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So...

... people are overwhelming your internet connection with a coordinated denial of service attack... in Gran Turismo 7?


How? And how are you able to post messages about it from your residential internet connection if it's being attacked?

Unless you have a static IP address, resetting your router would stop the attack. Your ISP would be the appropriate people to contact.
 
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So...

... people are overwhelming your internet connection with a coordinated denial of service attack... in Gran Turismo 7?


How? And how are you able to post messages about it from your residential internet connection if it's being attacked?

Unless you have a static IP address, resetting your router would stop the attack. Your ISP would be the appropriate people to contact.
Contacted them the first time. They sorted. It started again two days later when Cyndi-35 entered the lobby. Contacted the FCC and am waiting to hear back.


Giving a heads up. This is ridiculous.

I am looking into it more. I know it stems from users who use remote play on the PC.
 
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Nobody can get your IP by simply being In the same lobby as you. That would be a huge security hole that would be huge news.
Huge security hole that would be Sony's responsibility and probably wouldn't be restricted to a single game.
 
Yes it because when bt helped me with a new Wi-Fi router he helped me set up my ps5 which I had to put in and a new password which is not hidden and my iP adress is not hidden along is my address as well
This is ridiculous.

Gran Turismo 7 is not your internet service provider.
 
Yes it because when bt helped me with a new Wi-Fi router he helped me set up my ps5 which I had to put in and a new password which is not hidden and my iP adress is not hidden along is my address as well
These things are your WLAN credentials (and I wouldnt be using the default values no matter how complex they seem to be).
This is not the same as your public IP adress, nor is it your ISP login credentials (hopefully).
 
So...

... people are overwhelming your internet connection with a coordinated denial of service attack... in Gran Turismo 7?


How? And how are you able to post messages about it from your residential internet connection if it's being attacked?

Unless you have a static IP address, resetting your router would stop the attack. Your ISP would be the appropriate pe

This is ridiculous.

Gran Turismo 7 is not your internet service provider.
Through remote play, it's possible.
 
Did you enter this player's party chat at any time? I know that in Siege on PlayStation, it's a big no no to enter the opposing team's party.
 
I don’t know much about DOS attacks, but the level of ignorance here is frightening. Almost as frightening as the steadfast adherance to that ignorance…
 
Through remote play, it's possible.
The second post you quoted was a response to the guy who thinks that a BT technician setting up his router means that GT7 has absolutely no security whatsoever and displays your router password openly - which is ridiculous.


But also how is GT7 displaying your IP address to other people in Remote Play in order to allow other people to attack it? And if you're experiencing a denial of service attack (and it would take a few more than three devices to achieve this), how do you have service to post about it on GTPlanet?
 
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So...

... people are overwhelming your internet connection with a coordinated denial of service attack... in Gran Turismo 7?


How? And how are you able to post messages about it from your residential internet connection if it's being attacked?

Unless you have a static IP address, resetting your router would stop the attack. Your ISP would be the appropriate pe
Also, I am on my phone at the moment until I sorted this all out.

Anyway, running remote play on PC with WireShark shows the IP addresses of those that come into lobby, switch cars and / or settings.

Simple.

Plot twist, it was his own internet connection going bad after all this.
Nope. Contacted my ISP and it was packet overload. Come again.

But how? And why target you in particular? Do you have your own server and host online races? Seems a bit weird unless you had a run-in with someone outside of GT and this is his revenge...
I explained this in comments already.

As far as why, because I whoop 'em with slower cars and they are suppose to be "world class" e-sports racers.

Only happens when they pop into a lobby and get kicked.

Had this happen multiple times to me and eight others. Whoever is the host of the lobby, they pop in and it happens to them.

The second post you quoted was a response to the guy who thinks that a BT technician setting up his router means that GT7 has absolutely no security whatsoever and displays your router password openly - which is ridiculous.


But also how is GT7 displaying your IP address to other people in Remote Play in order to allow other people to attack it? And if you're experiencing a denial of service attack (and it would take a few more than three devices to achieve this), how do you have service to post about it on GTPlanet?
I used my phone afterwards. Said this.

Remote play + WireShark. I didn't believe it either, but it works. Give it a whirl.

Did you enter this player's party chat at any time? I know that in Siege on PlayStation, it's a big no no to enter the opposing team's party.
No, this was always my race teams lobby. It happened to whoever was the host at this time.
 
There is a reason the Playstation cares about the NAT type, and that is whoever is hosting the lobby IS the server.

Type 1 is No NAT. I.e. your Playstation is directly connected to the Internet with no IP address translations.
Type 2 is Open NAT, i.e. your Playstation is behind a firewall and the ports necessary for people to connect are open (usually through uPnP, a DMZ, or manually done)
Type 3 is Closed NAT, i.e. your Playstation is behind a firewall and closed off to the world.

Type 3 cannot be used to host a server because people cannot connect to you. Similarly because UDP is stateless, it may not be possible for other people to send packets to you and so you may not be able to join a lobby (unless your firewall can handle this).

From what I have observed when playing with telemetry data, you search for a user in the lobby and click to join the lobby. Your Playstion contacts the the Playstation Network which initiates the connection with the host, sets up encryption of the UDP traffic and gives you the IP of the lobby to connect to. Your Playstation then connects to the user directly. The host sees the IP address of everyone connected and sends the lobby telemetry data to everyone. You see the IP address of the host.

Advantages: Cheap to implement, doesn't require PD/Sony to invest in server architecture.
Disadvantages: Gameplay quality is at the mercy of the Internet connection of the lobby host. Host has IP addresses of connected people and can manipulate the traffic being sent from / to the user. Because UDP is stateless you can't really initiate a stateful connection that only allows access from the host IP (unless you have a clever firewall, which I doubt a cheap ISP router is).
 
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Also, I am on my phone at the moment until I sorted this all out.
I used my phone afterwards. Said this.
Yeah, and it's showing as being on a residential wifi network, not using mobile data.

You give your IP address to every site every time you post, and as site admin I can see it pretty clearly.

Anyway, running remote play on PC with WireShark shows the IP addresses of those that come into lobby, switch cars and / or settings.

Simple.
Simple... if you're playing a direct host-to-host or P2P PC game and not running through a layer of PSN. Thanks to whatever networking protocols PD is using for the P2P mesh in GT7 the game can barely cope with sending game data to the right place... It's unlikely to be broadcasting your public IP address too.

And even if it is, turn the router off and back on again. New IP address.

But we're still quite some way from "my IP address" to "a sustained, coordinated, week-long botnet assault denying you any network service". A DDoS is literally a federal criminal offence, and you're saying some disgruntled "world class esports racers" (who you also tried to name and shame; I've never heard of any of them and I'm paid to write about esports events) are not only able to command a network of compromised devices to attack you for daring to be faster than them and kicking them from lobbies but willing to risk 10 years in federal prison?


It's incredibly... far-fetched.

Are you able to show any kind of proof at all for any of this?

Oh, and the multiquote feature is in the bottom-right corner of every post. Click on each post you want to quote and then use the "insert quotes" button to create multiple fully formatted replies, rather than making six successive posts.
 
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But we're still quite some way from "my IP address" to "a sustained, coordinated, week-long botnet assault denying you any network service". A DDoS is literally a federal criminal offence, and you're saying some disgruntled "world class esports racers" (who you also tried to name and shame; I've never heard of any of them and I'm paid to write about esports events) are not only able to command a network of compromised devices to attack you for daring to be faster than them and kicking them from lobbies but willing to risk 10 years in federal prison?

It's incredibly... far-fetched.
rural ISPs are seemingly so flaky it wouldn't surprise me if the data was enough to DDOS some people :D

he had to unlock my new Wi-Fi hub because the ps5 would not pick up the internet
That has absolutely nothing to do with sending passwords in plaintext over the Internet. Additionally, unless you are connected via a CGNAT, there really is no way to hide your public IP address from the destination server (otherwise how will it know where to send the data back to). As for your PS5, in all likelyhood your hub was blocking access to Playstation via parental controls.
 
I've been dealing with this for over a week now. Players have been DOS attacking me and my team.

Putting it out there. Contacted Polyphony and PlayStation PSN.


Need some help to get this out there.

Any help is appreciated it.

- PRT Countersteer

DOS stands for Denile of Service which is server side. Like in recent Google and Amazon attacks. The server is attacked and customers are affected. If Sony/PD were attacked, all customers would be denied service.

You are describing something local. Not a denile of service by the Sony/PD server.

Are you maybe confusing DOS attack with Doxxing?
 
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rural ISPs are seemingly so flaky it wouldn't surprise me if the data was enough to DDOS some people :D


That has absolutely nothing to do with sending passwords in plaintext over the Internet. Additionally, unless you are connected via a CGNAT, there really is no way to hide your public IP address from the destination server (otherwise how will it know where to send the data back to). As for your PS5, in all likelyhood your hub was blocking access to Playstation via parental controls.
Okay Iam sorry
 
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