Well I meant are they going to keep it in its current form? Where anyone can just use their mileage to max out a car and destroy the competition. Managing your credits in this game becomes a lot easier now because it's no longer the currency of individual parts, which can't be purchased. That's the point I'm trying to make. No more 'I've only got Cr.20,000 to spend, do I buy and fit the racing muffler, or will just the stage 1 turbo give me enough of an edge to win this series?'
Credits aren't the currency to grind in GT anymore, that was one of the things that became obvious from day one. You can only use it to buy cars and the game gives you free cars literally every day.
The currency of the game is the mileage points, because is used for everything else, from special cars, to rims, suits, helmets, paint chips and specially power and weight level up.
So, you would have less options (just more power or less weight), but still have to grind and use wisely the mileage points.
I know what you mean, and I would prefer the same kind of tuning, where you can put the hp on the car, not just defining how much but houw they are delivered. But Kaz and PD think we don't want that kind of game anymore (I constantly wonder if they think the players that played all the other titles since the original GT no longer buy the game

), so they dropped it. I know they will bring back the offline part of the game but don't think the tuning part will get a major overall, that would be to much of a stretch and is easier the way it is on online I guess.