- 1,983
- Ohio
- IceManPJN
- IceMan PJN
Does anybody playing on One have a Thrustmaster TX (the proper wheel, not the crappy one with no force feedback) that likes their wheel settings and can you post them?
I played a bit here and there when CARS came out but did so on a One controller and just wasn't happy so I bought a TX wheel. I tried it last night by running free practice on a very familiar circuit, Road America, and tried it in the Audi road car to feel out the wheel. When I started the game I did complete all the calibration for full 900 degrees of rotation plus the pedals.
When the car left the pits and I took control, along the straight I started moving the wheel back and forth a bit to get a feel for how much steering input I'd be looking for. It seemed like the car never even started to twitch by so much as a frog's hair until I turned the wheel maybe thirty degrees, and when I got to turn one, not at full speed but at a pretty decent pace, I basically had to go hand-over-hand through full wheel rotation to make the turn, which seemed way wrong.
I have years of real-world driving experience and as an experiment took note of my steering input on my wife's Altima. The amount of steering I needed for turn one at Road America was equivalent to our Altima's maximum steering rotation, which was tight enough to make a continuous complete turn-around at the dead end of our narrow street. That's one steady, non-stop turn, without any reversing for a multi-point turn-around. In CARS, it barely navigated turn one at Road America.
Thusly, I'm afraid my settings are messed up. It might be a result of settings suggested for the One controller. If it stayed with my One controller settings after going to the wheel, I suspect I need to change my dead zones and sensitivity.
I played a bit here and there when CARS came out but did so on a One controller and just wasn't happy so I bought a TX wheel. I tried it last night by running free practice on a very familiar circuit, Road America, and tried it in the Audi road car to feel out the wheel. When I started the game I did complete all the calibration for full 900 degrees of rotation plus the pedals.
When the car left the pits and I took control, along the straight I started moving the wheel back and forth a bit to get a feel for how much steering input I'd be looking for. It seemed like the car never even started to twitch by so much as a frog's hair until I turned the wheel maybe thirty degrees, and when I got to turn one, not at full speed but at a pretty decent pace, I basically had to go hand-over-hand through full wheel rotation to make the turn, which seemed way wrong.
I have years of real-world driving experience and as an experiment took note of my steering input on my wife's Altima. The amount of steering I needed for turn one at Road America was equivalent to our Altima's maximum steering rotation, which was tight enough to make a continuous complete turn-around at the dead end of our narrow street. That's one steady, non-stop turn, without any reversing for a multi-point turn-around. In CARS, it barely navigated turn one at Road America.
Thusly, I'm afraid my settings are messed up. It might be a result of settings suggested for the One controller. If it stayed with my One controller settings after going to the wheel, I suspect I need to change my dead zones and sensitivity.