- 7,524
- Cincinnati, Ohio, United States of America
- BlackRose_Atomic
This is the bread and butter, the gold mine, the back bone. Three years ago, Virtual Reality Racing was founded and devoted to running Super GT events. Well, it's back. VRR's gotten bigger, the talent is the best it's ever been in VRR, and there's work to do.
Round 01: Tokyo 300km/Tokyo Expressway-East Inner Loop/42 laps/08 September 2018
Round 02: Tsukuba 300km/Tsukuba Circuit/147 laps/22 September 2018
Round 03: German 300km/Nurburgring GP Strecke/58 laps/29 September 2018
Round 04: Italian 300km/Autodromo Nazionale Monza/52 laps/13 October 2018
Round 05: French 300km/Circuit de la Sarthe/22 laps/20 October 2018
Round 06: Brazilian 300km/Autodromo Jose Carlos Pace/70 laps/10 November 2018
Round 07: Suzuka 300km/Suzuka International Race Course/52 laps/17 November 2018
Round 08: Kyoto 300km/Kyoto Driving Park-Combined Circuit/43 laps/01 December 2018
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Round 02: Tsukuba 300km/Tsukuba Circuit/147 laps/22 September 2018
Round 03: German 300km/Nurburgring GP Strecke/58 laps/29 September 2018
Round 04: Italian 300km/Autodromo Nazionale Monza/52 laps/13 October 2018
Round 05: French 300km/Circuit de la Sarthe/22 laps/20 October 2018
Round 06: Brazilian 300km/Autodromo Jose Carlos Pace/70 laps/10 November 2018
Round 07: Suzuka 300km/Suzuka International Race Course/52 laps/17 November 2018
Round 08: Kyoto 300km/Kyoto Driving Park-Combined Circuit/43 laps/01 December 2018
GT500 Class
Black Rose Racing-Nissan GT-R-Bridgestone
#1: BRRT_Angel (USA)/Monster Energy
Enigma Racing-Lexus RC F-Dunlop
#10: Street-King-07 (SCO)/Chivas Regal
LTM Motorsport-Nissan GT-R-Yokohama
#24: kross_24 (PRC)/Pepsi
GT500 Class Part Time Drivers
Okuma Motorsports-Honda NSX-Bridgestone
#22: GTP_GTRacer22 (USA)/Okuma
Virtual Endurance Racing Team-Honda NSX-Bridgestone
#25: VERT_CJohn (GRE)/bwin
Team FTLOA-Nissan GT-R-Yokohama
#29: deathcabdaniel (USA)/For the Love of Auto
Razgriz Racing-Lexus RC F-Bridgestone
#80: nascarfan1400 (USA)/Project Diva
GT300 Class
Ax4x Toyota Aquors Racing-Toyota Supra-Yokohama
#52: MRN3Drifter (AUS)/Aquors
Bitter Rivals Racing-Lexus RC F-Dunlop
#530: The-Flash05 (NZL)/Hitachi
Bridgestone GTIC Racing-Lexus RC F-Bridgestone
#16: Y_bearr_ (INA)/Bridgestone
Curtis Racing Team-BMW M6-Yokohama
#111: GTP_Crim (USA)/Pennzoil
PlayStation Clockwork Motorsports-BMW M6-Yokohama
#26: The_Noir_Antares (PHI)/PlayStation
Team Studie BMW-BMW M6-Yokohama
#7: mikeylam (ENG)/Steiff
TTE Clockwork Motorsports-Toyota Supra-Yokohama
#17: StormPacer (ENG)/Crypton Future Media
GT300 Class Part Time Drivers
Apex Racing TRT-Mercedes-Benz AMG-GT-Dunlop
#14: LITTLEBLACKO932 (AUS)/Ripcurl
High Coast Motorsports-Ferrari 458 Italia-Dunlop
#808: Flash_Sweden (SWE)/Rockstar Energy
Samsung Racerworkz by Cat Devil Racing-Mercedes-Benz AMG-GT-Michelin
#19: GTP_RACECAR (USA)/Samsung
Dead Last Racing-Mercedes-Benz AMG-GT-Michelin
#97: Leadfoot530 (USA)/Snap-On
Black Rose Racing-Nissan GT-R-Bridgestone
#1: BRRT_Angel (USA)/Monster Energy
Enigma Racing-Lexus RC F-Dunlop
#10: Street-King-07 (SCO)/Chivas Regal
LTM Motorsport-Nissan GT-R-Yokohama
#24: kross_24 (PRC)/Pepsi
GT500 Class Part Time Drivers
Okuma Motorsports-Honda NSX-Bridgestone
#22: GTP_GTRacer22 (USA)/Okuma
Virtual Endurance Racing Team-Honda NSX-Bridgestone
#25: VERT_CJohn (GRE)/bwin
Team FTLOA-Nissan GT-R-Yokohama
#29: deathcabdaniel (USA)/For the Love of Auto
Razgriz Racing-Lexus RC F-Bridgestone
#80: nascarfan1400 (USA)/Project Diva
GT300 Class
Ax4x Toyota Aquors Racing-Toyota Supra-Yokohama
#52: MRN3Drifter (AUS)/Aquors
Bitter Rivals Racing-Lexus RC F-Dunlop
#530: The-Flash05 (NZL)/Hitachi
Bridgestone GTIC Racing-Lexus RC F-Bridgestone
#16: Y_bearr_ (INA)/Bridgestone
Curtis Racing Team-BMW M6-Yokohama
#111: GTP_Crim (USA)/Pennzoil
PlayStation Clockwork Motorsports-BMW M6-Yokohama
#26: The_Noir_Antares (PHI)/PlayStation
Team Studie BMW-BMW M6-Yokohama
#7: mikeylam (ENG)/Steiff
TTE Clockwork Motorsports-Toyota Supra-Yokohama
#17: StormPacer (ENG)/Crypton Future Media
GT300 Class Part Time Drivers
Apex Racing TRT-Mercedes-Benz AMG-GT-Dunlop
#14: LITTLEBLACKO932 (AUS)/Ripcurl
High Coast Motorsports-Ferrari 458 Italia-Dunlop
#808: Flash_Sweden (SWE)/Rockstar Energy
Samsung Racerworkz by Cat Devil Racing-Mercedes-Benz AMG-GT-Michelin
#19: GTP_RACECAR (USA)/Samsung
Dead Last Racing-Mercedes-Benz AMG-GT-Michelin
#97: Leadfoot530 (USA)/Snap-On
GT500 Tire Compound: Racing Super Soft
Honda NSX (2/4)
Power: 106% (640 BHP) Weight: 86% (1,929 lbs/902 kg)
Lexus RC F (2/4)
Power: 106% (650 BHP) Weight: 88% (1,978 lbs/898 kg)
Nissan GT-R (3/4)
Power: 107% (654 BHP) Weight: 88% (1,978 lbs/898 kg)
Honda NSX (2/4)
Power: 106% (640 BHP) Weight: 86% (1,929 lbs/902 kg)
Lexus RC F (2/4)
Power: 106% (650 BHP) Weight: 88% (1,978 lbs/898 kg)
Nissan GT-R (3/4)
Power: 107% (654 BHP) Weight: 88% (1,978 lbs/898 kg)
GT300 Tire Compound: Racing Soft
BMW M6 (3/3)
Power: 87% (507 BHP) Weight: 84% (2,407 lbs/1,092 kg)
Ferrari 458 Italia (0/3)
Power: 94% (509 BHP) Weight: 90% (2,410 lbs/1,093 kg)
Lexus RC F (2/3)
Power: 97% (508 BHP) Weight: 84% (2,407 lbs/1,092 kg)
Mercedes AMG-GT (3/3)
Power: 83% (508 BHP) Weight: 83% (2,423 lbs/1,099 kg)
Toyota Supra (1/2)
Power: 87% (512 BHP) Weight: 88% (2,410 lbs/1,093 kg)
BMW M6 (3/3)
Power: 87% (507 BHP) Weight: 84% (2,407 lbs/1,092 kg)
Ferrari 458 Italia (0/3)
Power: 94% (509 BHP) Weight: 90% (2,410 lbs/1,093 kg)
Lexus RC F (2/3)
Power: 97% (508 BHP) Weight: 84% (2,407 lbs/1,092 kg)
Mercedes AMG-GT (3/3)
Power: 83% (508 BHP) Weight: 83% (2,423 lbs/1,099 kg)
Toyota Supra (1/2)
Power: 87% (512 BHP) Weight: 88% (2,410 lbs/1,093 kg)
VRR Autobacs Super GT Championship Sporting Regulations
1.1. All drivers competing in the series must inform the series director of those intentions, detailing the class they are wanting to race in, car and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
1.2. Car numbers 3-999 are open to all entrants to use.
1.2.1. Car number 1 is reserved for the reigning GT500 champion.
1.2.2. Car number 2 is reserved for the reigning GT300 champion.
1.2.3. Car numbers cannot have a 0 preceding them. Numbers 01, 02, 03, 04, 05, 06, 07, 08, 09 are prohibited.
1.4. Every driver must be a part of a team in some capacity to be allowed to participate.
1.5. Teams may field up to two drivers per class for four cars total.
1.5.1. Teams in GT500 must run the same car for both drivers.
1.5.2. Teams in GT300 must run the same car for both drivers.
1.6. All teams and drivers must select a valid tire supplier based on what's available for their class.
1.6.1. GT500 teams have Bridgestone, Dunlop, and Yokohama as tire supplier options.
1.6.2. Teams in GT500 must run the same tire supplier between their cars.
1.6.3. GT300 teams have Bridgestone, Dunlop, Michelin, and Yokohama as tire supplier options.
1.6.4. Teams in GT300 must run the same tire supplier between their cars.
1.7. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, and must not be an existing real life team name.
1.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-PSN ID:
-Team Name:
-Class:
-Car Number:
-Car Choice:
-Tire Provider:
-Primary Sponsor:
1.2. Car numbers 3-999 are open to all entrants to use.
1.2.1. Car number 1 is reserved for the reigning GT500 champion.
1.2.2. Car number 2 is reserved for the reigning GT300 champion.
1.2.3. Car numbers cannot have a 0 preceding them. Numbers 01, 02, 03, 04, 05, 06, 07, 08, 09 are prohibited.
1.4. Every driver must be a part of a team in some capacity to be allowed to participate.
1.5. Teams may field up to two drivers per class for four cars total.
1.5.1. Teams in GT500 must run the same car for both drivers.
1.5.2. Teams in GT300 must run the same car for both drivers.
1.6. All teams and drivers must select a valid tire supplier based on what's available for their class.
1.6.1. GT500 teams have Bridgestone, Dunlop, and Yokohama as tire supplier options.
1.6.2. Teams in GT500 must run the same tire supplier between their cars.
1.6.3. GT300 teams have Bridgestone, Dunlop, Michelin, and Yokohama as tire supplier options.
1.6.4. Teams in GT300 must run the same tire supplier between their cars.
1.7. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, and must not be an existing real life team name.
1.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-PSN ID:
-Team Name:
-Class:
-Car Number:
-Car Choice:
-Tire Provider:
-Primary Sponsor:
2.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic suspension.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
2.3. All cars must use the official Super GT numberplates on their cars and use the official numbers. These can be searched for in the decal section of the Discover menu. GT500 number plate can be found here. GT300 number plates can be found here. And number font can be found here: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.
2.3.1. All number plates must be located either directly behind the front tires or in front of the rear tires, as well as on the bonnet of the car and on the rear bumper of the car off to the right.
2.3.2. Door panel number plates must be lower than the top of the wheel arches on the car.
2.4. GT500 cars must have clear headlights, while GT300 cars must have yellow headlights.
2.5. All cars must have the black Gran Turismo window banner applied.
2.6. All drivers are limited to a single livery for the season. Exceptions may be granted for tribute or memorial purposes only.
2.7. Teams cannot use primary sponsors reserved by other teams.
2.8. Liveries cannot contain decals of organizations unaffiliated or unallied with VRR. Affiliated organizations allowed to be on liveries in VRR sanctioned events are: Cherokee Racing Championships, Furi's Racing Leagues, Racing Hearts United, United Racing Leagues
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
2.3. All cars must use the official Super GT numberplates on their cars and use the official numbers. These can be searched for in the decal section of the Discover menu. GT500 number plate can be found here. GT300 number plates can be found here. And number font can be found here: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0.
2.3.1. All number plates must be located either directly behind the front tires or in front of the rear tires, as well as on the bonnet of the car and on the rear bumper of the car off to the right.
2.3.2. Door panel number plates must be lower than the top of the wheel arches on the car.
2.4. GT500 cars must have clear headlights, while GT300 cars must have yellow headlights.
2.5. All cars must have the black Gran Turismo window banner applied.
2.6. All drivers are limited to a single livery for the season. Exceptions may be granted for tribute or memorial purposes only.
2.7. Teams cannot use primary sponsors reserved by other teams.
2.8. Liveries cannot contain decals of organizations unaffiliated or unallied with VRR. Affiliated organizations allowed to be on liveries in VRR sanctioned events are: Cherokee Racing Championships, Furi's Racing Leagues, Racing Hearts United, United Racing Leagues
3.1. VRR is a clean racing environment. Tough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
3.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in the faster class will be expected to drive cleaner and use patience with their overtakes.
3.3. Drivers attempting to lap cars will need to use flashing lights as well as patience in passing.
3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a predictable line until after they have been cleared by the passing car.
3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line. Curbstones, sausage curbing, and astroturf do not count as part of the racing surface. Drivers must keep two tires on the racing surface at all times.
3.6.1. Penalties will be assessed based on if drivers gain an advantage by abusing track limits by either cutting the insides of corners or by using the outside boundaries on corners and corner exits.
3.6.2. Some corners will be given leniency to the ruling based on difficulty to adhere to the initial rule or how confined the track surface is in that specific corner.
3.6.2.1. Dragon Trail-Seaside--Turns 10-13 (Bus Stop) permits using the curbing as track surface.
3.6.2.2. Nurburgring GP Strecke--Turn 4 (Mercedes Arena Exit), turns 8-9 (Michael Schumacher S). turns 13-14 (NGK Chicane) permits using curbing as track surface.
3.6.2.3. Nurburgring 24H--Turn 2 (Yokohama S exit) permits ability to run wide.
3.6.2.4. Autodromo Nazionale Monza--Turns 1-2 (Rettifilo Chicane), turns 4-5 (Roggia Chicane), turns 8-10 (Ascari Chicane) permits ability to use curbing as track for the insides of the corners only.
3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.8. Passing under yellow flag conditions is prohibited. Drivers that pass under a local yellow and do not give the position back will be penalized.
3.8.1. Local yellow flag zones are measured as sectors where cars are either immobile or moving at a reduced pace due to damage.
3.9. Ragequitting races are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences.
3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
3.11. Brake warming, or brake testing, is illegal and is subject to strict penalization.
3.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in the faster class will be expected to drive cleaner and use patience with their overtakes.
3.3. Drivers attempting to lap cars will need to use flashing lights as well as patience in passing.
3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a predictable line until after they have been cleared by the passing car.
3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line. Curbstones, sausage curbing, and astroturf do not count as part of the racing surface. Drivers must keep two tires on the racing surface at all times.
3.6.1. Penalties will be assessed based on if drivers gain an advantage by abusing track limits by either cutting the insides of corners or by using the outside boundaries on corners and corner exits.
3.6.2. Some corners will be given leniency to the ruling based on difficulty to adhere to the initial rule or how confined the track surface is in that specific corner.
3.6.2.1. Dragon Trail-Seaside--Turns 10-13 (Bus Stop) permits using the curbing as track surface.
3.6.2.2. Nurburgring GP Strecke--Turn 4 (Mercedes Arena Exit), turns 8-9 (Michael Schumacher S). turns 13-14 (NGK Chicane) permits using curbing as track surface.
3.6.2.3. Nurburgring 24H--Turn 2 (Yokohama S exit) permits ability to run wide.
3.6.2.4. Autodromo Nazionale Monza--Turns 1-2 (Rettifilo Chicane), turns 4-5 (Roggia Chicane), turns 8-10 (Ascari Chicane) permits ability to use curbing as track for the insides of the corners only.
3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
3.8. Passing under yellow flag conditions is prohibited. Drivers that pass under a local yellow and do not give the position back will be penalized.
3.8.1. Local yellow flag zones are measured as sectors where cars are either immobile or moving at a reduced pace due to damage.
3.9. Ragequitting races are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences.
3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
3.11. Brake warming, or brake testing, is illegal and is subject to strict penalization.
4.1. Events and issues that happen during the race can be met with post race time penalties.
4.1.1. Crossing the pit entry line will result in a 10 second post race time penalty.
4.1.2. Repeated corner cutting will result in a 10 second post race time penalty, irregardless of if an on track penalty was given.
4.1.3. Crossing the pit exit line will result in a 15 second post race time penalty.
4.1.4. Jumping the race start will result in a 20 second post race time penalty
4.1.5. Passing unstricken cars under waved yellow flags will result in a 20 second post race time penalty
4.1.6. Causing an avoidable collision will result in a 30 second post race time penalty.
4.1.7. Rejoining the racing surface dangerously will result in a 15 second time penalty.
4.1.8. Dangerously serving a penalty earned during the event will result in a 20 second post race time penalty.
4.1.9. Hitting another driver under Safety Car conditions will result in a 15 second post race time penalty.
4.1.10. Blocking cars ahead by a lap or more will result in a 20 second post race time penalty.
4.2. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
4.2.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the driver in question.
4.2.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
4.2.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
4.2.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
4.2.4.1. Race suspensions apply only to the series the offense occurs.
4.2.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occured.
4.2.5. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.
4.2.5.1. The length of the suspension is left to the race steward to finalize on a per case basis.
4.2.6. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
4.2.7. Drivers switching cars after the season has started will automatically be starting the following race at the rear of the entire field, as well as receive 2% success ballast for the rest of the season.
4.1.1. Crossing the pit entry line will result in a 10 second post race time penalty.
4.1.2. Repeated corner cutting will result in a 10 second post race time penalty, irregardless of if an on track penalty was given.
4.1.3. Crossing the pit exit line will result in a 15 second post race time penalty.
4.1.4. Jumping the race start will result in a 20 second post race time penalty
4.1.5. Passing unstricken cars under waved yellow flags will result in a 20 second post race time penalty
4.1.6. Causing an avoidable collision will result in a 30 second post race time penalty.
4.1.7. Rejoining the racing surface dangerously will result in a 15 second time penalty.
4.1.8. Dangerously serving a penalty earned during the event will result in a 20 second post race time penalty.
4.1.9. Hitting another driver under Safety Car conditions will result in a 15 second post race time penalty.
4.1.10. Blocking cars ahead by a lap or more will result in a 20 second post race time penalty.
4.2. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
4.2.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the driver in question.
4.2.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
4.2.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
4.2.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
4.2.4.1. Race suspensions apply only to the series the offense occurs.
4.2.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occured.
4.2.5. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.
4.2.5.1. The length of the suspension is left to the race steward to finalize on a per case basis.
4.2.6. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
4.2.7. Drivers switching cars after the season has started will automatically be starting the following race at the rear of the entire field, as well as receive 2% success ballast for the rest of the season.
5.1. Race lobbies will be opened at 1:00 p.m. Eastern U.S. time, allowing 30 minutes of practice.
5.2. Prior to qualifying, all drivers will be instructed to sit in pit lane and check to see how many competitors they can see. Drivers unable to see all attending competitors will be given instruction to help fix the issue.
5.2.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
5.2.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
5.2.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
5.3. Qualifying will be timed to 15 minutes. Drivers may not leave pit lane until after the timer has been started by the race official. Once the time has elapsed, all drivers will be permitted to finish their current lap and park at the designated parc ferme location.
5.4. The series official will instruct the class pole sitters to add their success ballast then rejoin parc ferme. After a final regulation check and visibility check, the event will proceed to the race itself.
5.5. Race starts will be manual rolling starts following a manual formation lap.
5.5.1. GT500 class cars will go about their formation lap at 62 mph/100 kph.
5.5.2. GT300 class cars will go about their formation lap at 50 mph/80 kph.
5.5.3. Each class will stay single file until they reach the final corner. At this point, they will line up double file, with pole position being on the inside lane in accordance to turn 1's direction.
5.5.4. Each class will be allowed to enter racing conditions once they pass the pit lane entrance.
5.2. Prior to qualifying, all drivers will be instructed to sit in pit lane and check to see how many competitors they can see. Drivers unable to see all attending competitors will be given instruction to help fix the issue.
5.2.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
5.2.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
5.2.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
5.3. Qualifying will be timed to 15 minutes. Drivers may not leave pit lane until after the timer has been started by the race official. Once the time has elapsed, all drivers will be permitted to finish their current lap and park at the designated parc ferme location.
5.4. The series official will instruct the class pole sitters to add their success ballast then rejoin parc ferme. After a final regulation check and visibility check, the event will proceed to the race itself.
5.5. Race starts will be manual rolling starts following a manual formation lap.
5.5.1. GT500 class cars will go about their formation lap at 62 mph/100 kph.
5.5.2. GT300 class cars will go about their formation lap at 50 mph/80 kph.
5.5.3. Each class will stay single file until they reach the final corner. At this point, they will line up double file, with pole position being on the inside lane in accordance to turn 1's direction.
5.5.4. Each class will be allowed to enter racing conditions once they pass the pit lane entrance.
6.1. Safety car periods will be brought out for instances like mass disconnects and crashes that meet a certain criteria.
6.1.1. The criteria for crashes that bring out safety car periods are crashes in which three or more cars suffer engine damage. All drivers that receive engine damage must type the letters "EF" for Engine Fault. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
6.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the drivers remaining and then everyone will exit the race and wait for the disconnected drivers to return. Once the drivers have returned, the race will restart with with less time based on how much time was remaining when the mass disconnect occured. A manual formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
6.2. Under a Safety Car period, all drivers must be single file, with two car lengths minimum between each car for most of the period.
6.2.1. The safety car will run at a speed of 70 miles per hour.
6.2.2. Pits will remain open the entire duration of the safety car period. Drivers are encouraged to pit before joining the queue of cars behind the safety car.
6.2.3. The safety car period will last three full laps. (For example, if the safety car is called for on lap 25, laps 26, 27, and 28 will all be run under safety car conditions, with the race returning to green flag conditions at the end of lap 28.)
6.2.4. Once the field enters the last sector of the track, drivers may bunch up closer to allow for a decent restart.
6.2.5. Races can end under safety car if the safety car period is called for with under four laps left in the race.
6.1.1. The criteria for crashes that bring out safety car periods are crashes in which three or more cars suffer engine damage. All drivers that receive engine damage must type the letters "EF" for Engine Fault. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
6.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the drivers remaining and then everyone will exit the race and wait for the disconnected drivers to return. Once the drivers have returned, the race will restart with with less time based on how much time was remaining when the mass disconnect occured. A manual formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
6.2. Under a Safety Car period, all drivers must be single file, with two car lengths minimum between each car for most of the period.
6.2.1. The safety car will run at a speed of 70 miles per hour.
6.2.2. Pits will remain open the entire duration of the safety car period. Drivers are encouraged to pit before joining the queue of cars behind the safety car.
6.2.3. The safety car period will last three full laps. (For example, if the safety car is called for on lap 25, laps 26, 27, and 28 will all be run under safety car conditions, with the race returning to green flag conditions at the end of lap 28.)
6.2.4. Once the field enters the last sector of the track, drivers may bunch up closer to allow for a decent restart.
6.2.5. Races can end under safety car if the safety car period is called for with under four laps left in the race.
7.1. For both GT500 and GT300, the top six finishing positions will score points.
7.1.1. Class winners earn 10 points.
7.1.2. Second place in class earns 8 points.
7.1.3. Third place in class earns 6 points.
7.1.4. Fourth place in class earns 4 points.
7.1.5. Fifth place in class earns 2 points.
7.1.6. Sixth place in class earns 1 point.
7.1.7. Pole position for both classes earns 2 point.
7.2. For drivers to be eligible to score points, they must complete 85% race distance compared to the leader of their class.
7.3. In the instance that a race is abandoned before the halfway point has been reached by the GT500 class leader, no points will be awarded.
7.4. In the instance that a race is stopped after the halfway mark, but before the GT500 class leader has reached the three-quarters mark of the race, only half points will be awarded.
7.5. Once the GT500 class leader completes 75% of the scheduled race distance, if the race is stopped, then full points will be awarded.
7.6. Race stoppages can occur based on repeated mass disconnections, server outages, or other serious hindrances that impede multiple drivers from being able to resume racing.
7.1.1. Class winners earn 10 points.
7.1.2. Second place in class earns 8 points.
7.1.3. Third place in class earns 6 points.
7.1.4. Fourth place in class earns 4 points.
7.1.5. Fifth place in class earns 2 points.
7.1.6. Sixth place in class earns 1 point.
7.1.7. Pole position for both classes earns 2 point.
7.2. For drivers to be eligible to score points, they must complete 85% race distance compared to the leader of their class.
7.3. In the instance that a race is abandoned before the halfway point has been reached by the GT500 class leader, no points will be awarded.
7.4. In the instance that a race is stopped after the halfway mark, but before the GT500 class leader has reached the three-quarters mark of the race, only half points will be awarded.
7.5. Once the GT500 class leader completes 75% of the scheduled race distance, if the race is stopped, then full points will be awarded.
7.6. Race stoppages can occur based on repeated mass disconnections, server outages, or other serious hindrances that impede multiple drivers from being able to resume racing.
8.1. Success ballast will be added on to drivers who are successful throughout the season to keep the field level. The series organizer will provide a table before every event detailing the power and weight of each driver and car able to take part in each event.
8.2. Drivers who win a race in their class will have 3% success ballast added to their car for the following event.
8.3. Drivers who earn a pole position in their class will have 1% success ballast added to their car.
8.4. Drivers who finish second place in their class will receive 2% success ballast for the following event.
8.5. Drivers who finish third place in their class will receive 1% success ballast for the following event.
8.6. Success ballast does not get removed from competitors cars once they have earned the ballast. All success ballast earned from an event will be immediately applied to future events in the season, regardless of attendance.
8.2. Drivers who win a race in their class will have 3% success ballast added to their car for the following event.
8.3. Drivers who earn a pole position in their class will have 1% success ballast added to their car.
8.4. Drivers who finish second place in their class will receive 2% success ballast for the following event.
8.5. Drivers who finish third place in their class will receive 1% success ballast for the following event.
8.6. Success ballast does not get removed from competitors cars once they have earned the ballast. All success ballast earned from an event will be immediately applied to future events in the season, regardless of attendance.
Season 1: BRRT_Angel
Season 2: GTP_Bambi
Season 3: GTP_Bambi
Season 4: BRRT_Angel
Season 5: TBD
Season 2: GTP_Bambi
Season 3: GTP_Bambi
Season 4: BRRT_Angel
Season 5: TBD
Season 1: GTP_Bambi
Season 2: GTP_GTRacer22
Season 3: Street-King-07
Season 4: WeatherSystems
Season 5: TBD
Season 2: GTP_GTRacer22
Season 3: Street-King-07
Season 4: WeatherSystems
Season 5: TBD
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