Visual effect of tuning?

  • Thread starter Angst72
  • 28 comments
  • 3,064 views
Hi Gran Turismo fans!

I've been around here for quite some time, but this is my first post. I've found tons of useful info and great reads, but haven't quite felt the need to post anything.

I've two questions that I've not found the answers to:

1. Out of curiousity - in the garage screen, the car I've used is sometimes parked with the front forward and sometimes with the rear forward. Anyone know if this is depending on if you won the last race or something like that?

2. If I tune my car's exhaust etc the sound from the car noticably changes, which is great. However if I change the setting for ride height or camber angle etc, I've strained to see if that affects the visual of my car. I'm thinking that someone who's messed around more with photomode than I have might know this?
 
Yo man, I also think that the car is backwords or forwards depending on weather you won the last race. Sorry to say I cant answer your other question. :cheers:
 
1. if you've won the last race, the car faces you, if you've lost, you see its back.

2. yes, you can definitely see that. It's mostly not easy to spot though, as the majority of changes optically are quite small. Try to change the ride height to extreme numbers (like max up at the front and max down at the back). You should be able to spot the difference then.

Regards
the Interceptor
 
I've noticed after installing a stiffer suspension on a production car, the amount of brake dive is greatly reduced while in first person view. As for noticing any changes while in third person, I can't see anything other than a drastic reduction in ride height. Mainly with originally high riding vehicles, such as the American muscle cars.
 
these are the things that you change visually to your ride:

suspension: lower, higher, toe in, toe out, positive camber, negative camber.
wheels/tires: rim size with racing tires, tire tread with type of rubber. and of course the rim itself
color/luster: car wash a vehicle with high km.
other exterior: spoiler, even polyphony digital claims you must add one to acheive good looks. :sly:
 
I have some of my cars Camber Angle Out 100%, and If you're in third person, yes, you can see it. Especially in photomode. Look for it while you're going round a turn when you get a brief glimpse of the side of your car.
 
You've always been able to see ride-height and camber changes, even in the first game (GT1). It blew me away the first time I noticed my front wheels angled on my Viper. :dopey: I think I had about 7 degrees of camber on.
 
Last edited:
with the weight reduction kit on a caterham u can see that one of the seats dissapears
 

Firstly, welcome to GTPlanet, Peter.

I've seen a couple of your posts today with this "TXTSPK" contraction in it. This sort of thing doesn't go down well at GTPlanet. We encourage best-of-your-ability English use here, not least because it's the easiest way to be understood by the largest amount of members, but also out of consideration for our international members.

As such, it is part of our Acceptable Use Policy (which is provided for you prior to signing up) that "lazy grammar" like this shouldn't be used. Please try to type in full words - this also has the benefit that your other keys will wear at the same rate, and you won't end up with a Spectrum-like keyboard incapable of responding to common "TXTSPK" vowels and numerals (or O and P in the case of the Spectrum).
 
You've always been able to see ride-height and camber changes, even in the first game (GT1). It blew me away the first time i noticed my front wheels angled on my Viper. :dopey: I think i had about 7 degrees of camber on.

That's always impressed me too. I think if you watch alot of replays you start to notice these things more. Have you ever seen the extreme rear camber on the AI's Shelby Series One in the American Hall?

In GT1 and 2 I used to hate it when I would lower a car alot and it would handle great but the tires would show through the top of the fenders when the suspension bottomed out! I would end up raising the ride height just to minimize the visual annoyance. It was terrible on RX7's and the Stratos in GT2. Thankfully GT4 rarely shows any tire through fenders.
 
That's always impressed me too. I think if you watch alot of replays you start to notice these things more. Have you ever seen the extreme rear camber on the AI's Shelby Series One in the American Hall?

In GT1 and 2 I used to hate it when I would lower a car alot and it would handle great but the tires would show through the top of the fenders when the suspension bottomed out! I would end up raising the ride height just to minimize the visual annoyance. It was terrible on RX7's and the Stratos in GT2. Thankfully GT4 rarely shows any tire through fenders.

Yeah I have seen the extreme camber on the Shelby...I always wondered how it gets around without spinning out constantly :confused:

Hey how about this one: Drive a Chrysler Crossfire. Up around 70 mph, the rear spoiler actually pops up just like on the real-life version! I figured Gt4 would model the Crossfire so that when you drive it either stays up or stays down all the time. The fact that the spoiler is functional was a real shocker for sure.
 
Last edited:
Hey how about this one: Drive a Chrysler Crossfire. Up around 70 mph, the rear spoiler actually pops up just like on the real-life version! I figured Gt4 would model the Crossfire so that when you drive it either stays up or stays down all the time. The fact that the spoiler is functional was a real shocker for sure.

Like the CIEN, Nardo, Lemans Quattro, Skyline Concept, and others? :sly:
 
The SLR McLaren does it too. I just went to go look at my old mission 34 replay to check and sure enough, the spoiler pops up when the brakes are applied. Then I said "I can drive the Nurburgring better than that can't I?" The answer is turning out to be "yes, but not in the %$#*! McLaren!" Now I'm on my fourth attempt at beating mission 34 again. why? :banghead: why?
 
The wing on the SLR pops up too after a certian speed (like 60MPH-80MPH) No not the air brake wing, but a smaller wing. Look close at the rear trunk area.
 
Thanks for the responses. I tried adjusting the camber angle to 10 and it was extremely visible. I think I've only made smaller adjustments previously which is pretty hard to discern.

I had also noticed the rear spoiler extending when driving some of the RUF cars, whis is pretty cool. PD is really good on the small details.
 
Just going back on the conversation a little, the car is parked nose-in into the garage after you visit the Mission Hall. Regardless of where you place in it, your car will be nose-in.
 
If you have a Ford Falcon (AUS) race car with the ride height all the way down, the tires poke through the fender. That you can see in third person.

The same happens for a small amount of other cars, but I forget which ones.
 
Yesterday I watched a replay of my race with an Aston Martin Vanquish and I thought it looked like the brake discs glowed when braking for a while. I checked it out in photo mode and it seems they really get red when breaking for some time and gradually cool off afterwards. Cool effect.
 
Yesterday I watched a replay of my race with an Aston Martin Vanquish and I thought it looked like the brake discs glowed when braking for a while. I checked it out in photo mode and it seems they really get red when breaking for some time and gradually cool off afterwards. Cool effect.

it was also in gt3 i has the rear brakes on my hybrided '00 camaro ss glowing bright orange from doing a massive burnout.
in gt4 get in any car (ex:the CLK-DTM) on a night track like SS route 5 and watch the replay, you'll see it really well
 
Has anyone noticed the Konami banners at the goal line on Fuji? Pretty odd that there's a banner for a competitor in a computer game. I guess it's there because it's there in real life, but anyway - odd.
 
Has anyone noticed the Konami banners at the goal line on Fuji? Pretty odd that there's a banner for a competitor in a computer game. I guess it's there because it's there in real life, but anyway - odd.

I would imagine that since GT had some legal wrangling to include High-speed Ring in GT4 (which is based on Fuji) that the owners of the Fuji track got to lay some ground-rules.
 
Do you want to notice the REAL physically on GT4

be sure to make it on the VIPER GTS (maybe any car FR wheels)
first buy RACING SPRING(whatever) and do these setting:
1.spring rate: MINIMUM on the FRONT and BACK.
2.ride hight: MAXIMUM on the FRONT and BACK.
second(the waight)make these setting:
BALLAST :200
front/back:50
third (AIDS):
ASM Oversteer:3
ASM Understeer:3
TSC:0

try that setting on TEST COURSE( Belive ME this will change ur thought about GT4)
 
Do you want to notice the REAL physically on GT4

be sure to make it on the VIPER GTS (maybe any car FR wheels)
first buy RACING SPRING(whatever) and do these setting:
1.spring rate: MINIMUM on the FRONT and BACK.
2.ride hight: MAXIMUM on the FRONT and BACK.
second(the waight)make these setting:
BALLAST :200
front/back:50
third (AIDS):
ASM Oversteer:3
ASM Understeer:3
TSC:0

try that setting on TEST COURSE( Belive ME this will change ur thought about GT4)

I'll try this tonight. Will it make me appreciate the physics or hate them?:sly:
 
..... a Spectrum-like keyboard incapable of responding to common "TXTSPK" vowels and numerals (or O and P in the case of the Spectrum)

I forget.... were they NEW and LOAD? That old rubber keyboard is the reason why, even today, people on the other side of my office can hear me typing.

BTW PeterJB, I'd never noticed that about the Caterham... The detail in GT4 really is extensive!

I have noticed the wheels through fenders quite a bit though. I have a picture somewhere of my E-Type, completely standard and halfway through a spin at the nurb, with a front wheel poking through a fender.
 

Latest Posts

Back