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- voodoovaj
Disclaimer, I am not advocating file swapping in this post for GT5 or GT6
I figured everyone can benefit from the better understanding of the game derived from file swapping. It is highly doubtful anything will change in the core game system for GT6, so this info can be put to good use when GT6 is finally released. Also, I hope the PD alters some of these aspects to make for a better game.
1 - Grip is everything. The reason the NSX, GT-R, CSL, and 111R are so dominant is because of grip. Grip is inherent to the chassis and encompasses both lateral and longitudinal grip. The issue here is that these cars can do more with less because the grip enhances the effects of power while negating the effects of added weight.
2- Suspension does not change grip, it just changes car behavior. What we all refer to as race suspension, is just fully adjustable and does not actually change the chassis in anyway. That's why it doesn't change the PP. I think it would be beneficial if it was modelled after race suspensions and brought cars closer to par, altereing PP accordingly.
3 - Torque is more heavily penalized than horsepower, but horsepower wins races. Ok, this is only somewhat the case, but torque is heavily penalized in the PP system and since big engines make torque at low RPM, those cars are at a big disadvantage. The 70's muscle cars for instance have a ton of torque and big PP numbers even though they aren't very fast. The LFA on the other hand makes a lot of horsepower without a lot of torque, and it's a very dominant car despite having a less grippy chassis than the ones mentioned above.
Example from file swapping - The Ferrari F10 engine can be placed in a weight reduced 458 and tuned to well over 500 horsepower, creating a massively unbalanced car, all because it has about 200 ft/lb of torque. Obviously, the PP system should handle torque and horsepower in a more balanced fashion.
4 - (IMHO) Tires should be factored back into PP and the above mentioned cars should take the biggest hit.
5 - Arguing about adjustable downforce is a bit of a moot point. The 458, R8, SLS, and more have a good amount of non-adjustable downforce.
In closing, this is just an opinion, but if grip were more consistent across the cars, we'd all be happier. The GTR chassis also fits, the 69 camaro, 70 challenger, 71 Mach 1, and Jaguar XKR Coupe (2010). If you leave the rest of the car alone and simply apply the same chassis, these cars all feel very different but achieve very similar lap times. This is true for all the other cars mentioned above and the cars that can accommodate their chassis.
It's glaringly apparent that the PP system has been relied upon to help automate the balancing of the game because a human should be expected to do a better job. Also, 1000 cars is a bit of a monumental balancing task.
Lastly, the 111R is MASSIVELY unbalanced. Give it enough power to compete at 550, ADD weight to it, and it's 1060kg, 420hp. It can easily run low 8 minute nurb24 laps. The 111S, which should only be slightly less competent is actually a far more balanced chassis in the context of the game.
Hope this helps everyone in their tuning setups and car choices.
I figured everyone can benefit from the better understanding of the game derived from file swapping. It is highly doubtful anything will change in the core game system for GT6, so this info can be put to good use when GT6 is finally released. Also, I hope the PD alters some of these aspects to make for a better game.
1 - Grip is everything. The reason the NSX, GT-R, CSL, and 111R are so dominant is because of grip. Grip is inherent to the chassis and encompasses both lateral and longitudinal grip. The issue here is that these cars can do more with less because the grip enhances the effects of power while negating the effects of added weight.
2- Suspension does not change grip, it just changes car behavior. What we all refer to as race suspension, is just fully adjustable and does not actually change the chassis in anyway. That's why it doesn't change the PP. I think it would be beneficial if it was modelled after race suspensions and brought cars closer to par, altereing PP accordingly.
3 - Torque is more heavily penalized than horsepower, but horsepower wins races. Ok, this is only somewhat the case, but torque is heavily penalized in the PP system and since big engines make torque at low RPM, those cars are at a big disadvantage. The 70's muscle cars for instance have a ton of torque and big PP numbers even though they aren't very fast. The LFA on the other hand makes a lot of horsepower without a lot of torque, and it's a very dominant car despite having a less grippy chassis than the ones mentioned above.
Example from file swapping - The Ferrari F10 engine can be placed in a weight reduced 458 and tuned to well over 500 horsepower, creating a massively unbalanced car, all because it has about 200 ft/lb of torque. Obviously, the PP system should handle torque and horsepower in a more balanced fashion.
4 - (IMHO) Tires should be factored back into PP and the above mentioned cars should take the biggest hit.
5 - Arguing about adjustable downforce is a bit of a moot point. The 458, R8, SLS, and more have a good amount of non-adjustable downforce.
In closing, this is just an opinion, but if grip were more consistent across the cars, we'd all be happier. The GTR chassis also fits, the 69 camaro, 70 challenger, 71 Mach 1, and Jaguar XKR Coupe (2010). If you leave the rest of the car alone and simply apply the same chassis, these cars all feel very different but achieve very similar lap times. This is true for all the other cars mentioned above and the cars that can accommodate their chassis.
It's glaringly apparent that the PP system has been relied upon to help automate the balancing of the game because a human should be expected to do a better job. Also, 1000 cars is a bit of a monumental balancing task.
Lastly, the 111R is MASSIVELY unbalanced. Give it enough power to compete at 550, ADD weight to it, and it's 1060kg, 420hp. It can easily run low 8 minute nurb24 laps. The 111S, which should only be slightly less competent is actually a far more balanced chassis in the context of the game.
Hope this helps everyone in their tuning setups and car choices.