I don't know why only half of them appear. Very strange.Half of them haven't loaded for me. I cant tell if its the real half for GT7 half.
We need a comparison of how the chicane is taken. I’d be surprised if the real gt3 cars are going off roading over it.
You've hotlinked 10 4K PNGs at about 8MB apiece. That's the kind of thing GTP's image caching doesn't really like.I don't know why only half of them appear. Very strange.
Its really cool how close they got, can see the scanning they did come through the game.They even made the trees line up! Insane talent over at PD
Thank you! First post fixedYou've hotlinked 10 4K PNGs at about 8MB apiece. That's the kind of thing GTP's image caching doesn't really like.
GTPlanet Update Log: Feature Announcements and Site Changes
GTPlanet is now using a new image proxy system to serve all images posted on the forums. This means that any image image you share or "hotlink" in a post (without uploading it as an attachment to that post) will be automatically and transparently copied to and served back to you from GTPlanet's...www.gtplanet.net
If you upload them to a gallery here and then post them from that gallery they'll all show up fine.
Eh, to a degree. Whilst you certainly don't want highly inaccurate tracks like you used to get back in the PS1 days, most games these days do a very good job on most real world tracks, even without laser scanning.I’ll take quality over quantity all day.
More life would be good. Before that PD needs to archive their tree technique of PS4 games.Looks great!
The last thing Polyphony really needs to do is just give the vegetation more life, if it's windy on track than the trees should react as such, perhaps have birds flying about as well.