What do you think about this idea for career mode?

  • Thread starter sk8er913
  • 35 comments
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What style of a career mode would you like?

  • You go through the history of racing.

    Votes: 24 43.6%
  • You are a driver making career decisions. (Such as picking the next Championship you would like to j

    Votes: 29 52.7%
  • GT5s career was perfect and can't be improved.

    Votes: 2 3.6%

  • Total voters
    55
  • Poll closed .
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Sk8er913
I'm sure we all remember the special events in Gran Turismo 5 such as the Nascar event where Jeff Gordan says whatever he says... so here is my thought, what if in GT6 you could pick different branches you want to take? Like you want to lead up to DTM, Nascar, Super GT, FIA GT, WTC, anything else there might be (Drifting series, lol.)

And you start out in like karts or a Sunday drivers cup and you go into through bottom levels of Nascar, or GT300s or slower GTs and TCs, increasing the skill of the AI as you gain experience from races, much like the way they are now, but just a touch more natural, in depth, and realistic. All the levels could be separate for the different series and add up into the larger level we have now. Would be cool I think to have this different organization what do you think?

My thoughts are like how the tabs are organized on GT5 already (amateur, professional, Extreme, etc.) except would be labeled the different types of races. If you would like to design a picture of what you think the menu would be like you can do that. And maybe Ill put it in this post along with any revisions you notice.


Side note: What would drifting GT AIs be like?
 
GT's A-spec could use a face-lift. In 2010, GT5's A-spec mode felt very aged and old.

I like your idea and I also like a "timeline" or "history" mode, where you must start out in the 60's and work your way to modern cars/events.
 
I'd like to see Polyphony use the A-spec points system properly. I don't know if it was in GT5 - I haven't played it; I don't own a PS3 - but it was in GT4 and it didn't really do anything except decide the difficulty of the race.

One of the big problems in GT4 was that it was too easy if you knew what you were doing. If you earned the B-class and A-class licences, sold the prize cars (even if you only completed them to bronze standard) then bought and tuned the right car and entered the first Costa di Amalfi rally events, you won a rally raid car that could be sold for ~160,000 credits. And all for about two hours' work.

Upon starting GT6, I'd like to see everything locked away except for the B-class licence and a few free events. However, completing the B-class licence would not automatically open up the A-class licence. Instead, you would need to earn a certain nubmer of A-spec points first. So once you have your B-class licence, you have to enter B-class events and score points. The harder the races, the faster you will open up the new content. The points would be structured in such a way that you would not have to do every B-class event to unlock the A-class licence tests, but you would have to do quite a few at 60 points (when your car is perfectly matched to the opposition) in order to access it. Once the A-class licence is unlocked, B-class events stop giving you points (they may be automatically transformed into credits), but they do count towards your overall game progress.

Once you complete the A-class licence, the A-class events open up. Again, you have to score A-spec points to unlock the International B-class licence; once you do so, A-class events stop paying points, and you need to complete the International B licence to open up more events. This lasts all the way through to the S-class licence which, once compeleted, unlocks everything in the game.

Would be cool I think to have this different organization what do you think?
Doesn't that just cut out all the entry-level stuff? I mean, what about stuff like the FF and FR championships? GT's appeal lies in the way you can buy everyday cars and race them. What you're proposing simply puts players in thoroughbred racing cars from the outset, and I think that kills a lot of the appeal.

I like your idea and I also like a "timeline" or "history" mode, where you must start out in the 60's and work your way to modern cars/events.
It's not a bad idea, but I think it would turn a lot of players off.

The best example I can give is Codemasters F1 2012. People have been suggesting that Codies could implement a system where you have to race Formula Fords, GP3 cars and GP2 cars before you get to the Formula 1 cars. But the problem with that is that people buy a Formula 1 game to drive Formula 1 cars. They don't want to have to spend hours playing through unskippable content before they actually get to the cars they bought the game for.

The same logic applies here - what if people buy Gran Tursimo 6 because they want to drive the latest models of cars? They'll be forced to go through five decades' worth of content before they actually get to what they want to play. Making the game a compendium of automotive history might sound appealing to some, but it just alienates other players. A better way to do it would be to make more race events for those older cars, so that they have a presence in the game, but the player can choose to drive them when they want to.
 
I'm sure we all remember the special events in Gran Turismo 5 such as the Nascar event where Jeff Gordan says whatever he says... so here is my thought, what if in GT6 you could pick different branches you want to take? Like you want to lead up to DTM, Nascar, Super GT, FIA GT, WTC, anything else there might be (Drifting series, lol.)

And you start out in like karts or a Sunday drivers cup and you go into through bottom levels of Nascar, or GT300s or slower GTs and TCs, increasing the skill of the AI as you gain experience from races, much like the way they are now, but just a touch more natural, in depth, and realistic. All the levels could be separate for the different series and add up into the larger level we have now. Would be cool I think to have this different organization what do you think?
I like your idea.

Working your way up from maybe karting, through nascar, GT300 -GT500, and as you mentioned you have DTM, WTC, FIA GT. And the end point would be Le Mans series, with 60/70's race cars in 1 race and modern LMP's in another (in my opinion).
Im not a big fan of Formula 1, so this I don't have an opinion on.

Side note: What would drifting GT AIs be like?
You know the answer to this... The AI would be really bad!

I like your idea and I also like a "timeline" or "history" mode, where you must can start out in the 60's and work your way to modern cars/events.
Yes, yes and yes. 👍
 
Hi everyone:)
I have to agree with prisonermonkeys.
A couple things I don't like about the career are that there's not enough events to drive all your cars and there's to much money aswell,I'd like more of a challenge.Perhaps for GT6 you could change the difficulty of the career mode:amatuer,intermediate,pro and GT pro.
 
I have a big post I've been noodling on for a while now, but it's very similar to this. It's based on my concept for GT5 I came up with way back in spring of 2005, after diving headlong into GT4 for two months.

My solution to keep it from drastically changing GT6 from the classic GT Mode racing we all grew up with is to make it a separate mode all its own, which you can focus on or ignore as you choose.
 
It seems to me to be the obvious way to do it, along with a new sandbox mode and tweaks to the arcade mode to fill in the resulting gaps.
 
I like your idea and I also like a "timeline" or "history" mode, where you must start out in the 60's and work your way to modern cars/events.

Reminds me of NFS Porsche Unleashed. I loved every single moment from the Golden Era ;)


A feature like that would be great for GT6. That way, we can use all of our cars and not let them collect dust until a seasonal event comes.
 
This would be great. But AI must be good or it all fails. GT5 AI is too weak, it doesnt take much to win the events. So a good AI and a great career mode that would be great.
But i want all cars available to buy or borrow for online racing.
 
GT's A-spec could use a face-lift. In 2010, GT5's A-spec mode felt very aged and old.

I like your idea and I also like a "timeline" or "history" mode, where you must start out in the 60's and work your way to modern cars/events.

Isn't that pretty much a rip from Porsche Unleashed Career Mode at least for PC although that wouldn't be a bad thing.👍
 
I was thinking of the Timeline of a drivers career, but I'm reading some very good ideas. I'm going to add a poll about the different types of career modes.

Note: No matter which type of career mode you choose, all cars should be available to purchase at anytime.
 
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What I really want for the career mode is cutscenes. Anyone remember TOCA 2? It had a pretty cool story and lots of great cutscenes. Personally I would love that in GT6. PD does do all those descriptions, so I think it would be cool to have small cutscenes explaining each car before a championship.

I also think they should use MUCH MORE VARIETY. Not just tarmac racing constantly. They have rally, karts, nascar, and F1, they should use everything more often. Plus I think they should use drifting as well. Drifting is really important to being a fast driver. It teaches you how to get out of trouble, and to be fast you haveto put yourself right on the edge of trouble. In some games, putting drifting in the career is a really bad thing (shift 2), but in GT5 the drifting is awesome so I don't see why not in GT6.
 
IMO, OP's idea for GT6's GT Life is what a career mode should be like. Something along the lines of F1 2011's career mode, coupled with a bit of sport-themed games, with a calendar.
 
What I really want for the career mode is cutscenes. Anyone remember TOCA 2? It had a pretty cool story and lots of great cutscenes. Personally I would love that in GT6. PD does do all those descriptions, so I think it would be cool to have small cutscenes explaining each car before a championship.

I also think they should use MUCH MORE VARIETY. Not just tarmac racing constantly. They have rally, karts, nascar, and F1, they should use everything more often. Plus I think they should use drifting as well. Drifting is really important to being a fast driver. It teaches you how to get out of trouble, and to be fast you haveto put yourself right on the edge of trouble. In some games, putting drifting in the career is a really bad thing (shift 2), but in GT5 the drifting is awesome so I don't see why not in GT6.

I think you meant TOCA Race Driver 2. TOCA 2 had nothing of the sort, but was none the worse for it. ;)
I'm not a fan of cutscenes in general; although PD do seem to be heading down that route...

Variety is good, an event generator might be interesting in that respect (it exists in PD's toolset at least, and one could be accessed in GT5:P).


I'd personally like the career to be more challenging (at least optionally) so that I cannot just ascend to God-dom within a few "championships". Which means I'd prefer to be able to have multiple careers on the go (and, say, focus on a particular "discipline" in each), and an additional open / free / sandbox mode so that my slow progress in the career(s) won't hinder my enjoyment of the vast amount of content in the game.
 
I want to tick both new career modes :(, GT6 should have both, Historic Career mode, and Professional Career mode with ability to create more than one A spec driver, so we have the option to have one driver for one specific discipline, ie : drifting, SuperGT or LeMans, or mixed discipline driver.
 
I'd like to see Polyphony use the A-spec points system properly. I don't know if it was in GT5 - I haven't played it; I don't own a PS3 - but it was in GT4 and it didn't really do anything except decide the difficulty of the race.

One of the big problems in GT4 was that it was too easy if you knew what you were doing. If you earned the B-class and A-class licences, sold the prize cars (even if you only completed them to bronze standard) then bought and tuned the right car and entered the first Costa di Amalfi rally events, you won a rally raid car that could be sold for ~160,000 credits. And all for about two hours' work.

Upon starting GT6, I'd like to see everything locked away except for the B-class licence and a few free events. However, completing the B-class licence would not automatically open up the A-class licence. Instead, you would need to earn a certain nubmer of A-spec points first. So once you have your B-class licence, you have to enter B-class events and score points. The harder the races, the faster you will open up the new content. The points would be structured in such a way that you would not have to do every B-class event to unlock the A-class licence tests, but you would have to do quite a few at 60 points (when your car is perfectly matched to the opposition) in order to access it. Once the A-class licence is unlocked, B-class events stop giving you points (they may be automatically transformed into credits), but they do count towards your overall game progress.

Once you complete the A-class licence, the A-class events open up. Again, you have to score A-spec points to unlock the International B-class licence; once you do so, A-class events stop paying points, and you need to complete the International B licence to open up more events. This lasts all the way through to the S-class licence which, once compeleted, unlocks everything in the game.

It's like you were in my head! Allow me to flush it out with what I had in mind.

A-spec should start off just like it always has, and the only event you can race at first is the same event you always raced first, anyways: Sunday Cup. Once you complete the five races in the Sunday Cup event, you unlock the B-Spec License Test, Clubman Cup(No License), and additional events like K-Cup (No License), Low powered FR, MR and FF events (B License) and some of the special events. Any license-locked Manufacturer events would also be unlocked.

In addition to your idea, I also wondered: "What if the license changed the amount you won for almost every event?" You could have a huge amount of replay-ability and you could turn around and re-visit any almost any event and get a hefty prize for your time.

This could also be applied to Online events like they have now. Anyone can participate in them (unless they require a car that newer players cannot purchase), but depending on your license, you could win 30,000cr or 300,000cr.

As someone else suggested in another thread, the current Leveling system could also be retained almost entirely for car-selection.

I like your idea and I also like a "timeline" or "history" mode, where you must start out in the 60's and work your way to modern cars/events.

Maybe not keep things that locked down.... but making it part of the natural progression of events so to speak. i.e. You'll see the old British Sportscars Event before you see the modern iteration. But next to the old British Sportscars event is the '80's Japanese Car race. So you're not stuck in a period, but there's a sort of progression that lets you see where cars are coming from and where they're going.
 
I quite like the traditional Gran Turismo career mode (think GT2, GT3 and GT4, not so much GT5). I have yet to run into a "career mode" that had the same flexibility, variation and sense of accomplishment as a GT "Simulation Mode".

I'd like to see PD improve on the same basic model, there is still much to be improved. There definitely needs to be much more events than GT5. Perhaps most importantly, practice and qualifying need to return and races/championships need to return to the size they were in GT3/GT4. There needs to be a more appropriate selection of AI cars and racing tracks in many of the championships. There needs to be more of a sense of progression and order for racing in certain disciplines. Multi-class racing needs to be implemented where appropriate.

I can't vote on the poll, there should be an option for an improved version of the classic GT simulation mode.
 
I think you meant TOCA Race Driver 2. TOCA 2 had nothing of the sort, but was none the worse for it. ;)
I'm not a fan of cutscenes in general; although PD do seem to be heading down that route...

Variety is good, an event generator might be interesting in that respect (it exists in PD's toolset at least, and one could be accessed in GT5:P).


I'd personally like the career to be more challenging (at least optionally) so that I cannot just ascend to God-dom within a few "championships". Which means I'd prefer to be able to have multiple careers on the go (and, say, focus on a particular "discipline" in each), and an additional open / free / sandbox mode so that my slow progress in the career(s) won't hinder my enjoyment of the vast amount of content in the game.

That last paragraph is exactly what I was thinking... :D Good to hear that others think about a similar mode.
 
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I quite like the traditional Gran Turismo career mode (think GT2, GT3 and GT4, not so much GT5). I have yet to run into a "career mode" that had the same flexibility, variation and sense of accomplishment as a GT "Simulation Mode".

I'd like to see PD improve on the same basic model, there is still much to be improved. There definitely needs to be much more events than GT5. Perhaps most importantly, practice and qualifying need to return and races/championships need to return to the size they were in GT3/GT4. There needs to be a more appropriate selection of AI cars and racing tracks in many of the championships. There needs to be more of a sense of progression and order for racing in certain disciplines. Multi-class racing needs to be implemented where appropriate.

I can't vote on the poll, there should be an option for an improved version of the classic GT simulation mode.

Multi-class racing would be awesome. :D Ive been wanting that since the day GT5 came out...
 
That last paragraph is exactly what I was thinking... :D Good to hear that others think about a similar mode.

A lot of people complained that GT5s career mode was a grind so I think making it more challenging would make it worse for them.

I think key things it does need is:

1 More Variety

2 Multi Class Racing

3 Practice and Qualifying

4 More restrictions on what car you can use to make the racing close/realistic

5 A voice that talks to you during the race

I don't know if everyone wants that last one, but I really liked having a pit crew chief talk to me while racing in F1 2010, and TOCA RAce Driver 2 & 3 but didn't like it in Shift 2 (but that was really only because I didn't like the person who was speaking)


I'd also seriously like physical damage to be on at all times during the career. I don't think people realize how much having realistic physical damage on at all times would improve the online racing. Even clean drivers change behavior for the better when there's instant consequences. Having it on all the time would drastically change the way most people race online. You could join public races without having to worry as much about dirty racers, IMAGINE THAT!!!
 
I don't see a poll option that fits. It lists two measly options for alternatives and a third "it's perfect as it is" option.

You go through the history of racing.

Not everybody wants to spend a bunch of time in fifty or a hundred years ago. Some players will just want more modern motorsports, and some wouldn't mind a bit of old-time racing but sprinkled in rather than being force-fed heaps of it all at once up front. It's more interesting when things are just mixed up.

You are a driver making career decisions. (Such as picking the next Championship you would like to join next).

It doesn't necessarily have to be presented as a professional career and championship aspirations. You can simply do it the way Forza and other games do it - present me with race options and let me select what I want... and that's it..., without any pro-career championship schedule bullcrap.

GT5s career was perfect and can't be improved.

No.

It works fine as it is, but it's ignorant to pretend that it's perfect and can't be improved.
 
I'd also seriously like physical damage to be on at all times during the career. I don't think people realize how much having realistic physical damage on at all times would improve the online racing. Even clean drivers change behavior for the better when there's instant consequences. Having it on all the time would drastically change the way most people race online. You could join public races without having to worry as much about dirty racers, IMAGINE THAT!!!

That would be awesome, but that wouldn't really get rid of the dirty drivers, would just make people more angry at them, but you're right it should be on permanently.
 
I wanted to add that GT could use some rival races. There's an American muscle race and an American championship and that's about it....

Where is the Viper VS Ford GT vs Corvette races?

Modern/classic Mustang VS Camaro races?

Modern/classic Charger VS Camaro VS Mustang?

European events:

Ferrari VS Maserati VS Lamborghini?

BMW VS Audi?

RUF only events?

Japanese events

Evo VS STI

So on and so forth...

Australian events:

Holden only events.


Why are GT5's events so boring? Why the lack of inspiration?
 
SagarisGTB
I quite like the traditional Gran Turismo career mode (think GT2, GT3 and GT4, not so much GT5). I have yet to run into a "career mode" that had the same flexibility, variation and sense of accomplishment as a GT "Simulation Mode".

I'd like to see PD improve on the same basic model, there is still much to be improved. There definitely needs to be much more events than GT5. Perhaps most importantly, practice and qualifying need to return and races/championships need to return to the size they were in GT3/GT4. There needs to be a more appropriate selection of AI cars and racing tracks in many of the championships. There needs to be more of a sense of progression and order for racing in certain disciplines. Multi-class racing needs to be implemented where appropriate.

I can't vote on the poll, there should be an option for an improved version of the classic GT simulation mode.

I was disappointed to see the way it was in GT5. I say go back to the old way.
 
Brilliant idea, instead of just focusing on 1 thing, make be able to branch out into all sorts of stuff! Want to be a drifting champion, go ahead! Want to be a pro le mans driver? Do it! DOn't make it focus on just one thing!
 
Why are GT5's events so boring? Why the lack of inspiration?

Seriously. Don't you feel the events in GT5 are like last minute efforts?

GT5 is a game with a whole bunch of features, but doesn't really execute them to their potential.
 
I wanted to add that GT could use some rival races. There's an American muscle race and an American championship and that's about it....

Where is the Viper VS Ford GT vs Corvette races?

Modern/classic Mustang VS Camaro races?

Modern/classic Charger VS Camaro VS Mustang?

European events:

Ferrari VS Maserati VS Lamborghini?

BMW VS Audi?

RUF only events?

Japanese events

Evo VS STI

So on and so forth...

Australian events:

Holden only events.


Why are GT5's events so boring? Why the lack of inspiration?

I would really like to have all of those. ^^ Maybe they will implement some of them in the Manufacturers place like they did on GT4.

Seriously. Don't you feel the events in GT5 are like last minute efforts?

GT5 is a game with a whole bunch of features, but doesn't really execute them to their potential.

That's so true, and the majority of them are the same events from GT3 and GT4... >.<
 
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