What is difference in online tuning?

  • Thread starter select20
  • 5 comments
  • 1,049 views
124
United States
SC
select_21@yahoo.com
Infantry11b4
I've completed much of the game and wanted to get into online racing. To my demise I found out the hard way that the physics for online racing is different than in game. How are the physics different? I took a long time to figure out tuning, got an ARTA NSX and tuned it to my liking. Obviously for online racing its horrible. I dont' know really where to start as far as working with the tune I currently have on it.

I don't know, bottom line, I'm not understanding the difference enough to know where or how to start tuning it for online. The tunes I made before obviously fixed problems I was having before, but now the problems I had before are back, and are much worse.

anyways, really any answer concerning this will be helpful as I feel I'm learning something completely new again.
 
Do a search, there's a few threads on this discussion with multiple pages to read through.
Be aware that no one has come to a definitive answer though. A few theories, ideas, of which include the most common "There is no difference, it's just tire weight, driver and fuel weight being taken into account." Unfortunately, there's also no 'easy' fix, where adjusting X+10 y-5 etc equates to the same 'feel' as you had offline.

I assume your NSX is a lot more 'tail happy' and lacking 'rear grip' online, and gets progressively worse as the laps increase? You can play with your own tune, try a few of the Tuning shops tunes, or start from scratch. Not much else you can do.
 
Yeah, pretty much exactly what you said are the problems I'm having. I'll do search. I usually check the first 3 or 4 pages before posting and I didnt see anything. Thanks.
 
Try adding a 1KG ballast, we've had mixed results but it seems to interfere with some of the tire and fuel usage on side of the endurance/online physics; doesn't do anything for tire and fuel usage off though.
 
After doing a bunch of searching on the site, the consensus seems to be that there is no real difference in the online physics aside from the tire modelling. Online uses tire wear and tire temperature, so if you're only used to the offline "perfect tire" racing, it will seem really wrong.

Your first lap is on cold tires, so less grip. Then they warm up, and you'll have a few good traction laps. then they wear out, and you'll lose grip again.

There was also mention of fuel weight, but that seemed inconclusive.

EDIT: nevermind, Adrenaline said it better
 
To me there's no question that online is different than online but it's not the same day to day, host to host and car to car. One afternoon I drove the same car offline, then online in my own open Lobby, then online in a private lounge and the grip was different in each one and the laps times were more than 2 seconds different in laps of 1:22 to 1:24 and just as importantly they felt very different and the levels of grip were blatantly greater offline.

I'm pretty much done with the offline version of the game except for some B-spec racing and grinding where setup won't matter so I've taken to setting up my cars for online racing only. Some cars I can't seem to get the hang of online and I've pushed them to the back burner for now and the GT500 NSX is one of them. I find it hard to be consistent and you have to be so ginger with the throttle in second and even third gear and that's tough to do, for me anyway with the DFGT. In 5 lap sprints you've often within a couple of tenths of your limit and a lot of cars are forgiving...NSX's are not...lol.
 
Back