- 1,019
- johnkiller2
Aiming to tune for optimum performance, like all I guess, I like to create a car that is very agile, turns and rotates very well, without being too lose in the rear risking a spin in a long one hour race.
I guess we all have our favourite methodes inserting agility through the corner. Where I'm struggling is to eliminate Mid-Corner understeer without creating excess entry/exit corner oversteer.
One way, and maybe thats the only way, is to adopt a driving style where minimizing how long time driven Mid-corner (coasting), ie break later and accelerate sooner, but late breaking often leads to overheated tires and excess tire wear.
Balancing corner exit under/oversteer I find relatively easy. I normaly start with a low LSD like 10/15/10. If I get corner exit oversteer, I just reduce the LSD-accel. What I believe is happening is that the car vents excess power through the inside wheel maintaining corner grip on the outside wheel. It works but can create some excess tirewear. I normally end up with an LSD-accel between 10-20.
Corner Entry/Mid is more problematic. In order to tune for agility through the corner (incl exit), I mostly work with the LSD (accel, decell), ridehight, and rear toe (negative vaules). In the end I normally end up with a car that when I release the breaks, I first get a very strong turn-in followed by the front losing grip and too much understeer until I can get on the accelerator. In some corners but this is fairly rear, instead of getting front tire slip after initial very strong turn-in the rear will slide out. This mostly happens in slow banked corners where the load in the suspension is very high. I normally run with a very high ridehight, so its not due to bottening out.
I think the solution to my problem lies in tuning the dampers better as when releasing the breaks there is strong weight transfering happening. I know how it should work in theory, but I have problems making the theory happen. I usually ending up just doing "trail and error", but it hasn't worked all that well for me.
I should add that above is for racing SuperGT GT500 cars Online.
I know above is rather complex, and I hope I managed to describe the problem. Appreciate any help from this very knowledgable crowd.
I guess we all have our favourite methodes inserting agility through the corner. Where I'm struggling is to eliminate Mid-Corner understeer without creating excess entry/exit corner oversteer.
One way, and maybe thats the only way, is to adopt a driving style where minimizing how long time driven Mid-corner (coasting), ie break later and accelerate sooner, but late breaking often leads to overheated tires and excess tire wear.
Balancing corner exit under/oversteer I find relatively easy. I normaly start with a low LSD like 10/15/10. If I get corner exit oversteer, I just reduce the LSD-accel. What I believe is happening is that the car vents excess power through the inside wheel maintaining corner grip on the outside wheel. It works but can create some excess tirewear. I normally end up with an LSD-accel between 10-20.
Corner Entry/Mid is more problematic. In order to tune for agility through the corner (incl exit), I mostly work with the LSD (accel, decell), ridehight, and rear toe (negative vaules). In the end I normally end up with a car that when I release the breaks, I first get a very strong turn-in followed by the front losing grip and too much understeer until I can get on the accelerator. In some corners but this is fairly rear, instead of getting front tire slip after initial very strong turn-in the rear will slide out. This mostly happens in slow banked corners where the load in the suspension is very high. I normally run with a very high ridehight, so its not due to bottening out.
I think the solution to my problem lies in tuning the dampers better as when releasing the breaks there is strong weight transfering happening. I know how it should work in theory, but I have problems making the theory happen. I usually ending up just doing "trail and error", but it hasn't worked all that well for me.
I should add that above is for racing SuperGT GT500 cars Online.
I know above is rather complex, and I hope I managed to describe the problem. Appreciate any help from this very knowledgable crowd.