Just a newbie here...I'm sorry and please inform me if similar question has been posted before.
I'm using Hori Racing wheel on a PS3 with GT6. Sometimes I feel my car doesn't really turn as expected. At the begining, I thought this is due to some car setting problem causing it to understeer, but as I started to do my racing using in-cockpit view, I found that at times as I'm going into a turn, the driver's hand in the simulated cockpit is shown as "turn -> straight -> turn" even though my physical wheel is truned all the time! And the wrong behavior also caused my car goes off-track.
It seems like the racing wheel will lose its input signal in a while - so the simulated hands and the car went straight - and as the signal comes back, the car will turn again. This is just my hypothesis though.
The steering wheel that I'm using is Hori Racing Wheel 4, as shown here:
http://stores.horiusa.com/racing-wheel-4-for-playstation-3-and-4/
Any of racing wheel player ever see this problem? Is there any DIY method that can resolve it? Thanks.
I'm using Hori Racing wheel on a PS3 with GT6. Sometimes I feel my car doesn't really turn as expected. At the begining, I thought this is due to some car setting problem causing it to understeer, but as I started to do my racing using in-cockpit view, I found that at times as I'm going into a turn, the driver's hand in the simulated cockpit is shown as "turn -> straight -> turn" even though my physical wheel is truned all the time! And the wrong behavior also caused my car goes off-track.
It seems like the racing wheel will lose its input signal in a while - so the simulated hands and the car went straight - and as the signal comes back, the car will turn again. This is just my hypothesis though.
The steering wheel that I'm using is Hori Racing Wheel 4, as shown here:
http://stores.horiusa.com/racing-wheel-4-for-playstation-3-and-4/
Any of racing wheel player ever see this problem? Is there any DIY method that can resolve it? Thanks.