GTPNewsWire
Contributing Writer
- 21,450
- GTPHQ
This is the discussion thread for a recent post on GTPlanet:
This article was published by Gary Slater (@AudiMan2011) on June 10th, 2019 in the Forza Motorsport 8 category.
Yep. The reason is because there are no consequences with their current race regulations system outside of the race itself. The tools that ram everyone don’t care about finishing last in races. What they need is a sportsmanship rating system like GT Sport. Speaking of GT Sport, you are correct, if they simply modeled their online after GT Sport it would solve most of the problems. Start there then find ways to improve upon what Polyphony have accomplished and they will have one special racing game.Definitely need to take all the time in the world needed to get it right as multiplayer just plains sucks on FM7. The race regulations were a tiny step forward but still 95% of the races I've tried end up with me getting slammed in corners by someone for no real reason other than they are too lazy to try and drive sanely. I've largely abandoned FM because of this and went on to ACC, iracing, etc... GT Sport looks like it's got a lot of what FM needs so hopefully they look to that as a model for multiplayer.
If anything, they're slowly leading in that direction. With the recent changes to FM7 so late in the game, I'd imagine(hope?) that they'll put the brunt of major changes in the next iteration while slowly building it up on the current game.Yep. The reason is because there are no consequences with their current race regulations system outside of the race itself. The tools that ram everyone don’t care about finishing last in races. What they need is a sportsmanship rating system like GT Sport. Speaking of GT Sport, you are correct, if they simply modeled their online after GT Sport it would solve most of the problems. Start there then find ways to improve upon what Polyphony have accomplished and they will have one special racing game.
It's not gonna make the launch for nextgen xbox, in the recent stream Dan G. was talking about how they're still in concept phase and have no set deadline of any sort compared to previous projects. So don't expect it, Halo Infinite will be the big launch title this time.Are they saving it for a launch title on the new XBox
This is one of the best for me, they annouced that my wheel will be compatible with the next Xbox.... YES!This year e3 was really bad for me. The worst one in years. There is no game that i am intresting in.
That’s not enlightening to hear. Wonder what they’ve been doing since FM7; surely the whole team has not been behind these small updates.It's not gonna make the launch for nextgen xbox, in the recent stream Dan G. was talking about how they're still in concept phase and have no set deadline of any sort compared to previous projects. So don't expect it, Halo Infinite will be the big launch title this time.
Keep in mind that a game like forza requires a lot aof assets modeling / scanning and that takes a lot of time !That’s not enlightening to hear. Wonder what they’ve been doing since FM7; surely the whole team has not been behind these small updates.
Umm.. Isn't that basically what they are doing? That's why they're taking the extra time, and escaping the rush deadlines that they've always been stuck to. They're taking the time to be able to achieve these things.To me I honestly dont understand why they are even making the "next title" such a big deal. They have seen our gripes over the last few games and I'm sure they have heard and seen tons of feedback it's not rocket science T10. Just make a solid MOTORSPORT game, I mean using your competitors as a benchmark such as all the great things in PC2 and GT sports online play plus some elements from say AC and raceroom and then stick with some of the things that's made forza so great or what used to be...and be done.
What exactly are they supposed to be clear about when the game is not even coming out this year? They've been clear with whats happening - That they're developing the next Forza on a longer lead time this time around, to better produce a quality product with out the rush/crunch of a strict deadline like they used to have in the past.All this concept phase, lack of being clear with communication based on what they are doing, the years of ignoring and adding some way left field content and lack of other highly requested DLC content, and all the oversights being either introduced or bugs making there way in screwing up some elements within the game and just the overall back peddling of a solid motorsport game is not getting the job done.
No, please, don't listen to us. This is the most indecisive community ever and it would only make things worse if they went around and took everything that was thrown at them. Stop making it a big deal? That sounds like a major contradiction from what you said in this whole post, and what you ended it with. It should be made a big deal, fix existing issues, get more content, have more features, and have a generally better all around game. Also, I don't think T10 has 300+ staff. Maybe with outsourcing, but still, that's not the same thing. Not only that, the majority of those are workers getting done what they're told, not the ones making the decisions, but that's not really here nor there.Listen to us, stop making it a big deal and finally make a solid forza motorsport with the huge team of brains at T10 studios. 300+ people and this series is still far from being a good racing game.
I’m sure no one asked for plenty of things we got, good or bad. How does asking change anything, other than to point out what you as an individual want?When Lego cars come to Forza, I believe they are in desperate need of a break. Hope they come up with something, anything other than some fantasy stuff no one asked for.
This year e3 was really bad for me. The worst one in years. There is no game that i am intresting in.
When Lego cars come to Forza, I believe they are in desperate need of a break. Hope they come up with something, anything other than some fantasy stuff no one asked for.
I'd imagine the asset team continued to scan tracks, materials and cars. Meanwhile the engine team developed the ForzaTech engine further.That’s not enlightening to hear. Wonder what they’ve been doing since FM7; surely the whole team has not been behind these small updates.
Forza 7 hasn't sold anywhere near as much as Horizon, if anything Horizon is now the main series, and Motorsport is second place. I think this exact fact lit up the fire under Turn10's asses and made them rethink their approach for the next project.Pretty sad to me the spin off series gets two expansions and the main game doesn't even get a new track.
Forza 7 hasn't sold anywhere near as much as Horizon, if anything Horizon is now the main series, and Motorsport is second place. I think this exact fact lit up the fire under Turn10's asses and made them rethink their approach for the next project.
I mean racing sims are pretty niche in general, and we're long past the days when a new sim racer could be exciting or groundbreaking, for the last 10 years or so I'd say they've become very iterative and conservative, yeah you get better trees around the track and slightly more round headlights, but honestly most people don't give a crap about that, you're still essentially driving in circles on the same tracks in the same cars. While other genres are pushing cinematic narratives, player choices, systemic gameplay, whole new worlds to explore and new characters to meet in every game, driving a miata around laguna seca today is barely any different to how you did it back on PS2, just prettier. It's not enough anymore and it's not exciting in the slightest.Yeah that was my worry moving forward. I know plenty people like both, but for me it's troubling that they're always gonna try and appease/appeal to the Horizon fans with every Motorsport game now.