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- pikachuracer11
- PikachuRacer
Note: This is a unlikely scenario. I made this as a theory of a what a possible merger between Sony and Microsoft may be like, and what it could bring if it happened... (Update: With the responses from players, the post was altered to provide more of the preffered bits of both games)
From a well-known Video Gaming News website: September 26, 20XX
SonySoft's X-Station arrives in time for the Holidays, GT/Forza Collab is a Reality!
Sony and Microsoft had joined forces in the console market last year, forming SonySoft as a jointly-owned gaming console company, and created their first console as a team: The SonySoft X-Station. This system is to compete with Nintendo's upcoming Wii 3 and SEGA's first console release in decades the DreamCast 2, in the next round of the ever-evolving Console Wars.
As one of their first games for the X-Station, another once-unlikely merger has become a reality as Gran Turismo's developer Polyphony Digital teams up with Forza Series developer Turn 10 to create a massive racing title that pleases both the fans of the Forza and GT games.
Dubbed "ForzaGT: The Driving Simulator Evolved", the new game has aspects that made both games so fought over on gaming forums by the PS4 and Xbox One fans (the PS3 and Xbox 360 fans before that, and so on...). Both teams had worked together for the last year, and our original thoughts seemed like a hugely-delayed fail. However the teams actually pulled off an incredible feat and the game is to be coming out alongside the new system on December 15th of this year.
Features shown to be in the game included many favorite features from both titles, including Time/Weather transitioning with astrological details (seen since PS3's Gran Turismo 6), Open World online Free-Roam mode with various locations to drive around, and improved Drivatar 3.0 which allows your friends' driving style to be seamlessly transitioned into the game's AI in offline play. Though being provided many high-quality details, the game has been confirmed to run at a constant 60fps on a 1080i resolution, but is to drop when set for a 4K resolution at about 35-40fps (just a bit faster than many current console games at that resolution, which currently run at 30fps in 4K).
The game is expected to feature over 400 Highly Detailed cars from around the world, ranging from historic racers and street cars of the past, to the most recent cars hot off the Auto Show floor (less than GT's current norm of over 1000 cars with many of them lower-detailed cars from the PS2 era, yet more than what you seen in Forza 5). All the cars will have virtually-identical exterior and interior design as their real-world counterparts. Polyphony said back in 2014 that it wasn't gonna completely remove their "Standard" cars from the game for the unforeseen future, it seems the with the help from Turn 10's staff, it was made possible to change the mind of the PD staff. Over 80 different combined tracks and layouts from the real-world, city-based, and Forza and GT's original track lineups are to be provided, all with the incredible detail you expected from both Forza and GT. Additional DLC cars and Tracks are to be released monthly (as it was with Forza games) for both free and at a cost, providing even more variety for the players to choose from.
Gran Turismo's ever evolving Physics engine was quite a challenge for PD's staff to give up on, so Turn 10 has allowed the Handling and surface physics engine from GT to be mixed in with Forza's vehicle and environmental crash physics and vehicle sounds quality. So now you have the nearly-realistic handling physics of Gran Turismo that made several racing gamers into successful drivers through the "GT Academy" promotion combined with the crash physics for both the cars and the environment around them that you enjoyed from recent Forza games. If you prefered Forza's driving physics over GT's, the settings menu will allow you to switch between the two.
On the vehicle tuning department, all of the tunes and tweaks from both Forza and GT have been provided. Now you can completely tune your car as you would with a real-world car with parts from a variety of aftermarket tuning companies, as brands like HKS, Brembo, and C-West (to name a few of the over 50 aftermarket brands) provided popular bits from their aftermarket catalog to let players try their products on their virtual rides (...maybe to get them interested for application on their real rides). Plus, with the addition of Wheel Spacers, this would please the fans of both sides equally. Finally, GT fans will now be able to build the race car of their dreams, as Forza's heavily-customizable Livery Editor is now a part of the game provided alongside a nearly endless line of wheels, body kits, and spoilers. The height adjustment of the rear wings seen in recent GT titles has also been kept, providing even further customization.
With many popular features from both games as well as some highly demanded features that were asked for many times by both GT and Forza Fans, this is starting to sound like a win-win for both parties. But with the game coming ever so closely to release and already millions of pre-orders, we're expecting online play could become a bit crowded upon release. Hope that PD and Turn 10 have made sure the servers can handle the intense demand.
From a well-known Video Gaming News website: September 26, 20XX
SonySoft's X-Station arrives in time for the Holidays, GT/Forza Collab is a Reality!
Sony and Microsoft had joined forces in the console market last year, forming SonySoft as a jointly-owned gaming console company, and created their first console as a team: The SonySoft X-Station. This system is to compete with Nintendo's upcoming Wii 3 and SEGA's first console release in decades the DreamCast 2, in the next round of the ever-evolving Console Wars.
As one of their first games for the X-Station, another once-unlikely merger has become a reality as Gran Turismo's developer Polyphony Digital teams up with Forza Series developer Turn 10 to create a massive racing title that pleases both the fans of the Forza and GT games.
Dubbed "ForzaGT: The Driving Simulator Evolved", the new game has aspects that made both games so fought over on gaming forums by the PS4 and Xbox One fans (the PS3 and Xbox 360 fans before that, and so on...). Both teams had worked together for the last year, and our original thoughts seemed like a hugely-delayed fail. However the teams actually pulled off an incredible feat and the game is to be coming out alongside the new system on December 15th of this year.
Features shown to be in the game included many favorite features from both titles, including Time/Weather transitioning with astrological details (seen since PS3's Gran Turismo 6), Open World online Free-Roam mode with various locations to drive around, and improved Drivatar 3.0 which allows your friends' driving style to be seamlessly transitioned into the game's AI in offline play. Though being provided many high-quality details, the game has been confirmed to run at a constant 60fps on a 1080i resolution, but is to drop when set for a 4K resolution at about 35-40fps (just a bit faster than many current console games at that resolution, which currently run at 30fps in 4K).
The game is expected to feature over 400 Highly Detailed cars from around the world, ranging from historic racers and street cars of the past, to the most recent cars hot off the Auto Show floor (less than GT's current norm of over 1000 cars with many of them lower-detailed cars from the PS2 era, yet more than what you seen in Forza 5). All the cars will have virtually-identical exterior and interior design as their real-world counterparts. Polyphony said back in 2014 that it wasn't gonna completely remove their "Standard" cars from the game for the unforeseen future, it seems the with the help from Turn 10's staff, it was made possible to change the mind of the PD staff. Over 80 different combined tracks and layouts from the real-world, city-based, and Forza and GT's original track lineups are to be provided, all with the incredible detail you expected from both Forza and GT. Additional DLC cars and Tracks are to be released monthly (as it was with Forza games) for both free and at a cost, providing even more variety for the players to choose from.
Gran Turismo's ever evolving Physics engine was quite a challenge for PD's staff to give up on, so Turn 10 has allowed the Handling and surface physics engine from GT to be mixed in with Forza's vehicle and environmental crash physics and vehicle sounds quality. So now you have the nearly-realistic handling physics of Gran Turismo that made several racing gamers into successful drivers through the "GT Academy" promotion combined with the crash physics for both the cars and the environment around them that you enjoyed from recent Forza games. If you prefered Forza's driving physics over GT's, the settings menu will allow you to switch between the two.
On the vehicle tuning department, all of the tunes and tweaks from both Forza and GT have been provided. Now you can completely tune your car as you would with a real-world car with parts from a variety of aftermarket tuning companies, as brands like HKS, Brembo, and C-West (to name a few of the over 50 aftermarket brands) provided popular bits from their aftermarket catalog to let players try their products on their virtual rides (...maybe to get them interested for application on their real rides). Plus, with the addition of Wheel Spacers, this would please the fans of both sides equally. Finally, GT fans will now be able to build the race car of their dreams, as Forza's heavily-customizable Livery Editor is now a part of the game provided alongside a nearly endless line of wheels, body kits, and spoilers. The height adjustment of the rear wings seen in recent GT titles has also been kept, providing even further customization.
With many popular features from both games as well as some highly demanded features that were asked for many times by both GT and Forza Fans, this is starting to sound like a win-win for both parties. But with the game coming ever so closely to release and already millions of pre-orders, we're expecting online play could become a bit crowded upon release. Hope that PD and Turn 10 have made sure the servers can handle the intense demand.
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