Has anyone else noticed how unrealistic the car movements are in online racing? Let me try to explain. When I was just playing off line I could set up my car for handling to the point of actually letting off the throttle and smoothly roll thru the corners and be much faster than the AI cars. When I first started playing online, it took some time to get past the unrealistic characteristics of the cars in the corners. I thought at the time I was fast until I went online and got schooled. I noticed real fast that the way of racing where you let off and roll smoothly thru the corners just don't cut it. I'm a stickler for realism, and on a game that is a simulator it took some getting used to. It seems to me now that the only way to be fast is to go thru the corners right on the edge of being out of control. I watch(and race) with people all the time, and have noticed how jerky, and unstable the cars are going thru these corners. I mean, it is almost like they are just hanging on to them to be fast. In real life, the cars would not be all over the place and darting here and there to be fast. Not to mention to be able to drive them. Even in a sliding condition, they would smoothly transition thru the corners. Just a thought. Like I said, for a "simulator" game watching this un-smoothness was a lot to take in. Of course now I have changed the way I drive and I'm hanging in there on the verge of out of control too. Just seems weird? Any thoughts?