Video Game Voting ; "Midnight Club 3 Dub Edition REMIX" ; Voting CLOSED

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  • Poll closed .

Eric Demory

Formerly known as “Crooooooow”
Premium
6,694
United States
Dallas, TX
Nominated by "Dragonistic!"
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Now that the bulk of import-tuners have come, and more or less gone, Rockstar, with its third iteration in the Midnight Club series, has tackled what is arguably the most stylistic and well-rounded arcade racer of the bunch. Developed in San Diego, Ca., where the tuner scene is highly visible even to the ignorant, Midnight Club 3: DUB Edition is rooted deep in the mod subculture and never gives up faith or sells out to commercialism as it delivers a great racing game. The intertwined message of stellar gameplay and entrenched culture gives this game a feeling of authenticity sorely lacking in similar racers.


Developer(s) Rockstar San Diego, Rockstar Leeds (PSP)
Publisher(s) Rockstar Games
Series Midnight Club
Platform(s) PlayStation 2, Xbox, PSP
Release date(s) PlayStation 2 and Xbox
NA April 11, 2005
PAL April 15, 2005
NA March 13, 2006 (Remix)
PlayStation Portable
NA June 27, 2005
PAL September 1, 2005
Genre(s) Racing
Mode(s) Single-player, multiplayer
Rating(s) ESRB: E10+
PEGI: 12+
OFLC: G

http://en.wikipedia.org/wiki/Midnight_Club_3:_DUB_Edition

http://xbox.ign.com/objects/802/802141.html

http://ps2.ign.com/objects/802/802142.html
 
Good, the thing that would have made it excellent was their seemingly accidental community (although it took a while to find a good set of people, once you did it was awesome) and the also seemingly accidental drift bug which made drifting fun and accessable, creating it's own community.

The actual core game wasn't that good though, still good and solid, was just a bit to point and accelerate for a majority of the races.
 
A similar good, yes Remix was better (more is always good) and Remix was cheap enough to be worth a purchase for people who really like the online of the original. That said, again, the accidental things which weren't really intended to be that good, or intended at all it would seem, are what made the game drain hundreds of hours out of me online.

The community features, clubs, text chat (not voice) and free roam online were all strokes of simplistic genious, but simple physics when physics are most important to me and rewarding wall riding (heavily in some cases) made the game itself a good rather then an excellent. Text chat, which many people complain about when voice chat isn't present, is simply the best way to communicate as it removes alot of language barriers with accents and such, and keeps alot of things anonymous so more people get along. It was like a social chat room, with cars (and once people discovered the drifting bug) drifting. There was a range of people playing, from reasonably hardcore fans of various things such as drag racing, to the extreme casual, so everybody could find a 'club' to fit in somewhere.

However, the people playing, aren't a reason to call the game itself excellent I feel, which is why either way my vote would be good (original or remix). The original was good in it's own right, and remix was a fair and cheap 'add-on' for owners of the original, and a very good buy for people new to the game.
 
Probably my favorite open world racing game. It had so much content and such a long career mode, it kept me busy for weeks. Plus it was challenging, so you actually felt like you've accomplished something (which is a rare thing for most racing games today). A long list of cars, four beautiful, well designed cities, tons of customization options, amazing soundtrack, fun physics...it was nearly perfect. Better than MC:LA in my opinion, which was very short on content.

I give it an "excellent"
 
Better in my opinion than MC:LA and almost anything else Need For Speed has cooked up. Lots of tuning options, brilliant cars (one of the first games to introduce the Chrysler ME412), gets an Excellent from me.
 
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