(Watch for test lobbies) Fairlady Z Series (OP edited on 4/30/15)Draft 

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Nissan Fairlady Z Series!

Hello and welcome to the Nissan Fairlady Z Series! The only GTPlanet league (to my knowledge) to race the wonderfully fun to drive Nissan Fairlady Z (Z34) '08.​

This is a beginners level competition with near stock Z34s on a variety of tracks in a variety of conditions. We also use light damage to encourage cleaner racing.

The season will consist of 3 races. (Would be more but seeing as this is my first league that I have ever hosted, and that the possibilities of schedule changes during the season exist, I thought it would be better for me to start small.)​

Before signing up, I would appereciate it if you would first read the GTPlanet Online Rules and Regulations and the rules section below in it's entirety. To sign up, simply shoot me a private message to my PSN tag. In it you should include your GTPlanet Username, what number you wish to run, and wich color you wish to run. I ask only to sign up if you are certain that you will be able to attend the races.

Sign ups are currently closed, (So please don't send me messages right now) because I'm still preparing everything. So check back periodically for updates. Also watch for rooms titled "FLZS Testing". These are rooms that I will be using to help me finalize the rules package.
:cheers:
 
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Calendar*

  1. Race 1: Autodromo Nazionale Monza (No Chicanes)
    1. Date: TBA
    2. Condition: Day, Dry with a chance of rain.
    3. Laps: 20
  2. Tsukuba Speedway
    1. Date: TBA
    2. Condition: Day, Dry no chance of rain.
    3. Laps: 40
  3. Mid-Field Raceway
    1. Date: TBA
    2. Condition: Day, Wet, Raining
    3. Laps: 30
250px-Circuit_Monza.png

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*Times, tracks, and length of races are subject to change at anytime.
Tsukuba_circuit_-_Copy_1024x1024.jpg
 
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Car Restrictions

Minimum Weight: 1,515 kg
Max HP*: 400
Required Parts: Racing Brakes
Required Aero Parts**: Aero Kit 1, Custom Wing of any kind
Tires: Racing Hards, Intermediates, and Heavy Wets

*The driver may use any method of tuning as long as power stays at 400HP
**Violation of this rule will result in a penalty. See "Penalties" below.

Lobby Settings

The Lobbies will be set up as follows;

  • Practise, qualifier, race
  • Qualifier will be 10 minutes
  • Penalties set to none
  • Draft set to real
  • Off track grip set to real.
Regulation Settings
  • Traction Control prohibited
  • Abs allowed
  • skid recovery force prohibited
  • nitrous prohibited
  • ASM and active steering prohibited
  • driving line allowed
Rules

All drivers will follow the base guidelines set by GTPlanet and the rules that are listed below. For GTPlanet's Online rules and regulations, click here.

Teams, Colors, and Driver Numbers.

Drivers may coordinate with one another and form teams. There will be a separate championship for teams. Each team may have no more then two drivers. If drivers form a team, they must use the same color for their cars and have their wings colored differently to help distinguish them from each other. This is to aid the race review process. (See Penalties below)
Independent drivers may choose any color for their car but they cannot be the same as the colors being used by a team. Independent drivers must keep their wings painted the default black.
Every driver must have a number logo on their car. No two drivers may use the same number.

Cautions

Cautions periods will be called in the event of an incident on track. The criteria for a caution will be at the discretion of the race steward, but will follow this base;
2 or more cars collide and spin
1 or more cars crash in a group or in front of a group

Procedures

The Race steward will call a caution. The lead driver will pass the next timing line and slow to the predetermined caution speed. Pits will be closed. When the leader passes the timing line, drivers will line up in order of what position they were in when the leader passed over the said timing line.
The drivers will pace around the track in single file line, (Maintaining a safe distance between them and the other drivers) at the predetermined speed. Pits will be open once the cars reach pit entry. All drivers will be allowed to pit except for the first car a lap down, if there is one, who will be told to circle the track and then pit if they wish. They will start at the back of the line on the restart.
Any driver who doesn't pit will accelerate to the end of pit road then resume pace speed. drivers leaving pits will line up behind those who didn't in order of pit exit.
When the lead driver reaches the predetermined restart line, the race will resume. (See Restart Line)
Cautions will NOT be called when the race has 3 laps or less remaining.

Rain

Because rain might occur during races, (See calendar to know which ones) It is Required that all drivers purchase heavy rain and intermediate tires.
If rain begins to fall, the race will continue normally. Changing of tires from dry to wets will be at the discretion of the drivers.
If the rain on track percentage is over 15% during a restart two rules will change. The pace speed will be decreased by 10 mph. Drivers will accelerate at the start/finish line instead of the restart zone.

Restarts Line

The Restart Line is the line on the race track in which, at the end of a caution period, the drivers are allowed to resume race speed. The restart line will be the Start/Finish line. The race leader must accelerate upon crossing of the restart line, but not before.

Penalties

Drivers may receive penalties thruought a race. Penalties will be distributed after the race, when the Race Replay is reviewed by the race steward. All penalties will come in the form of adding time to a drivers race finish time, changing of the finishing order, and in worse case scenarios, disqualification.
  • Drivers are allowed 1 defencive move on a straight. Any more than that will be considered blocking and a penalty will be given.
  • Drivers are not allowed to pass under a caution unless they are instructed.
  • Drivers must keep AT LEAST 1 WHEEL on the racing surface at all times.
  • All drivers must make effort to avoid collisions on track.
  • The lead driver is not allowed to accelerate at the end of a caution period, until he/she has crossed the Start/Finish Line. (See Restart Lines above)
  • Before each race, an inspection of all cars will be done to make sure that they have the required body kit. If a driver does not have the required body kit, he will be asked to change it. If the driver refuses, he/she will not be allowed to start.
  • If a driver disconnects from the lobby during a race, for any reason, their finishing position will not be scored. If a driver has to quit the race for any reason, they must drive to and park on the pit lane, and remain there until the end of the race. If the driver is still on pit lane, they will be scored in the position that they were in when they retired.
Penalties for breakage of these rules may be:
· taking points away
· changes to the finishing order of the race
· setting out for a race
· series suspension
Just try to keep it clean.
 
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Points System

Points will be distributed as follows;

Finishing position
1st=50 points
2nd=45 points
3rd=40 points
4th=35 points
5th=30 points
6th=25 points
7th=20 points
8th=15 points
9th=10 points
10th=5 points
11th thru 14th will receive no points.

Bonus Points

Drivers will be awarded a single point towards the championship for completing the following goals;
Winning pole position
Leading the first lap*
Leading at the halfway point*
Leading the most laps
Fastest lap
Acquiring all other bonus points**

*Point will be awarded even if under caution
** Excluding Pole position point
 
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Entrants*
NFLZS Entrants list.jpg


*PSN and GTP Usernames unless both are the same.



Current Teams
 
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Results

Race 1: Autodromo Nazional Monza (No Chicane)
Official Finishing Order:

Bonus Points:
Penalties:​
 
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Race Specific Rules

Below will be listed any special rules that will apply for the next upcoming race. Information will be updated 1 week before the race.
 
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I think your penalties are too light. 1 second for avoidable contact? I could just push someone off, beat them by 10 seconds, and only have to give one back. Still a net gain.
 
I think your penalties are too light. 1 second for avoidable contact? I could just push someone off, beat them by 10 seconds, and only have to give one back. Still a net gain.
I know. I'm still working on the penalty system. I'm thinking about adopting the rules package we used with the ars indy lights series because it was pretty simple.
 
I might be interested in this except I suck at tuning and thats usually what gets me squashed :(

Also, are RH selected for "beginner" purposes or?



Edit: Ok after tinkering with this last night and looking at your car requirements again do I have this right... there are NO MODIFICATIONS other than what you listed? (ie suspension, transmission, etc)? And after driving the car for a bit I guess I understand the RH selection.
 
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