- 3,820
- London, Ontario
- voodoovaj
(Discalimer: I retired from the games industry so I have a background in these things)
First off, if GT6 isn't going to have micro-transactions some version in the future will.
The obvious method will be to charge us for cars. Plain and simple. The problem is that even I, a massive GT fan, will not play the game if I have to buy the best cars. I might buy the initial release, but my spending will be limited. I won't spend $1 for every car I want, resulting in hundred of dollars straight to Sony.
What I will do though is pay for community generated content. Sony can sell us the game and keep the updates and new content coming as they have to this point. Just give the community the ability to lock their settings and sell their tuned cars to other members. Sony can take a % of the sale. The lock would be needed to protect the hard work of the person who tuned the car.
Freemium has proven that people will pay primarily for elements that save them time. So, if a player wants to tune a car themselves, have at it. Or, you can pay another player to do it for you. As far as the money goes, simply debit and credit PSN accounts. I would totally sell my tuned cars to earn credit towards other games.
I know someone at Sony reads through the forum from time to time to pass along ideas, so here's hoping that this idea gets through.
First off, if GT6 isn't going to have micro-transactions some version in the future will.
The obvious method will be to charge us for cars. Plain and simple. The problem is that even I, a massive GT fan, will not play the game if I have to buy the best cars. I might buy the initial release, but my spending will be limited. I won't spend $1 for every car I want, resulting in hundred of dollars straight to Sony.
What I will do though is pay for community generated content. Sony can sell us the game and keep the updates and new content coming as they have to this point. Just give the community the ability to lock their settings and sell their tuned cars to other members. Sony can take a % of the sale. The lock would be needed to protect the hard work of the person who tuned the car.
Freemium has proven that people will pay primarily for elements that save them time. So, if a player wants to tune a car themselves, have at it. Or, you can pay another player to do it for you. As far as the money goes, simply debit and credit PSN accounts. I would totally sell my tuned cars to earn credit towards other games.
I know someone at Sony reads through the forum from time to time to pass along ideas, so here's hoping that this idea gets through.