Twin Ring Motegi Now Available in Raceroom Racing Experience

Latest RaceRoom update patch notes:

Game:
  • Added a Volume slider in Sound Options for Brake Squeal volume.
  • Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
  • Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
  • Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
  • FFB Multiplier in Car Setup menu now allows going up to 10.0 (was 5.0)
  • Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
  • Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
  • Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
  • Fixed a game crash reported upon exiting certain replay sessions
  • Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
  • Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
  • Fixed so skidmarks left on the tarmac are now properly erased when restarting a session or rewinding a replay.
  • Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.
Sounds
  • 350 new gearshift/backfire/shift backfire samples were added.
  • Various modifications to the backfire patterns and speed.
  • Adjusted the hearing distance for gearshifts, backfires and shift backfires
  • All cars – Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
  • BMW M1 Procar – Coast transmission volume adjusted in the cockpit
  • BMW M3 DTM 2013 – Transmission volume adjusted in the cockpit
  • BMW M4 DTM 2014/2015- Transmission volume adjusted in the cockpit
  • Chevrolet Camaro GT3 – Main volume increased in the cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
  • Chevrolet Corvette Z06 GT3 – Coast and Throttle volume balance adjusted
  • Mercedes AMG C-Coupe DTM 2014 – Transmission volume adjusted in the cockpit
  • Mercedes 190 DTM 92 – Transmission volume adjusted in the cockpit
  • Mistral M530 – Transmission volume adjusted in the cockpit
  • Nissan GTR GT3 – Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
  • Nissan 300ZX – Transmission volume adjusted in the cockpit
  • Nissan GTR R32 – Transmission volume adjusted in the cockpit
  • Opel Omega DTM 92 – Transmission volume adjusted in the cockpit
  • Formula RaceRoom X-17 – New traction control external sounds
  • Formula RaceRoom 2 – New traction control external sounds
  • Formula RaceRoom Junior – Transmission volume adjusted in the cockpit
  • Ruf CTR3 – New sound recordings to match the GTR 1 specs.
  • Saleen S7R – Rev blending improved for external sounds
  • Volvo 240 Turbo – Transmission volume adjusted in the cockpit
Physics
  • Pagani Zonda R – Physics upgraded. Moved to a single-make cup car class.
  • Saleen S7R – Physics upgraded
  • Ruf CTR3 – Physics upgraded, BOP for GTR1 car class
  • Koenigsegg CCGT – Physics upgraded, BOP for GTR1 car class
  • Gumpert Apollo – Physics upgraded, BOP for GTR1 car class
  • Ford GT1 – Physics upgraded
  • Formula RaceRoom Junior – Physics upgraded
  • All H-pattern cars – Shifting modifications to match the new clutch code implementation
  • Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior
Art
  • Ruf RT12R (GTR2 and GTR3) – Updated rev light logic
  • Ruf CTR3 – Upgraded to a new data display
  • Paul Ricard – Track resurfaced for bumps, swapped old 2D audience, added a normal map to the guardrail.
  • Ford GT1 – Some dimension tweaks
  • Mercedes DTM 2015 – #6 (Wickens) showed a wrong cockpit numberplate.
  • Saleen S7R – Fixed headlights and brake lights that were not working after a recent update
 
Also this one is a great and technical track. Already did a large amount of laps with the cars that have the improved physics. Ford GT GT1 the physics, the sounds, the motion rumble :drool:👍. They did an outstanding job!

The new Nissan GT1 is a blast to drive. free tip: No full throttle when corner exiting during the first lap. Warm the tires and you can push the limits of this car. Have fun like I do!
 
Hmm... sounds like there may have been a way to trick the game into letting you use the clutch without an H-pattern device, but they "fixed" it.

Upgraded physics is surely a good thing, and it's nice to see Motegi getting a little love.
 
Unfortunately the High speed Ring portion of the course is not available. The only layouts are the Full road course, the East Course and the West Course.

It's still a blast to drive though. I use to run it when it was in Forza 2. I remember the track being pretty difficult. Much to my surprise, I fell right into the R3E version. Forza 2's physics probably made the course tougher, who knows?
 
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