- 1,521
- Seixal
- zefthebestofcour
Guys.. just discovered today a new update for PS4 ASSetto!!! !.22!!!
What news does it brings?
What news does it brings?
Well... Those special events where launched together with bonus pack 3 on PC...Glad they added in some new special events! 👍
I would like an explanation from them on why they have made zero effort to fix the kick feature and the limbo bug. Or an acknowledgement that they know about it. Even Stefano Casillo said that is not a good situation. These are two massive problems that should not have been ignored.Well... Those special events where launched together with bonus pack 3 on PC...
But on consoles some users (me included) reclaim them a lot off times opening treads, quoting devs and community maneger till we finally achieve that the team has seen that those 11 special events where still missing on console version...
There's still stuff missing and a lot to fix .. But I think that it's now finished...
We where already warned with the 1.21 update that it would be the last and end of support..
So the 1.22 patch is a little victory for some of us.![]()
Stefano didn't appear on the console section of the forum since months now .. And it's very hard to make you being listen...I would like an explanation from them on why they have made zero effort to fix the kick feature and the limbo bug. Or an acknowledgement that they know about it. Even Stefano Casillo said that is not a good situation. These are two massive problems that should not have been ignored.
Stefano didn't appear on the console section of the forum since months now .. And it's very hard to make you being listen...
And with the kick feature and limbo problems, G29 Dor issues and others.. But yes, an explanation of the team would be very welcomed, because most issues and bugs have been reported patch after patch trough the 3 diferents oficial ways that 505Games made..
-direct to devs ticket system
-505Games support forum
-Assetto corsa support forum
There are also still the differences between the PC and consoles versions.. Here's a list that @SlimCharles made and even posted on the official forum..
Video options:
-Motion Blur option
-Glancing speed
-Gforce effects
-Camera shake at high speed
-Downshift protection
-Lock onboard camera to horizon
-In game app overlapping
-Hide driver arms
-Hide virtual stearing wheel
Sound options:
-Tyre skid volume onset
-Surfaces
-UDP
-Button mapping that does allow you to set hybrid stuff and so on
-Keyboard compatibility
Controller options:
-FFB options (minimum force, ABS effect, filter)
-Configuration presets
-Pedal Settings
-Steering settings (gamma, filter, speed sensivity)
-Gear shift debouncing
-Best lap times
-Showroom
-Car description and power graphs
-3º person view camera editing app
-Free camera on replays
-Drag racing
-Career intros
-Wind direction setting and wind info
-Slip stream effect multiplier
-Ability to set custom grids on Quick race/Race weekend mode
-AI strength slider
-AI variation slider
-BOP on championship mode
-Open point system on championship mode
-Jump start penalty
-Photo Mode
-Apps and ability to personalize HUD
-Pit strategy
-Telemetry
-Notifications when some driver retires
-Longer replays
-Notification when racing that you can not leave pits in several seconds if you go to pits just after the lights go green
Trento Bondone
Quite spectacular list.. More after that Marco and Stefano before the launch of the console version said in a few interview that the console version would be the same as the PC version with a new IU console friendly and no mod support as only differences..
Hopefully if they port ACC to the console, It will be a "full port" this time ...
Even with all that , we have a little gem on the console giving us a great driving experience with the best FFB there is now for now on consoles.
The issue I miss more on PS4 is: "-Apps and ability to personalize HUD" and of course. the lack of Mods usage.... oh and also.. of course the impossibility to use Simracing System... https://www.carthrottle.com/post/4999zpg/
I agree with the list @Donnced posted, but mods and SRS are not Kunos fault as Sony won't allow those 3rd party apps we have on PC.
I'm now at around 400 tracks and 700 cars it's great to have that, but not all the mods are well done.
The biggest game changer was SRS.
I really wish Sony would allow that to slide through for console hopefully the new included rating system with ACC is comparable or improved.
Timed races too. I honestly didn't expect them to add half the stuff you listed. But I did expect them to add features they worked on after console release or just before console release. Also I expected a better UPD as Stefano said ( I believe he said it to you?) it was not that difficult to do.Stefano didn't appear on the console section of the forum since months now .. And it's very hard to make you being listen...
And with the kick feature and limbo problems, G29 Dor issues and others.. But yes, an explanation of the team would be very welcomed, because most issues and bugs have been reported patch after patch trough the 3 diferents oficial ways that 505Games made..
-direct to devs ticket system
-505Games support forum
-Assetto corsa support forum
There are also still the differences between the PC and consoles versions.. Here's a list that @SlimCharles made and even posted on the official forum..
Video options:
-Motion Blur option
-Glancing speed
-Gforce effects
-Camera shake at high speed
-Downshift protection
-Lock onboard camera to horizon
-In game app overlapping
-Hide driver arms
-Hide virtual stearing wheel
Sound options:
-Tyre skid volume onset
-Surfaces
-UDP
-Button mapping that does allow you to set hybrid stuff and so on
-Keyboard compatibility
Controller options:
-FFB options (minimum force, ABS effect, filter)
-Configuration presets
-Pedal Settings
-Steering settings (gamma, filter, speed sensivity)
-Gear shift debouncing
-Best lap times
-Showroom
-Car description and power graphs
-3º person view camera editing app
-Free camera on replays
-Drag racing
-Career intros
-Wind direction setting and wind info
-Slip stream effect multiplier
-Ability to set custom grids on Quick race/Race weekend mode
-AI strength slider
-AI variation slider
-BOP on championship mode
-Open point system on championship mode
-Jump start penalty
-Photo Mode
-Apps and ability to personalize HUD
-Pit strategy
-Telemetry
-Notifications when some driver retires
-Longer replays
-Notification when racing that you can not leave pits in several seconds if you go to pits just after the lights go green
Trento Bondone
Quite spectacular list.. More after that Marco and Stefano before the launch of the console version said in a few interview that the console version would be the same as the PC version with a new IU console friendly and no mod support as only differences..
Hopefully if they port ACC to the console, It will be a "full port" this time ...
Even with all that , we have a little gem on the console giving us a great driving experience with the best FFB there is now for now on consoles.
I would really like a HUD options as sometimes I just want the rev counter or just the map during qualifying.The issue I miss more on PS4 is: "-Apps and ability to personalize HUD" and of course. the lack of Mods usage.... oh and also.. of course the impossibility to use Simracing System... https://www.carthrottle.com/post/4999zpg/
I find that its inconsistent across the board. Some car classes+tracks are a good challenge on medium, whilst too easy on others. On hard I'm often in a pack behind the first 6 leaders or out of the top 10. Which I really don't mind though as its the battles with other cars I enjoy.The AI slider for speed is needed in my case. The medium setting they're too slow for me, & the hard setting they're too fast; making the game unplayable. The strangest thing is I have a friend who has the PC version & he can keep up with the AI set to max, & he's the same speed as me! Something is very hinky...
Timed races too. I honestly didn't expect them to add half the stuff you listed. But I did expect them to add features they worked on after console release or just before console release. Also I expected a better UPD as Stefano said ( I believe he said it to you?) it was not that difficult to do.
With that said, the game has been left in a good stare for me to enjoy for the life cycle of the PS4. Except for those 2 major issues which theres no getting away from.
I would really like a HUD options as sometimes I just want the rev counter or just the map during qualifying.
I find that its inconsistent across the board. Some car classes+tracks are a good challenge on medium, whilst too easy on others. On hard I'm often in a pack behind the first 6 leaders or out of the top 10. Which I really don't mind though as its the battles with other cars I enjoy.
They also broke the shift lights in the Alfa Giulia dash which had been fixed after 1.21.....
They were working fine for me pre-1.22 update. Maybe because I have the Ultimate Edition, the latest update 'unfixed' it?Those lights weren't fixed in version 1.21.
Very odd.They were working fine for me pre-1.22 update. Maybe because I have the Ultimate Edition, the latest update 'unfixed' it?
All what is on the list could be easily implemented into the console version..
I hear this kinda thing at my job all the time, somebody wants something done and they think it should just take me a minute or two because Photoshop, "should be easy". 95% of the time they are far from correct and have underestimated the time required to complete said project by an order of magnitude.
After the litany list of false promises by PD's Kaz and translator-san (the first 'mistake' may be genuine... the next dozen or so are deliberate if he didn't hire another translator-san if the first one got it wrong), how anyone can believe a word that comes out of a game developer's mouth is beyond me.
I hear this kinda thing at my job all the time, somebody wants something done and they think it should just take me a minute or two because Photoshop, "should be easy". 95% of the time they are far from correct and have underestimated the time required to complete said project by an order of magnitude.
Yes the AI pace was absurd on PS4 at anything above medium for me.
I can say definitively after untold hours on the PS4, and about 50 hours on PC that they are faster on console.
I still can't keep up set to Alien but can usually podium on Hard.
If someone comes in to your place of work, and ask you to Photoshop something that is commonplace to do in a timeframe that is commonly accepted, if you fail to do it or take an order of magnitude longer to do it, the blame rests squarely with you.