Unrealistic, realistic racing ?

  • Thread starter Thumper66
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Has anyone else noticed how unrealistic the car movements are in online racing? Let me try to explain. When I was just playing off line I could set up my car for handling to the point of actually letting off the throttle and smoothly roll thru the corners and be much faster than the AI cars. When I first started playing online, it took some time to get past the unrealistic characteristics of the cars in the corners. I thought at the time I was fast until I went online and got schooled. I noticed real fast that the way of racing where you let off and roll smoothly thru the corners just don't cut it. I'm a stickler for realism, and on a game that is a simulator it took some getting used to. It seems to me now that the only way to be fast is to go thru the corners right on the edge of being out of control. I watch(and race) with people all the time, and have noticed how jerky, and unstable the cars are going thru these corners. I mean, it is almost like they are just hanging on to them to be fast. In real life, the cars would not be all over the place and darting here and there to be fast. Not to mention to be able to drive them. Even in a sliding condition, they would smoothly transition thru the corners. Just a thought. Like I said, for a "simulator" game watching this un-smoothness was a lot to take in. Of course now I have changed the way I drive and I'm hanging in there on the verge of out of control too. Just seems weird? Any thoughts?
 
Jerky movements must be a result of slight lag, considering the servers are a pile of bleep at the moment.
As for thinking you were fast offline against the AI, welcome to the online world, where alien's hide in all rooms :)
As for car physics (my view only) online is a lot more realistic, as you have the tyre wear to consider (if you use it like I do).
I set my cars up in an online lobby with all aids off (abs1) tyre wear on, then when I take that same car to an offline TT or against AI I'm noticeably quicker due to the arcade physics of the offline mode.
Do you use aids ? Is it possible that the room you joined restricted some of them aids that you're used to ?
It could just be the pressure of racing against real people & not AI.
 
Jerky movements must be a result of slight lag, considering the servers are a pile of bleep at the moment.
As for thinking you were fast offline against the AI, welcome to the online world, where alien's hide in all rooms :)
As for car physics (my view only) online is a lot more realistic, as you have the tyre wear to consider (if you use it like I do).
I set my cars up in an online lobby with all aids off (abs1) tyre wear on, then when I take that same car to an offline TT or against AI I'm noticeably quicker due to the arcade physics of the offline mode.
Do you use aids ? Is it possible that the room you joined restricted some of them aids that you're used to ?
It could just be the pressure of racing against real people & not AI.

I guess it could be that I'm racing against real people? I've just noticed that when people go thru the corners that their cars are almost out of control (fish tailing, jerking all around). I have always thought and drove to when you let off the gas, set your suspension, your car will stick and roll thru the corner smoothly. I mean it's just the way it is I guess, but you have to be almost out of control to be fast online. I just thought it to be odd?
 
I guess it could be that I'm racing against real people? I've just noticed that when people go thru the corners that their cars are almost out of control (fish tailing, jerking all around). I have always thought and drove to when you let off the gas, set your suspension, your car will stick and roll thru the corner smoothly. I mean it's just the way it is I guess, but you have to be almost out of control to be fast online. I just thought it to be odd?
No no no :) brake in a straight line before the corners, getting into the appropriate gear for said corner, steady throttle control through a corner maintains traction through the tyres, then accelerate out at the correct time.
Lifting off or coasting is not wise, you will lose traction. However sometimes you might require a little lift off oversteer to help.
Again my view only with little knowledge that I have, if there's anyone out the to give a more scientific view on the matter I'm sure they will help.
The smoother you are the faster you will be.
Also just to point out I am in no way the fastest guy online (mid field ish) at best, there are some seriously fast players in this game so just have fun & enjoy yourself :)
 
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There is alot of techniques being used, trailbraking, throttle-steering, etc.
The other cars will look very edgy, all over the place. But that just on your screen, for them they are just as smooth, and you are the one looking twitchy.

AI is and always will be trash, they brake way too much, way too early, and get on the throttle way too late.
You cant race offline against AI, and think you are fast just because you can beat those nutters.

Welcome to the real world mate. Even IRL, have you ever seen a racecar being driven fast just coasing through the corners? No. You brake before the corner, or slightly trailbraking into it, then smoothly apply more and more throttle as you make your way through, ideally being on full throttle right after apex.

GT6 physics allow for more trailbraking, and more sliding than in the real world, you can be so much more violent with your inputs than you can IRL. Thats the main difference.

And as Grumpy said, offline physics are the more arcadey ones, although I personally dont really feel any difference.
 
There is alot of techniques being used, trailbraking, throttle-steering, etc.
The other cars will look very edgy, all over the place. But that just on your screen, for them they are just as smooth, and you are the one looking twitchy.

AI is and always will be trash, they brake way too much, way too early, and get on the throttle way too late.
You cant race offline against AI, and think you are fast just because you can beat those nutters.

Welcome to the real world mate. Even IRL, have you ever seen a racecar being driven fast just coasing through the corners? No. You brake before the corner, or slightly trailbraking into it, then smoothly apply more and more throttle as you make your way through, ideally being on full throttle right after apex.

GT6 physics allow for more trailbraking, and more sliding than in the real world, you can be so much more violent with your inputs than you can IRL. Thats the main difference.

And as Grumpy said, offline physics are the more arcadey ones, although I personally dont really feel any difference.


I guess maybe it is just what I see on screen? I get a little nervous when you enter a corner sometimes two wide and the cars all around you "appear" to be out of control. Especially when you're in a lean racing lobby and trying not to wreck anyone or push them off track. People tend to get really grumpy if your car slides into them accidently or not, so I try to hold my line. Just don't always know where to go when it looks like a wreck that hasn't happened yet.
 
No no no :) brake in a straight line before the corners, getting into the appropriate gear for said corner, steady throttle control through a corner maintains traction through the tyres, then accelerate out at the correct time.
Lifting off or coasting is not wise, you will lose traction. However sometimes you might require a little lift off oversteer to help.
Again my view only with little knowledge that I have, if there's anyone out the to give a more scientific view on the matter I'm sure they will help.
The smoother you are the faster you will be.
Also just to point out I am in no way the fastest guy online (mid field ish) at best, there are some seriously fast players in this game so just have fun & enjoy yourself :)

I have always thought that what you want to do is brake in a straight line before corner, let suspension set , coast thru first half of corner then pick up throttle gently in second half of corner and progressively accelerate out?
 
This is what I do (whether it's the fastest way or right way) it's what I'm comfortable with doing when approaching a corner (DS3 user, manual gearbox).
Imagine I'm approaching a 3rd gear right hander from say 170mph in 6th gear, I'll brake hard dropping through the gears to 4th at the appropriate times to slow my car down using a combination of brakes & engine braking until I'm about to turn into the apex, then at that last moment I take my foot (finger) of the brake drop it into the 3rd gear needed for the corner then turn in & hold the accelerator about midway to maintain traction until I hit or come slightly out of the apex, then full throttle (in a controlled manner) out the otherside.
Admittedly it's a lot easier to do on your own in a TT compared to when you've got 15 other racers all going for the same corner, but that's where trust & good race craft come into play (hopefully) :)
 
I guess maybe it is just what I see on screen? I get a little nervous when you enter a corner sometimes two wide and the cars all around you "appear" to be out of control. Especially when you're in a lean racing lobby and trying not to wreck anyone or push them off track. People tend to get really grumpy if your car slides into them accidently or not, so I try to hold my line. Just don't always know where to go when it looks like a wreck that hasn't happened yet.
You are seeing lag. What are your internet speeds(if play internationally speed can contribute). If you use Wi-Fi, use a Ethernet cable if you can and also clear the in game cache. Also check the room quality before you join.
 
You are seeing lag. What are your internet speeds(if play internationally speed can contribute). If you use Wi-Fi, use a Ethernet cable if you can and also clear the in game cache. Also check the room quality before you join.

Ryzno is right - you are seeing lag. Other peoples cars always look jerky to some degree, whereas to you, your own car looks smooth. You will see this more clearly in replays if you switch view from one car to another.

It could also appear more jerky if people are using grippy tyres - a lot of people race with Race Soft tyres which offer fantasy levels of grip.
 
Just going to reiterate what everybody else has been saying - the jerky movements are because of lag, room quality settings and just bad online code/support. A small room with great connections, low ping times and maximum room quality settings makes everyone appear much smoother out on track.

Also as mentioned several times, you shouldn't at any point be coasting off throttle into turns or rolling through them, you should always be doing something with the brake and accelerator to get the full potential out of the car, tyres and game's physics engine. Personally I stick with the method of being on the throttle as hard as possible at all times except for braking zones, and using trail-braking for turn in rotation rather than coasting. For me personally I try to do all of the braking, turning and back on to the accelerator well before the inside apex of a corner.

Gran Turismo's physics engine loses a lot of accuracy (in the players favor) when you push the limits, so abuse it to be as fast as possible. Basically brake really deep and hit the throttle immediately afterwards.
 
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