What ballast should be added to GT3 cars to make them equal?

  • Thread starter Filip_Ovik
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Filip_Ovik
sammanställning gt3.jpg I am running a GT3 series where the cars are not balanced when stock (no ballast added, setup ok though). I think Kunoz made a feature that you now can add weight to cars to equalize them, I just don't know what ballast I should add to the faster cars to slow them down just enough?

Here is a picture (thought a little on swedish) where you can see some testing with all GT3 cars at different tracks (slow, twisty and long straight tracks) with times.

sammanställning gt3.jpg
 
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How do you add ballast to GT3 cars in Assetto Corsa?
 
View attachment 472398 I am running a GT3 series where the cars are not balanced when stock (no ballast added, setup ok though). I think Kunoz made a feature that you now can add weight to cars to equalize them, I just don't know what ballast I should add to the faster cars to slow them down just enough?

Here is a picture (thought a little on swedish) where you can see some testing with all GT3 cars at different tracks (slow, twisty and long straight tracks) with times.

View attachment 472398

This would be an interesting thread to post on Kunos support forum as well.
By nature GT3 cars have BOP, https://www.fia.com/file/27687/download?token=iKvi3kx0 , so in theory, there is no need to add ballast in when competing with GT3 in AC.
 
There are legues doing this now but more like touring car rules. I.e. Adding ballast to winners etc. I think you need to add a file locally for the ballast to work though.

There are 3 primary factors involved with BOP; power, weight, and aero. In a sim, you need all these atrobutes to be fixed in the global sim. Aero is an area few sims/games have locked down and tends to be the wild card but BOP is still achievable using only power and weight.

Also, in real racing, organizers use real telemetry to determine the adjustments throughout the season but it's not perfect... For instance this year in ALMS/Tudor, the vett got completely neutered near the end of the season.
 
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