VRR Santander Le Mans Cup

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I am proud to present VRR's multi-class development series, the Le Mans Cup. This series is intentionally built from the ground up to foster and develop drivers who haven't gotten very far into tuning cars, or ones who want to improve their driving skills and get to do it in a true sportscar experience. Our top most drivers are very limited in their capacity to participate so that others have a proper chance at racing. You'll also note this series will be hosted on Sundays, a new thing for VRR since the Saturday schedule is so busy. Drivers new to VRR competition will be asked to please link some previous racing results to prove that they are not coming in to purposely mop the floor against drivers they are much better than. VRR maintains a driver ranking system to protect less experienced drivers specifically for series such as this so please do not abuse it. One final note, to bring home the point that this series is supposed to help less experienced drivers, there will be some baseline car tunes attached to the end of this post. Driver coaching opportunities will be made available to those looking for them as well.

Round 1: 200km of Austria - Red Bull Ring - 48 Laps - 10:45 Track - 31 January 2021
Round 2: 200km of Belgium - Circuit de Spa Francorchamps - 38 Laps - 8:15 Track - 14 February 2021
Round 3: 200km of Le Mans - Circuit de la Sarthe - 16 Laps - 13:00 Track - 21 February 2021
Round 4: 200 km of Germany - Nurburgring GP Strecke - 40 Laps - 17:15 Track - 07 March 2021
Round 5: 200km of Japan - Fuji Speedway - 45 Laps - 12:00 Track - 14 March 2021
Round 6: 200km of Brazil - Autodromo Jose Carlos Pace - 48 Laps - 9:30 Track - 28 March 2021
LMP3 Class:
2
- DGCxSSE Racing Team - Elusion_428 - Peugeot 908 HDi FAP - GRE - TBA - Michelin
6 - Mictlán Racing Team - MRT_Cinnamon - Peugeot 908 HDi FAP - MEX - Telmex - Michelin
7 - Mictlán Racing Team - MRT_tacoplayer - Peugeot 908 HDi FAP - MEX - Telmex - Michelin
10 - DGCxSSE Racing Team - Fred_dude - Peugeot 908 HDi FAP - BEL - TBA - Michelin
21 - Speed Demon Motorsports - SDM_Michelin - Peugeot 908 HDi FAP - BRA - Michelin Asessoria Contabil - Michelin
GT3PRO Class:
24
- Scuderia Sottosterzo - kross_24 - Mercedes AMG GT3 - PRC - Airbus - Michelin
28 - S.C.A.R. - SCAR_Cobani - Audi R8 LMS GT3 - NED - Orange - Michelin
35 - Crown Autosport - The_EH_Team_43 - Mercedes AMG GT3 - CAN - Aperture Laboratories - Michelin
55 - Clockwork Motorsport - herimopp89 - Audi R8 LMS GT3 - USA - Monster - Michelin
GT3AM Class:
11
- Speed Demon Motorsports - SDM_Splash - Mercedes AMG GT3 - LTU - Neuropunk - Michelin
30 - Mictlán Racing Team - O5OM_BUGATTY02 - Audi R8 LMS GT3 - MEX - Telmex - Michelin
31 - Mictlán Racing Team - FERSCHUMACHER - Audi R8 LMS GT3 - MEX - Telmex - Michelin
66 - Speed Demon Motorsports - SDM_RRDZ - Mercedes AMG GT3 - USA - Dostal Consulting Group - Michelin
84 - DGC SimRacing - Damon_Cuccia - Mercedes AMG GT3 - USA - STP - Michelin
88 - Speed Demon Motorsports - Cipotter5 - Mercedes AMG GT3 - GER - El Capitan - Michelin
97 - Dead Last Racing - Leadfoot530 - Mercedes AMG GT3 - USA - PPG - Michelin
LMP3:
Peugeot 908 - 490 HP/70% - 2090 lbs/950 kg/102% - 0/6 Entries
GT3AM:
Audi R8 LMS GT3 - 498 HP/85% - 2780 lbs/1264 kg/103% - 0/6 Entries
Mercedes AMG GT3 - 497 HP/81% - 2773 lbs/1261 kg/95% - 0/6 Entries
GT3AM Le Mans Only:
Audi R8 LMS GT3 - 492 HP/84% - 2780 lbs/1264 kg/103%
Mercedes AMG GT3 - 502 HP/82% - 2773 lbs/1261 kg/95%

2021 VRR Le Mans Cup Sporting Regulations​

1.1. The P3 Class of the VRR Santander Le Mans Cup will be restricted to a maximum of two car teams. Single car entries may be made with total entries being capped at 6.
1.2. P3 Class teams must share nearly identical liveries between the two cars, with the only allowed differences being in side mirror color, identification requirements such as car number, driver name, and national flags, and wheel color.
1.3. Competitors licensed Gold, Emerald, or Silver have the ability to race in the P3 Class.
1.3.1. Gold drivers may only participate in the P3 class if there are not enough full time entries to fill the class grid on a full time basis.
1.4. Team names cannot be real life team names, but can incorporate the manufacturer into the name.
1.5. The P3 Class is limited to six total entries, with no wild card entries permitted. Teams have the ability to call in drivers as substitutes, should one of the team's primary drivers be unable to participate in the event.
1.5.1. Substitute drivers do not have to adhere to the license requirement unless they participate in four or more events.
1.5.2. Substitute drivers for P3 Class cars must use the same car number as the driver they are substituting in for.
1.6. All P3 Class cars will be utilizing soft compound Michelin-branded tires .
1.7. For a race to be permitted to start, at least 3 P3 Class cars must be in attendance.
Example 1: P3 Class Registration Requirement Details
PSN ID:
Nation:
Car Number:
Team:
Car:
Primary Sponsor:
2.1. The Grand Touring 3 Amateur (GT3A) Class to the VRR Santander Le Mans Cup will be open to teams permitted to run one, two, or three cars.
2.2. GT3 Am Class teams are permitted to have their cars adorned with different liveries, but the primary sponsor to the livery must be declared publicly upon
registration.
2.3. Diamond drivers are prohibited from this class completely. Gold drivers may participate if they are teamed with at least one driver ranked Emerald or lower. Drivers ranked Emerald, Silver, or Bronze are permitted to participate in the class with no limitations.
2.4. Cars in the GT3A Class are permitted to be numbered between 2-99.
2.4.1. Numbers prefixed with a 0, such as 01, are not permitted.
2.5. Team names cannot be real life team names, nor can they feature the manufacturer, as more than one team can potentially utilize the manufacturer.
2.6. Teams in GT3A Class are required to use the same car model for their cars.
2.7. The GT3A Class can accept up to 9 entries, with a reserve driver list being maintained on first come first serve basis
2.7.1. In the event that one of the 6 P3 Class grid spaces are vacant, the GT3A Class can host an additional car, up to 10 total GT3A Class entries in a race.
2.8. GT3A Class teams can run substitute drivers in the case that a regular driver is not able to attend an event. However, unlike in P3 Class, the substitute driver is not required to use the regular driver's car number, and can elect to use their own if it is available for use.
2.9. GT3A Class teams have the ability to select from three tire brands, Michelin, Dunlop, and Bridgestone.
2.9.1. All cars on any given team must be equipped with the same tire brand.
2.9.2. GT3A Class will utilize medium compound tires.
2.10. For a race to be permitted to start, a minimum of five GT Class cars must be in attendance.
Example 2: GT3A Class Registration Required Details
PSN ID:
Nation:
Car Number:
Team:
Car Model:
Tire Supplier:
Primary Sponsor:
Status: Full Time or Reserve
3.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Drivers that enter events in violation will be immediately suspended.
3.2. Political liveries will not be tolerated. VRR is a neutral zone. Drivers will be given one warning if their liveries are found to be in violation of this. After that one warning, they will receive a one race suspension.
3.3. Liveries that are distasteful or intended to be a meme will not be permitted.
3.4. All entries are limited to a single livery throughout the season. Minor changes that do not alter the overall identity of the car are permitted.
3.4.1. Minor changes permitted to liveries can include side mirror colors, associate sponsorship adjustments, or change in texture of decals and paint. Significant alterations regarding patterns and colors are not permitted once the season has begun and the entrant has taken part in a championship event.
3.5. All P3 Class cars will be required to utilize the default purple numberplate with the Santander banner above it. Link to that decal is here.
3.6. All P3 Class cars will additionally be required to have the P3 indicator in this link on the tail of the car, accessible through the "Other" category.
3.7. The Michelin banner logo is required to be on P3 Class cars under both front headlights.
3.8. The VRR logo is required to be on the nose of all P3 Class cars.
3.9. All GT3A Class cars will be required to utilize the orange number plate provided with this link. The number plate is required to be in the same location on both sides of the car, as well as on the bonnet of the car.
3.9.1. The number plates on the sides of the car must be below the wheel arches in the bodywork of the car, and must be located between the front and rear tires.
3.10. GT3A cars must additionally have the GT3Am indicator on the rear bumper under the right tail light. Link to that decal is here.
3.11. All GT3A Class cars must be equipped with yellow headlights.
3.12. All GT3A Class cars must be equipped with the black Gran Turismo windshield banner.
3.13. For GT3A Class, the VRR logo must be placed in front of the side mirrors.
3.14. Tire supplier decals must be present on all GT Class cars dependent on which supplier the entry is using. The supplier's decals must be present on the front of the car under the headlights and on the C-Pillar on both sides.
3.15. All cars must use the provided number decals listed here: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
3.16. Primary sponsors claimed for entries cannot be used by other teams.
3.17. Entries that do not conform to any parts of Section 3 will be handed a 1 lap penalty for each infraction located on the car.
4.1. Each race event will be composed of two classes, P3 Class, and Grand Touring 3 Amateur (GT3A) Class. P3 Class is intended to be a faster class, focused around team efforts and more skilled drivers, while GT3A Class is more open, flexible, and slower.
4.2. For any given event, up to 6 P3 Class cars can participate in the event. A minimum of 3 P3 Class cars is required for a championship event to take place.
4.3. For GT3A Class, depending on how many P3 Class cars are entered for an event, up to 12 cars can compete in the class. A minimum of 5 GT3A Class cars is required for a championship event to take place.
4.4. For each race in the season, a set of provisional entries will be assigned to competitors of certain criteria.
4.4.1. All 6 P3 Class entries from all teams are guaranteed a space in each event of the season, with no exceptions.
4.4.2. GT3A Class full time entries are guaranteed a space in each event of the season.
4.4.2.1. If one or more GT3A entries cannot attend the race and a substitute driver cannot be found the first available driver(s) on the reserve list will be called upon to take the place of the absent entry/entries.
5.1. VRR is a clean racing environment. Rough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
5.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in the faster class will be expected to drive cleaner and use patience with their overtakes.
5.3. Drivers attempting to lap cars may need to use flashing lights and must use patience in passing.
5.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant line until after they have been cleared by the passing car.
5.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
5.6. The racing surface is determined to be the asphalt/concrete which contains the racing line. Curbstones, drainage lines, sausage curbing, astroturf, and painted tarmac outside of the lined boundaries of the racing surface do not count as part of the racing surface.
5.6.1. Penalties will be assessed based on if drivers gain an advantage in comparison to the driver immediately in front of or behind (depending on which car is closest) by abusing track limits by either cutting the insides of corners or by using the outside boundaries on corners and corner exits.
5.6.2. Some corners will be given leniency to the ruling based on difficulty to adhere to the initial rule or how confined the track surface is in that specific corner.
5.6.2.1. Autodromo Nazionale Monza--Turns 1-2 (Rettifilo Chicane), turns 4-5 (Roggia Chicane), turns 8-10 (Ascari Chicane) permits using the striped curbing as track surface.
5.6.2.2. Blue Moon Bay Infield Course A--
5.6.2.3. Circuit de la Sarthe--Turns 2-3 (Dunlop Chicane), turn 8 (Tertre Rouge), turns 26-29 (Ford Chicanes) permits using the striped curbing as track surface.
5.6.2.4. Circuit de Spa-Francorchamps--
5.6.2.5. Nurburgring GP Strecke--Turn 4 (Mercedes Arena Exit), turns 8-9 (Michael Schumacher S). turns 13-14 (NGK Chicane) permits using curbing as track surface.
5.6.2.6. Circuit de Barcelona-Catalunya--Turns 1-2, turn 9, turns 14-15 permits using the striped curbing as track surface.
5.6.2.7. Autodromo Jose Carlos Pace--Turns 1-2 (Senna S), turn 9 permits using the striped curbing as track surface.
5.6.2.8. Fuji International Speedway--Turns 10-12 (Dunlop Chicane) permits using the striped curbing as track surface.
5.7. During Parc Ferme, drivers will be directed to park in a designated area and await further instruction. Drivers that continue to move after this instruction, or drivers that cause collisions with other parked vehicles while under Parc Ferme, will have their qualifying times invalidated and will start the race from the rear of the entire field, regardless of class.
5.8. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a 10 second post race time penalty for each offense.
5.9. Passing under yellow flag conditions is prohibited. Drivers that pass under any yellow flag conditions and do not give the position back will be handed a 30 second post race time penalty.
5.10. Drivers that prematurely leave a race once will be given a disciplinary warning for the first offense. The second time a driver leaves a race before the finish, the driver will be suspended for one race. The third time a driver leave a race early, they will not be permitted to continue the season in any capacity.
5.11. Drivers vying to defend a position on track are allowed one defensive move. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
Note: All times listed are in Eastern U.S. time.
6.1. Each event will begin with the P3 Class qualifying session.
6.1.1. The lobby for P3 Class qualifying will open at approximately 11:55 a.m. to allow the competitors time to enter the lobby.
6.1.2. At 12:00 p.m, the qualifying session will begin, with the session lasting 15 minutes in length.
6.1.3. Once the timer has expired, the race director will alert the competitors to finish their current laps and park in a designated space off of the racing surface.
6.1.4. After all competitors have come to a complete stop, the race director will record the lap times from the session before allowing the competitors to leave the lobby.
6.1.5. Competitors that do not remain parked, ie: performing burnouts, hitting other vehicles, continuing on a lap, will be assessed a 30 second pit lane penalty for parc ferme violations.
6.2. Once P3 Class competitors have been dismissed, GT3A competitors will be ready to be permitted to enter the track for their qualifying session.
6.2.1. The GT3 Qualifying session will begin at approximately 12:20 p.m, with the session lasting 15 minutes.
6.2.2. Once the timer has expired, the race director will alert the competitors to finish their current laps and park at the same designated space as the P3 session.
6.2.3. After all competitors have come to a complete stop, the race director will record the lap times from the session before allowing the competitors to leave the track.
6.2.4. Competitors that do not remain parked, ie: performing burnouts, hitting other vehicles, continuing on a lap, will be assessed a 30 second pit lane penalty for parc ferme violations.
6.3. After the GT3 Qualifying session has been completed, the race director will disclose the official race grid order for the event. Once that has been posted, the race lobby will open with 20 minutes of warm up practice to allow system checks.
6.3.0.1. Any competitor who joins the track during a qualifying session that is not their own will start the race from the rear of their car class. i.e. if a GT3 Pro car enters the track they will start at the end of all GT3 cars grid.
6.3.0.2. Any competitor who joins the track and subsequently leaves the track will start the race from pit lane.
6.3.0.3. A pit lane start is executed as follows, when the pace lap is coming to be completed the driver enters pit lane as normal, no work is to be done on the car during this trip to pit lane and the driver will re-enter the track as soon as possible. When the car leaves pit lane and the driver regains control they are to stop the car as safely as possible in the warm up lane and wait for the full grid to pass by if they have not already done so.
6.3.0.4. Any driver who works on the car during their pit lane start will receive a 1 lap penalty post race.
6.3.1. During this warm up session, the race director will ensure a visibility check is completed. The race director will post how many vehicles should be seen by everyone participating, with all other event participants displaying how many of those vehicles they can see on track as well.
6.3.2. If competitors happen to be unable to see each other, then all competitors plagued by the issue will be directed to reboot their game, clear the in game network data, and rejoin the lobby to resolve the issue.
6.3.3. If regulation 6.3.2. is not successful after two attempts, the race director has the discretion to remove one of the drivers from the lobby and call in the next available driver in order of qualifying results to attempt to resolve the issue.
6.4. Once the system check has been completed, the race director will go over any important event specific notes prior to the race beginning. Competitors are encouraged to ask questions at this time, as text chat pollution is prohibited once the race begins.
6.5. At 1:00 p.m, or at race director's discretion, the race will begin. Each race will be preceded by a formation lap. All competitors will follow the safety car single file until the final sector of the track, at which point, the field will go double file, with each class' pole position lining up on the inside lane in respect to turn 1's direction. If there is an odd number amount of P2 Class cars, the GTE Class pole sitter will still mark the beginning of a new row of cars.
6.5.1. Prior to the final corner, the safety car will pull away from the field to move out of the way, with P3 Class leader expected to maintain 62 miles per hour/100 kilometers per hour until the start of the race. The race begins once the P3 Class pole sitter reaches the beginning of the pit lane wall. Drivers are permitted to pass and change lanes prior to crossing the start finish line.
6.5.2. The entire race field will begin the race together. Class separation is not permitted.
6.6. In the event that cars suffer mechanical damage on the formation lap, they will drop to the rear of the field and pit when they reach pit lane.
7.1. The P3 class will score points to the top 6 finishers in a 10-8-6-4-2-1 scale.
7.2. The GT3A class will score points to the top 9 finishers in a 15-13-11-9-7-5-3-2-1 scale. Any finisher below 9th position will also receive 1 point.
7.3. To score points, drivers must complete 90% of the class leader's race distance.
7.4. Championships will be available for teams in both classes, as well as drivers in both classes, and manufacturers in GT3A Class.
7.4.1. For the GT3A Manufacturer's Championship, the top finisher for each manufacturer per race will count towards the standings.
7.4.2. For the GT3A Team Championship, the top two finishing entries for each team will count.
7.4.3. For the P3 Team Championship, all entries for all teams will count towards points.
8.1. Post race time penalties are penalties assessed to drivers for infractions observed during a racing event. These type of penalties are the default method of punishing a driver's actions if the event in question finishes under racing conditions.
8.1.1. Crossing the pit entry line (solid white or yellow line leading to pit lane) will result in a 10 second post race time penalty.
8.1.2. Crossing the pit exit line (solid white or yellow line merging drivers back onto the racing surface exiting pit lane) will result in a 10 second post race time penalty.
8.1.3. Repeated corner cutting resulting in an advantage being gained over nearby competitors will result in a 15 second post race time penalty for every three infractions.
8.1.4. Deliberate corner cutting, or corner cutting that gives a multiple second advantage will result in a 20 second post race time penalty.
8.1.5. Causing avoidable contact that does not give another competitor mechanical damage, but forces a driver off track will result in a 20 second post race time penalty.
8.1.6. Causing an avoidable collision that gives another competitor mechanical damage or directly causes the need for a safety car deployment will result in a 30 second time penalty.
8.1.7. A blocking maneuver that gives a challenging competitor damage, forces the competitor off track, or otherwise causes unnecessary danger will result in a 30 second post race time penalty.
8.1.8. A driver making more than 1 reactive blocking maneuver will be given a 10 second post race time penalty per additional reactive blocking maneuver after the first.
8.1.9. Jumping the start of the race or a restart after a safety car period will result in a 20 second post race time penalty.
8.1.10. Overtaking a competitor under yellow flag conditions will result in a 20 second post race time penalty.
8.1.10.1. Competitors on track with mechanical damage are permitted to be overtaken when safe to do so if the driver is unable to keep reasonable speed to catch the safety car queue.
8.1.11. Making contact with another car under safety car conditions or on the formation lap will result in a 30 second post race time penalty.
8.1.12. Rejoining the racing surface unsafely in front of oncoming traffic will result in a 20 second post race time penalty.
8.1.13. Overtaking a competitor for position while not having a minimum of two tires on the racing surface will result in a 10 second post race time penalty if the position is not returned to the original competitor within three laps.
8.1.14. Ignoring blue flags and impeding competitors attempting to get past in an effort to place the driver in question a lap down will result in a 15 second post race time penalty.
8.2. In the event that an event finishes under safety car conditions, infractions will be penalized in the form of a grid penalty for the next applicable event.
8.2.1. For every three seconds of time penalties, a starting grid position will be penalized from the driver in question.
8.2.2. If a driver cannot fully serve a grid penalty in one event, the remainder will be served in the next applicable event after.
8.3. A driver that receives 90 seconds worth of post race time penalties will be subject to disqualification from the event in question.
8.4. Some infractions cannot be penalized through post race time penalties, but can still be handled through other means of punishment.
8.4.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the driver in question.
8.4.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
8.4.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
8.4.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
8.4.4.1. Race suspensions apply only to the series the offense occurs.
8.4.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occured.
8.4.5. Causing a deliberate collision with another car for any reason and with any end result will result in an minimum one race suspension.
8.4.5.1. The exact length of the suspension is left to the race steward to finalize on a per case basis.
8.4.6. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
8.4.7. Entries that violate any of the requirements for liveries will be excluded from the results of the race the violation occurs, awarding no championship points to the driver, team, or manufacturer if applicable.
9.1. A safety car period, otherwise known as a full course yellow, or a caution, is a period of race neutralization due to a severe accident or severe technical issues. Safety car periods will be controlled by the race director to ensure a safe and fair restart to an event with as minimal delay as possible.
9.2. Safety car periods can be utilized following accidents that involve more than three cars, accidents that result in two cars receiving engine damage, or mass disconnections.
9.2.1. Safety car periods utilized for accidents involving four or more cars do not require a specific amount of damage received by any of the competitors.
9.2.1.1. All involved cars could theoretically not receive mechanical damage at all. The requirement for a safety car to be deployed under these circumstances is having four or more cars come to a sudden or unsafe rest on or directly near the racing surface.
9.2.1.2. Additionally, cars that venture away from the racing surface but sustain mechanical damage can still count towards the safety car period so long that the damage was obtained indirectly or directly by the other cars involved.
9.2.2. Safety car periods utilized for accidents where two cars sustain engine damage can only be issued if the drivers involved type out the letters "ED" to indicate that those involved have engine damage.
9.2.2.1. Drivers that do not type out "ED" will not be counted towards the two car requirement for a safety car period of this kind.
9.2.2.2. Drivers that falsify reports of engine damage to have a safety car period deployed will be disqualified from the event in question and suspended for the next applicable event.
9.2.3. Mass disconnections, under VRR definition, is three or more competitors being disconnected from the race lobby within 180 seconds.
9.2.3.1. Safety car periods utilized for mass disconnection events will lead to a red flag period to regather the field and allow the disconnected drivers the ability to return to the event.
9.3. In the event that a safety car period is issued, the race director will type "SCD" for Safety Car Deployment. The entire track then becomes under yellow flag conditions, meaning overtaking is not permitted unless the cars being overtaken are off of the racing surface or hindered by mechanical damage. The field will continue at a reasonable pace until the overall race leader has passed the entrance of pit lane.
9.3.1. The overall race leader will hold a speed of 62 miles per hour/100 kilometers per hour once passed pit lane entrance when safe to do so, and all drivers are expected to leave two to three car lengths between each other while a part of the safety car queue.
9.3.2. If applicable, once the entire field has entered the safety car queue, GT3A Class cars behind the P3 Class leader, but ahead of the GT3A Class leader, will be directed to pass the safety car queue and the safety car to the right hand side and catch back up at the rear of the safety car queue.
9.3.3. Once the GT3A Class cars have been waved by, all of the P3 Class cars caught behind GT3A Class cars may also pass to the right hand side, but they will instead line up behind the P3 Class leader without swapping order.
9.3.4. Once the field is ordered with P3 Class cars in front of the queue, and GT3A Class cars following, the safety car will indicate the race returning to green flag conditions and pull away, with the P3 Class leader holding the safety car speed. Racing conditions will return once the P3 Class leader reaches the beginning of the pit lane wall.
9.4. The pit lane will remain open at all times of the race, with exception to red flag periods, in which the pit lane will close. Drivers are expected to pit prior to catching the safety car queue, and drivers that pit after catching the queue will start behind all of the GT3A Class cars on the race restart.
9.5. In the event of a mass disconnection, the normal safety car procedure will be applied until the field has been sorted correctly. Instead of returning to racing conditions, the field will be stopped by the safety car in the final sector before reaching the entrance to pit lane. The race director will record the leaderboard, as well as obtain the laps completed by the class leaders before all cars vacate the track to allow the disconnected drivers back into the race.
9.5.1. Drivers involved in a mass disconnection event will be scored based on their last completed lap, and will restart the race at the rear of the field, regardless of class.
9.5.2. Drivers that disconnect separately without a mass disconnection event will be classified as failed to finish due to technical failures, and will not score points.
10.1. The room mode for VRR Santander Le Mans Cup events will be set to "Practice/Race".
10.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "VRR Santander Le Mans Cup 2021 Season Race 1 - 200km of Austria".
10.3. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 61 laps, while the race lobby will be scheduled for 62 laps to include the formation lap.
10.4. The starting procedure for each event will be a standing start to start the formation lap.
10.5. Grid order will be initially set to "Fastest First", unless that lobby has to abandon an attempted start. From that point on, the lobby order will be determined via "Set by Host".
10.6. Boost will not be utilized in any formal VRR championships.
10.7. Slipstream Strength will always be set to real for this Championship.
10.8. Visible Damage will be turned on.
10.9. Mechanical Damage will always be set to "Heavy" for VRR championships.
10.10. Tire wear will be set to normal wear, or x1.
10.11. Fuel Consumption will be set to normal, or x1.
10.12. Initial Fuel will be set to 100 liters.
10.13. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
10.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
10.15. Category of cars allowed in the lobby will be preset to no limit.
10.16. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
10.17. Maximum Tire Rating will be be the soft racing compound for P3 Class cars only.
10.18. Minimum Tire Rating will be set to the medium tire compound for GT3A Class cars only.
10.19. Ghosting During Race will be set to "None".
10.20. Shortcut Penalty will be set to "None".
10.21. Wall Collision Penalty will be set to "None".
10.22. Side Contact Penalty will be set to "None".
10.23. Correct Vehicle Course After Wall Collision will be turned off.
10.24. Replace Car at Course Out will be turned off.
10.25. Flag Rules will be turned off.
10.26. Countersteer Assist will not be allowed.
10.27. Active Stability Management will not be allowed.
10.28. Driving Line will not be allowed.
10.29. Traction Control will not be limited.
10.30. ABS will not be limited.
10.31. Auto Drive will not be allowed.
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Find even more fine tuning tips here!
Rulebook Version 1.00 (5 January 2021)
 
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GT3 Entry

PSN ID: SDM_RRDZ
Nation: United States
Car Number: 66
Team: Speed Demon Motorsports
Car Model: Mercedes-AMG GT3
Tire Supplier: Michelin
Primary Sponsor: Dostal Consulting Group

LMP3 Entry

PSN ID: SDM_Michelin
Nation: Brazil
Car Number: 21
Team: Speed Demon Motorsports
Car: Peugeot 908
Primary Sponsor: Michelin Asessoria Contabil
 
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PSN ID: Leadfoot530
Nation: United States of America
Car Number: 97
Team: Dead Last Racing
Car Model: Mercedes AMG GT3
Tire Supplier: Michelin
Primary Sponsor: PPG
Status: Full Time (Subject to change at a later date)
 
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PSN ID: slimmycam
Nation: Lithuania
Car Number: 70
Team: Slimmiest Racing
Car Model: Mercedes AMG GT3
Tire Supplier: Michelin
Primary Sponsor: TBC
Part Time
 
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GT3 Entry

PSN ID: SDM_Splash
Nation: Lithuania
Car Number: 11
Team: Speed Demon Motorsports
Car Model: Mercedes-AMG GT3
Tire Supplier: Michelin
Primary Sponsor: Neuropunk
Status: Full Time
 
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PSN ID: Elusion_428
Nation: GRE
Car Number: 2
Team: DGCxSSE Racing Team
Car Model: Peugeot 908 FAP
Tire Supplier: Michelin
Primary Sponsor: Speedy
Status: Full Time

PSN ID: Fred_dude
Nation: BEL
Car Number: 10
Team: DGCxSSE Racing Team
Car Model: Peugeot 908 FAP
Tire Supplier: Michelin
Primary Sponsor: Speedy
Status: Full Time
 
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PSN ID: MRT_Cinnamon
Nation: MEX
Car Number: 6
Team: Mictlán Racing Team
Car Model: Peugeot 908 FAP
Tire Supplier: Michelin
Primary Sponsor: Telmex
Status: Full Time

PSN ID: MRT_tacoplayer
Nation: MEX
Car Number: 7
Team: Mictlán Racing Team
Car Model: Peugeot 908 FAP
Tire Supplier: Michelin
Primary Sponsor: Telmex
Status: Full Time

PSN ID: MRT_BUGATTY02
Nation: PAN
Car Number: 30
Team: Mictlán Racing Team
Car Model: Audi R8 LMS
Tire Supplier: Michelin
Primary Sponsor: Telmex
Status: Full Time

PSN ID: MRTFerschumacher
Nation: MEX
Car Number: 31
Team: Mictlán Racing Team
Car Model: Audi R8 LMS
Tire Supplier: Michelin
Primary Sponsor: Telmex
Status: Full Time
 
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Very cool that this is done. I for one am completely lost in tuning. And because of that it just takes too much time ( Which is limited to begin with.) It’s always a hit or miss and I miss quite a lot.

Good luck!
 
I wanna delete my signup to this league. There's too much leagues clashing with this timeslot and I wanna focus on only one of them full time.
 
I for one am completely lost in tuning.
Quite a few of us understand and share the same frustrations. These thoughts were made actionable by offering three total vehicle choices, as well as having a few of faster drivers be open for consultation on not only tuning, but also driving technique and race management practices.

And because of that it just takes too much time
Hopefully through having only three cars, there is more room for dialogue between competitors to help one another through the tuning process and cultivate a learning environment for everybody involved. Understanding how the different adjustments affect the handling and performance of the vehicle is the key to being effective in races that have tuning enabled, and once that core understanding is there, tuning does not take as much time as some individuals are lead to believe. One does not have to fundamentally change the setup for every event, for only small changes need to be made per track once the core setup is developed. This takes very little time when compared to setting up and running a design of experiments to optimize each parameter.

That said I hope some more drivers on this forum are open to trying this series. I believe it is a really good opportunity to develop racing skills that are often overlooked in other places.
 
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I have updated the entry list for this series and uploaded setups to the OP, so peruse them at your wish now.

There is also the potential for the creation of a pro class in the GT category because I have been pestered by some faster drivers to let them race. GT drivers have the potential to still fill the grid with Emerald rated or lower drivers and then there will be no pro class. However, if by 11:59pm EST on January 25th there are no more than 6 GT3AM entries and there are 4 or more GT3PRO entries, a pro class will be created for Gold rated drivers or higher to participate in as they wish. points will stay separated for PRO and AM classes, and a numberplate and class identifier will be linked in the coming days for liveries.
 
Tentative entry pending formation of the Pro class. If the class is not formed, you can consider this entry null and void.

PSN ID: Anathema-Kure
Nation: USA
Car Number: #12
Team: Sigma Kure Racing
Car Model: Audi R8 LMS GT3
Tire Supplier: Michelin
Primary Sponsor: TBD
Status: Full Time (pending Pro class creation)
 
Tentative entry pending formation of the Pro class. If the class is not formed, you can consider this entry null and void.

PSN ID: Anathema-Kure
Nation: USA
Car Number: #12
Team: Sigma Kure Racing
Car Model: Audi R8 LMS GT3
Tire Supplier: Michelin
Primary Sponsor: TBD
Status: Full Time (pending Pro class creation)

Same here. If it will be open, then

PSN ID: SCAR_Cobani
Nation: NED
Car Number: #28
Team: S.C.A.R.
Car Model: Audi R8 LMS GT3
Tire Supplier: Michelin
Primary Sponsor: Orange
Status: Full Time (pending Pro class creation)
 
PSN ID: Damon_Cuccia
Nation: USA
Car Number: 84
Team: DGC SimRacing
Car Model: Mercedes GT3
Tire Supplier: Michelin
Primary Sponsor: STP
Status: Part-Time
 
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PSN ID: kross_24
Nation: PRC
Car Number: 24
Team: Scuderia Sottosterzo
Car Model: Mercedes AMG
Tire Supplier: Michelin Primary Sponsor: TBA
Status: Full Time (pending pro class)
 
PSN ID: Leadfoot530
Nation: United States of America
Car Number: 97
Team: Dead Last Racing
Car Model: Mercedes AMG GT3
Tire Supplier: Michelin
Primary Sponsor: PPG
Status: Full Time (Subject to change at a later date)

Updated primary sponsor from Pepto Bismol to PPG.
 
Adding a 3rd Mercedes-AMG

PSN ID: Cipotter5
Nation: Germany
Car Number: 88
Team: Speed Demon Motorsports
Car Model: Mercedes-AMG GT3
Tire Supplier: Michelin
Primary Sponsor: El Capitan
 
Tentative entry pending formation of the Pro class. If the class is not formed, you can consider this entry null and void.

PSN ID: Anathema-Kure
Nation: USA
Car Number: #12
Team: Sigma Kure Racing
Car Model: Audi R8 LMS GT3
Tire Supplier: Michelin
Primary Sponsor: TBD
Status: Full Time (pending Pro class creation)
Will have to withdraw my entry because of my new work schedule. Everyone who can race, have fun!
 
GT3 Entry

PSN ID: SDM_RRDZ
Nation: United States
Car Number: 66
Team: Speed Demon Motorsports
Car Model: Mercedes-AMG GT3
Tire Supplier: Michelin
Primary Sponsor: Dostal Consulting Group

LMP3 Entry

PSN ID: SDM_Michelin
Nation: Brazil
Car Number: 21
Team: Speed Demon Motorsports
Car: Peugeot 908
Primary Sponsor: Michelin Asessoria Contabil

Added number and primary sponsor for Michelin's LMP3 entry.
 
So my decision has changed about the pro class given the stagnant number of entries in the last week. So I have now decided to open registration for GT3 Pro as a class for Gold and Platinum rated drivers only to enter. To ensure there is enough competition, I am at this time closing entries to the LMP3 and GT3 Am classes, only reserve entries will be taken now in those 2 classes. Seeing the 2 entries that were waiting for the class to open they will be accepted first and the next person to register will take the final full time entry in the series. The thread will be updated by the end of the night to have all correct information.

Please ensure that you have PSN ID The_EH_Team_43 added to your friends list to be able to enter the race lobby.
 
Great. I’ll start practicing and relaying any positive info regarding the first race this weekend.
 
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PSN ID: Herimopp89
Nation:Usa
Car Number:55
Team:
Car Model:Mercedes
Tire Supplier: Michelin
Primary Sponsor: monster
Status: Full Time
 
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Gearbox for the Audi for tomorrow’s race. I’m in no way saying it’s good, but it’s something to compare.
 
Hello Eh, can we race without Visible Damage? (10.8. Visible Damage will be turned on.)
From what i heard when it is turned on, more lag appears in the lobby.
 
Final Practice Lobby is up: SCAR_Cobani

Finalized my setup for the Audi. I’m no good at setting up anything, but it gives some comparison.
 
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