We do not have realistic expectations for GT6 on the PS3

2,790
Canada
Vancouver, BC
liampage123
Since its being released on the PS3, it seems that everyone thinks that PD can exceed the PS3s capabilities, by changing 800 + cars to premium, giving excellent damage models, and real life sounds.

There is only so much you can do on 2006 technology.

I see people saying that GT6 is GT5.5, which is kind of true. GT5 already used a ton of the PS3s capabilities, leaving less room for improvements for GT6.

It seems that you people think that the PS3 has a BUNCH on extra space for 800 highly detailed cars, amazing damage, and real crisp sounds.

Trust me if PD could do these things that we all want, THEY WOULD, but the lack of space on the PS3 is holding them back.

Think of like this. Would you expect GT5 to look and perform as good as it is now if it was released on the PS2? No. that would be unreasonable, it would also be a GT4.5.

It the same for this scenario, GT6 is not going to be as revolutionary as GT5 was when it was first released, because it is being released on the same console.

My point? Lower your expectations since GT6 is being released on the PS3. Save them for the GT6 version for the PS4 or Gt7, or whatever PD has planned.

PD will work wonders on the PS4 with its "blank canvas."

I hope you understand where I'm coming from.

Thanks
 
We do not have realistic expectations. Period. As a community, we've never had. Remember the waiting for GT5?

Frankly, I'm not asking much of GT6. What I want is GT5s game engine with a bunch of small, easy to implement, fixes to the interface and with a properly made A-Spec mode, some more cars and tracks thrown in and more bodywork customization options. A GT 5.5 would suffice to me, because an "even numbered" GT game is essentially that: A better thought-of edition of the "odd numbered" game that took so many resources to develop because it had to be done from scratch, with better gameplay and more content.

Honestly, I don't want much more else than what Kaz announced already. Trouble is, you never know with PD and your realistic expectations might turn out to be incredibly optimistic.
 
We do not have realistic expectations. Period. As a community, we've never had. Remember the waiting for GT5?

Frankly, I'm not asking much of GT6. What I want is GT5s game engine with a bunch of small, easy to implement, fixes to the interface and with a properly made A-Spec mode, some more cars and tracks thrown in and more bodywork customization options. A GT 5.5 would suffice to me, because an "even numbered" GT game is essentially that: A better thought-of edition of the "odd numbered" game that took so many resources to develop because it had to be done from scratch, with better gameplay and more content.

Honestly, I don't want much more else than what Kaz announced already. Trouble is, you never know with PD and your realistic expectations might turn out to be incredibly optimistic.

Glad to see your expectations are reasonable! I'm waiting for all the people from the whining and crying thread to come over here and tell me that I am wrong, ahaha. Thanks for the reply.
 
All I ultimately want in the grand scheme of things is a good carrer mode. Better car customization comes in a close second. I don't think that's demanding much.

But I see what you're getting at. I've always defended complaints ever since GT5 came out. However, I do think people need to be more fair though and wait for more information about certain things before condemning GT6.
 
It's funny because none of the things in the OP are directly related to the system's limitations.



I'm also curious who has unrealistically high expectations at this point anyway. Most here are either saying to wait for more information or just writing the game off based on what little there is.
 
Trust me if PD could do these things that we all want, THEY WOULD, but the lack of space on the PS3 is holding them back.

Oh puh-leeze. I wish I had a dollar for every time I've heard somebody defend PD with some excuse they plucked out of midair.

You can bet my expectations for this game are realistic, if not downright cynical after the monumental job they did of overhyping the last one. This will be GT5 with a handful of new tracks, some new cars and menus, and I believe more customization options for the cars. The end.
 
Then what are they expecting.

I can only definitively write for myself — but I got exactly what I expected. I don't expect PD to work at a high speed, especially since they put so much detail into what little they do model. Yet I'm in the complaining thread. Why?

Because I want more, not expect more. I know better than to make expectations of PD beyond what I know they can do at this point.

I would say the vast majority of the complainers in the complaining thread hold this viewpoint.
 
Just to make my point above a little clearer, I want around 600 premium cars and a couple remodeled tracks in addition to the new ones we're getting, as well as a livery editor and some better sounds.

Do I expect most of those features? No. Like I wrote earlier, I know better than to expect so much from PD.

Are said requests within the hardware limitations posed by the PS3? Yes.
 
Then what are they expecting.
They're expecting what we're going to get. They're whining because it's not what they want. We're smart enough to know the difference between what we want and what we expect to get.

I haven't seen any unrealistic expectations. All I've seen is disappointment that they're still not addressing known issues that have been with the series for a long, long time.

I will point out of that PD themselves is often the cause of much of this. They're well-known for publishing bullshots and pre-rendered trailers using levels of fidelity far beyond what the system is capable of, or what the game will actually contain. Their newest trailers for GT6 are no exception.. 1080p at flawless 60fps with pixel-perfect antialiasing and motion blur. It ain't gonna look like that, period.
 
It seems that you people think that the PS3 has a BUNCH on extra space for 800 highly detailed cars, amazing damage, and real crisp sounds.

Trust me if PD could do these things that we all want, THEY WOULD, but the lack of space on the PS3 is holding them back.

Whilst there are other reasons they can't have 1200 premium cars space on the Blu-Ray disc is not it. They barely used half of a single layer Blu-Ray disc for GT5, they could use a double layer Blu-Ray and probably fit a couple of thousand premium detailed cars on it as well as everything else people want, quite easily.

Assets don't take that much space up. Tracks tend to be around 100-150Mb, cars around 10Mb. 46GB on a DL Blu-Ray disc is therefore easily enough. The only games that really push the limits of a BR disc are games with long cinematics and lots of lossless sound, namely Metal Gear Solid 4.
 
They're expecting what we're going to get. They're whining because it's not what they want. We're smart enough to know the difference between what we want and what we expect to get.

I haven't seen any unrealistic expectations. All I've seen is disappointment that they're still not addressing known issues that have been with the series for a long, long time.

I will point out of that PD themselves is often the cause of much of this. They're well-known for publishing bullshots and pre-rendered trailers using levels of fidelity far beyond what the system is capable of, or what the game will actually contain. Their newest trailers for GT6 are no exception.. 1080p at flawless 60fps with pixel-perfect antialiasing and motion blur. It ain't gonna look like that, period.

This is a better way of writing what I just wrote. 👍
 
Since its being released on the PS3, it seems that everyone thinks that PD can exceed the PS3s capabilities, by changing 800 + cars to premium, giving excellent damage models, and real life sounds.

There is only so much you can do on 2006 technology.

And GT5 wasn't what you could do with 2006 technology.

GT should at least be able to match Forza. That's already a big jump in physics and overall car detail (and the stnd/premium thing has nothing to do with the console anyway).

GT6 should easy blow away GT5. Not only in physics, but in game design, which again is not console related. It does not sound much different than the jump between GT3 and GT4. It might actually be bigger.
 
I think this is mostly PD/ SONY's fault! They really over-hyped GT5.
Remember when nobody knew the difference between a Standard/Premium car. some people took for granted that a (P) car would have interior damage and it would be ultra-detailed and that (S) cars would be just like the GT5:P ones. And also all the stuff that never was really completed like Liveries, car clubs, etc.

I for one do not have high expectations for GT6. Especially on sounds since Kaz already stated that GT5's sounds are "perfect". And I think if they will really improve the sounds, they will save them for PS4 to make it a selling point. Then add excuses of hardware limitation on previous games.

Also I think 99% of GTplaneters actually love the GT series regardless, we just try to give our feedback on this site. This is why this site exist. It's not unrealistic expectation in most cases.

The only unrealistic expectation that's been around it's regarding GT6 demo. People are expecting the cars we saw on GT6 presentation Demo but I don't think that'll be the case.
 
Real life sounds. Thats unrealistic expectation? :D If anything simply changing the old vacuum cleaner sample sound to an actual engine sample of production car/race car (those two would pretty much do the thing I guess, meaning it wouldn't sound so TERRIBLE anymore, and please, no BS about how you need to have a proper sound system...) really is NOT an unrealistic expectation. And if there is nothing to improve on PS3, which might be true, than why not give us Spec III update (even for money) and leave GT6 for PS4? Because Sony's just milking their cash cow it seems.
 
Whilst there are other reasons they can't have 1200 premium cars space on the Blu-Ray disc is not it. They barely used half of a single layer Blu-Ray disc for GT5, they could use a double layer Blu-Ray and probably fit a couple of thousand premium detailed cars on it as well as everything else people want, quite easily.

Assets don't take that much space up. Tracks tend to be around 100-150Mb, cars around 10Mb. 46GB on a DL Blu-Ray disc is therefore easily enough. The only games that really push the limits of a BR disc are games with long cinematics and lots of lossless sound, namely Metal Gear Solid 4.

Good info.
 
I don't think realistic sounds to be an unreasonable request.

I agree. I can understand that changing all the sounds is a monumental task and might be a tad unrealistic because of that, but nothing is stopping them from changing the way the record and implement the sounds on new additions to the line up.
 
bigspleen is psychic, he knows exactly what the finished GT6 is going to be like 6 months before everybody else, Kaz included!
 
He said he expects it, he didn't say what its going to be like for sure. And it actually doesn't require psychic powers to make that call.
 
Truth is the Gran Turismo series has always been stagnant, making small changes over the past 15 years. No damage for the first 4 games, only 6 cars on track, etc etc. Another truth is Gran Turismo 3 (2001) was the last really good game they made. GT4 gets undeserved praise thanks to its massive content. That tends to cover up the understeer physics, non existent AI, and other horrible problems.

Our expectations are higher because we now know much better can be done, now that that Gran Turismo has decent competition in the console sim market. These games show us better sound is possible. Better car lists that arent dominated by the developer's domestic country are possible. They show us better customization is possible, as well as damage

So, the expectation is that Polyphony Digital improve the sound, car list, customization, AI, and damage modeling. I'm not asking for these things to be perfect or life like, but improved to at least a level where they are passable.

Is it too much to ask for AI that doesnt need a 45 second head start to be competitive? Is it too much to ask for damage modeling that doesnt require dozens of crashes to show a single scratch? Or crash physics that look the cars are racing on planet Earth? Is it too much to ask for a variety of improved engine sound, with sound effects like backfire? Is it too much to ask for a car list that is not dominated (65%) by a single country?
 
My expectations are realistic, for a company the size of PD. In fact, some of the things I expect from a game in 2013 is what PD was advertising they would add in 2006.
 
I see people saying that GT6 is GT5.5, which is kind of true. GT5 already used a ton of the PS3s capabilities, leaving less room for improvements for GT6.

I would say GT6 is sort of alphaGT7, with GT5.5 quality. The engine has been rebuilt, so they will probably use it in the next installment. They speak about flexibility, expandability... that's the key, PD has created an engine, and engines are not used for a single game, they are clearly reusing it. We could also think of GT6 for PS3 as a demo of what GT6 for PS4 is going to be...

About the PS3 capabilities... when it was launched, Hideo Kojima stated that he had used 100% of the power for Metal Gear Solid 4. Well, that was clearly wrong, go check Ground Zeroes trailer, for example... It's all about how you optimize a game, about how is your code, new engines, etc... And this is double important with PS3, absolutely every dev out there struggled programming for this machine... Not saying that we are going to see a big leap from GT5 to GT6, but I do believe there's more room for improvement than you think.
 
PD was in over their heads, fell short and left many of us dissapointed with GT5. As for GT6, I belive my expectations are realistic and achievable. It's basically what every other racing game and developer has been doing for the last decade or so.
 
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