficult to determine whether or not less power would help car’s handling. Best Time: 2:28.713.
 
MasterStorm's Ratings

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Bigracer

Turn-in (entry to corners)
Ranking (1-10): 8

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 9

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 9

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 9

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 8

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 8

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 7

Thoughts:
Another all-round 'safe' setup, which to me felt quite similar to opendriver19a's. I found the exiting on corners to be a bit more predictable with this setup, but the acceleration out wasn't quite as good, leading to more consistent, but slightly slower laptimes. It's not too difficult to pull very smooth looking laps with this.

Total Combined Ranking: 67

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darkblu

Turn-in (entry to corners)
Ranking (1-10): 6

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 7

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 7

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 8

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 8

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 6

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 6

Thoughts:
When I first looked at the parts list, the first thing I noticed was the lack of sports brakes. Generally my racing style revolves around hard late braking, and knowing that the SL65 brakes like a suptanker, I was worried that this could be a huge oversight. Thankfully, it didn't prove to be too much of a problem. The setup excels at turns with a low to mid entry speed, but for the faster corners where you have to brake and turn together, and the understeer generated sends you straight off. When you do run off though, the car is very forgiving, and can often be kept under control. Theres a small ammount of sliding at low speed corners, but if anything its more of a fun thing than a hinderance. Due to the long gearing, the acceleration of the line isn't exactly mind blowing, but out of corners it's not too shabby.

Total Combined Ranking: 57

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Duck

Turn-in (entry to corners)
Ranking (1-10): 7

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 8

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 7

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 9

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 8

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 8

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 7

Thoughts:
A very stable and safe setup. The car didn't seem to have any weaknesses, being fairly consistent through both high and low speed turns, and the balance felt solid throughout my testing, though I would have liked the cornering to be a little sharper. My only other criticism is that acceleration out of corners felt a bit weak at times, but I dont feel it was affecting lap times. The setup produced some of the fastest laps of all the cars I tested, and I get the impression it's neutral feel will make it suited to a wide range of tracks.

Total Combined Ranking: 63

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Europides

Turn-in (entry to corners)
Ranking (1-10): 10

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 10

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 6

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 6

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 3

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 8

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 6

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 4

Thoughts:
High acceleration gearing and no traction control, I knew from the start this wasn't going to be a high scoring setup. Which is a real shame because the setup is really good. Turn in and line through corners is sublime, and as long as your not in the lower gears, you can happily power out of corners with tremendous acceleration. The problem comes at low speed, where the lack of traction control makesit difficult to pull away cleanly and quickly, and on the exit of low speed corners make the car very tail happy. With a few notches of traction control, this setup would probably score another 15 or more points, finally giving it the score it deserves.

Total Combined Ranking: 53

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Greycap

Turn-in (entry to corners)
Ranking (1-10): 7

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 10

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 8

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 7

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 6

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 8

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 6

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 6

Thoughts:
One of the more 'fun' setups to drive, most of the time this had pretty sharp cornering, but could get quite slippy whilst doing so. Powering out of corners almost always put me into a drift, but more often than not it was perfectly controllable. Gernerally I found that the acceleration wasn't great at launch, and combined with the cars slight tail happy nature, this is where most the points are lost.

Total Combined Ranking: 58

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Leonidae

Turn-in (entry to corners)
Ranking (1-10): 9

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 9

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 6

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 5

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 3

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 6

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 5

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 2

Thoughts:
With almost 1000 horsepower and no traction control, this setup had wheelspin all the way through first gear, even at half throttle. Unfortunately, down to the super long gearing, first gear took me over 100mph, and this meant that even when being careful on the throttle, I spent around 2/3 of the lap with my tyres generating a wealth of smoke. The only other option was to use so little throttle that I would barely accelerate. Turn in was pretty sharp, and the racing line through corners could be held pretty well, but I just couldn't utilise the power when exiting slower corners without going into a spin. In short, if you can keep the car above 90mph all the way round, the setup performs resonably well.

Total Combined Ranking: 45

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opendriver19a

Turn-in (entry to corners)
Ranking (1-10): 8

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 9

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 8

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 9

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 8

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 8

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 8

Thoughts:
Not a bad setup, but its felt quite conservative in areas. Personally I would have like sharper turn in on cornering, and a slightly less grippy rear end. The car was able to get good acceleration out of corners, but although it was good under braking, I still had to brake earlier than I like due to the turn in. Once you got used to this though, the setup seemed to be pretty fast round Suzuka.

Total Combined Ranking: 67

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Sonzilla

Turn-in (entry to corners)
Ranking (1-10): 6

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 6

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 7

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 8

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 7

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 8

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 5

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 8

Thoughts:
I'm not really sure how I feel about his setup. Sometimes its great, and you can really power out of corners, and other times it feels wooly and will understeer heavily. At the same time though, it's quite easy to swing the rear end out, something which I personally like (the balance of the car complements this). Finally, the car is very unforgiving to errors, and will spin most times you touch the grass. I get the impression that the car was set up for full weight reduction, but as it wasn't in the parts list, I didn't apply it.

Total Combined Ranking: 55

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TS

Turn-in (entry to corners)
Ranking (1-10): 10

Mid-Corner response (whether the car under/oversteers mid-corner or holds the racing line well)
Ranking (1-10): 10

Corner exit (how quickly you can exit a corner whilst staying in good control)
Ranking (1-10): 9

Stability (rear end staying in line, car not 'jumping' or feeling skittish in turns)
Ranking (1-10): 7

Grip (start-offs, how much power can be used without the drive wheels losing traction? Does the car oversteer excessively?)
Ranking (1-10): 7

High-speed controllability (whether the car becomes 'frantic' and turns far too sharply at high speeds)
Ranking (1-10): 9

Handling while braking (are you able to easily turn the car while braking, and without going into oversteer?)
Ranking (1-10): 9

Acceleration (how good is it? Is there a lot of traction while doing it?)
Ranking (1-10): 7

Thoughts:
This was a great setup that really complimented my driving style, which is quite aggressive. The only points lost are for a bit of traction issues under hard acceleration and low speed cornering, and for the odd bit of understeer when powering out of corners, but in reality, these things don't become much of an issue. The only real downside is that it can be quite unforgiving to mistakes.

Total Combined Ranking: 68

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Final Thoughts:
This is the first time I've judged the tuning competition, and so it was quite an experience. The bulk of the entries fell into two distinct categories, those that were stable but needed early braking, and those with sharper turning but could be a little tail happy. Personally I'm a fan of the latter, as I like to race quite aggressively, though all the setups here improve on the stock SL65 by a massive margin, and with a few tweaks here and there, I'd be happy racing them.

Of all the setups, I personally liked Europides the best. It was sharp through corners, with just a hint of oversteer, but nothing that wasn't controllable. The lack of Traction Control affected it's scores for grip and acceleration, and this resulted in me having to give a low overall score, which was quite awkward for me as I liked it best. I contemplated giving it 20 bonus points, just for being great, but I don't think that would have been allowed. ;)

Finally, I wan't to say well done to everyone for taking a car that to me handles like a boat, and making it much more satisfying to drive. Every car was a comfortable 15 or more seconds faster than stock, even those without engine upgrades. Well done! 👍

Master Storm
 
Ahhh nooo Damn!!! :ouch:

I think I forgot to mention I had a weight reduction 3 with roll cage.
Obviously my score reflects that.

Tornado ran a 2:24.439 in my car suggest that very clearly. My best lap time was 2.05.683 and I avg'd high 2.05's very easy. I had a very bad azz setup.

This is just a suggestion, I'm cool either way.
Instead of me typing every single part I just state that it has the best of parts, all mods. If I'm missing a mod I will state which one it is instead of listing all the parts and mods I already have.
 
Sonzilla
Ahhh nooo Damn!!! :ouch:

I think I forgot to mention I had a weight reduction 3 with roll cage.
Obviously my score reflects that.
I even stated in my thoughts about your setup how I got the impression you might have forgotten the weight reduction from the parts list.

Sonzilla
This is just a suggestion, I'm cool either way.
Instead of me typing every single part I just state that it has the best of parts, all mods. If I'm missing a mod I will state which one it is instead of listing all the parts and mods I already have.
If I judge again, then for me this is fine (I want to know if people liked my judging first). As long as all the information is there to help me recreate the setup exactly, then I don't mind much what format it's in. At the end of the day, if I dont recreate your setup exactly because it's not clear, then it's affecting your score, but for me it makes no difference.

Infact, many of the setups didn't mention fully customisable transmission, fully adjustable LSD or the wing, but used custom downforce, gears or LSD settings in the setup. I think one setup as well forgot to mention the racing chip, but gave the expected horsepower so I was able to work that out. For me it was really frustrating having to go back to the tuner to buy extra parts, so if I can get the setup correct first time, then it's helping me.

Anyway yeah, feedback is good! 👍
 
MasterStorm
Infact, many of the setups didn't mention fully customisable transmission, fully adjustable LSD or the wing, but used custom downforce, gears or LSD settings in the setup. I think one setup as well forgot to mention the racing chip, but gave the expected horsepower so I was able to work that out. For me it was really frustrating having to go back to the tuner to buy extra parts, so if I can get the setup correct first time, then it's helping me.

Although I missed out on this week as both tuner and judge (work sucks :ouch: ), I will personally deduct points for unspecified parts, ie not stating a custom transmission then giving gear settings, as and when I judge again. As you say, it's very annoying going back to the store when you realise that something is required but not specified.

Oh - and regarding your comment about bonus points in your judging. 20 would have been a bit excessive to me, but I gave 3 bonus points on the M3/Nurburgring combo to a car because even though I didn't personally get on with it, it was very quick. I'd say award bonus points if you think it deserves it, but don't go over the top.

Just a couple of observations, I thought both the judges did a pretty good job - well done to tuners and judges, and congrats to TS 👍 :)

edit - forgot this point until Duċk's post, but "all best parts" is fine with me too.
 
Well, when I submit my set-ups, it has "all the best parts", blah blah blah, so I can't see why other tuners can't do that. But, if you used the Stage 2 turbo and the sports clutch, and you don't specify that, then your score will be affected differently.
 
Yeah I read your final thoughts thus I came to the conclusion in my above post. Yeah when you say,

"the car is very unforgiving to errors, and will spin most times you touch the gass"


Yeah lol I found this comment funny cause infact I did experience the same thing. The reason being I favor induced over steer rather than under steer. My setup was if your not on point on throttle control on exit or in mid turn it will haunt you. Tornado had the same problems with my setup on traction issues, maybe instead of TCS I should have focused more with the Dampening and spring rates. Along with a little more LSD testing could evidentially keep the rear end a little less tail waggy. But it's so much fun with a little wag swag. lol

On the other note, Tornado your best lap of 2.24 can you explain a little more on my setup. I ask cause even if you didn't add the weight reduction you should have atleast ran a 2.15.000. I'm not trying to discredit your driving skills in any way but just wanting to know a little more indepth. I ran my car without the reduction and ran a 2.10 ish..
















To the Judges and others if they want to fill in,....

With this particular car what do you guys think would be the sweet spot for induced over steer? Which would you focus on? TCS , Suspension, LSD etc.



Thanks to both of the Judges for another good one I really enjoyed this comp it seems to get better and better, keep them coming.
 
ah, another cool TC week has ended. again, big thanks goes to the judges - nice working with you guys!

btw, the credit for me going racing-brakes-less goes to Scaff - some time ago i read his view on the use of racing brakes, which i decided to try out in practice with the "heavy character" SL65 ; )
 
I somehow knew that I wouldn't get that good points from my first tuning competition, but meh. atleast the judges got a chance to practice their throttle control! :D and the car had enough torque to do the corners with second gear..:rolleyes:
This certainly did sink the last nail on the Mercs coffin in my carage. sold them all. oh well, I had fun :) I'm going to try again with better luck as soon as something interesting comes up. but please, if we're going to do supertankers, let's do AM V8 Vantage? it's agile as ballerina when compared to merc, atleast when stock.
 
Leonidae
I somehow knew that I wouldn't get that good points from my first tuning competition, but meh. atleast the judges got a chance to practice their throttle control! :D and the car had enough torque to do the corners with second gear..:rolleyes:
This certainly did sink the last nail on the Mercs coffin in my carage. sold them all. oh well, I had fun :) I'm going to try again with better luck as soon as something interesting comes up. but please, if we're going to do supertankers, let's do AM V8 Vantage? it's agile as ballerina when compared to merc, atleast when stock.
Well as I said in my review, you had just so much wheelspin that I had to score it really low for grip. That's what maximum engine upgrades and no traction control will do. Even at half throttle I had wheelspin below 100mph, and with Dual Shock2, it's hard to sustain much lower throttle than that. You first gear was also the absolute longest possible if I remember correctly, I had to set final to 5.000 and then use the glitch to reach it. :nervous:

...I did manage to pull a 2:07.xxx lap in it though. 👍
 
Thanks for the feedback guys! I knew I'd probably get docked for not having any TCS, but I never use it for any car because it forces me to have better throttle control.

Quick question -- do most of you use the DS2 or the DFP? I use the wheel, and find that throttle control is much easier with it as opposed to the DS2. Just curious.

Thanks again!
 
Leonidae
but please, if we're going to do supertankers, let's do AM V8 Vantage? it's agile as ballerina when compared to merc, atleast when stock.
Well, I try to choose a difficult car & track combo so people will have a challenge tuning it. If I chose an easy car and track, like a Mini Cooper at Tsukuba, people don't really have to put much effort onto their settings, and then the judges are stuck with testing settings that feel the same and then the competition won't really be a competition.

Euripides
Quick question -- do most of you use the DS2 or the DFP? I use the wheel, and find that throttle control is much easier with it as opposed to the DS2. Just curious.
Personally I use the DFP.
 
...and I use the DS2 - can't afford a DFP, and this competition is teaching me better throttle control week by week 👍
 
MasterStorm
Well as I said in my review, you had just so much wheelspin that I had to score it really low for grip. That's what maximum engine upgrades and no traction control will do. Even at half throttle I had wheelspin below 100mph, and with Dual Shock2, it's hard to sustain much lower throttle than that. You first gear was also the absolute longest possible if I remember correctly, I had to set final to 5.000 and then use the glitch to reach it. :nervous:

...I did manage to pull a 2:07.xxx lap in it though. 👍

I tried to tune it for grip, but then it didn't like to turn and if I applied any TC on it, it accelerated about as quickly as stock Citröen CV2..:yuck: maybe I've been drifting too much lately.:embarrassed:

I've heard from some members that Skylines are hard to turn, especially R32. I'd love to see that one as the target of Tuning Competition someday. though, I have a hunch that Greycap will steal the victory parade in that too..:guilty: how in the blazing hell that guy is so fast..:eek:
 
How can I take part in these tuning competitions?

I drive with a Logitech Driving Force Pro wheel and don't use TC or ASM, but i think getting back to basics could be a big challenge and a lot of fun.

Are these setup's designed for controller use, wheel use, or both? Because I've noticed that to get a good feel on both it needs a very delicate setup.
 
How can I take part in these tuning competitions?

I drive with a Logitech Driving Force Pro wheel and don't use TC or ASM, but i think getting back to basics could be a big challenge and a lot of fun.

Are these setup's designed for controller use, wheel use, or both? Because I've noticed that to get a good feel on both it needs a very delicate setup.

Well, I don't think they're designed for any type of controller.

To enter the competition, you pretty much tune the designated car that it used for the latest week, and you just PM me the settings. That's all you have to do. The judges and I do the rest.

Here's the latest week to read up on to see if you're interested: https://www.gtplanet.net/forum/showthread.php?t=84797
 
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