What Kind of Pace Should GT5 Follow?

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JohnBM01

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GTPlanet, this thread concerns the pace GT5 should follow. This thread comes as a result of me reading about how the overall pace of racing events in GT4 haven't been well-liked by some GT gamers. So it is my honor to offer this thread to ask you all just what pace GT5 should follow so that it doesn't seen to be so off-paced in playing through Gran Turismo 5.

I have no comments because I simply have no idea what is the best pace for races and events in GT5, so I'm leaving it up to you all to help set a pace PD should follow. Or do you think GT4's overall pace wasn't as bad as people perceived it? Time to reply.
 
considering its the first in the series with a reasonable amount of cars on track and now with supposedly decent ai we will have to see how gameplay affects the pace.

gt4's pace felt off because you had long races/championships were you rarely saw another car.

i don't think we can comment on gt5 yet..
 
I would not like to see to many 24 hour races because that effects the pace of the game badly. I mean, a whole day to complete a race, you've gotta be flipping superman to stay up 24 hours doing a whole fricking race!
 
I would not like to see to many 24 hour races because that effects the pace of the game badly. I mean, a whole day to complete a race, you've gotta be flipping superman to stay up 24 hours doing a whole fricking race!

I think there is a button called start, does this thing called PAUSE I think, or you could break out the matchsticks and try going the whole way for 24 hours straight.

What I would suggest if you do not want to drive them, get a fast car and give it a fat turbo and let bob win the race himself, you may have to do a little driving yourself because even with a hurrendously unfair advantage, bob will still manage to lock on to the nearest gravel track and home in with impressive accuracy.

Bottom line if you are prepared to leave your console on overnight then the race should be a piece of cake.
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In response to JohnBM01, I do not fully understand what your question is, do you mean how fast our opponents should be? If so then keep it as it is for standard physics mode, I wouldn't want begginers to feel the need to tune their car more than they will currently.

However for professional mode, the AI should be much much faster, beating Group C cars in a stock JGTC car shouldn't happen. So I would love to see 16 tough opponents, that would make a great race.

If I have posted different to what the thread was intended for, please clarify and I will try to be more articulate 👍
 
I would not like to see to many 24 hour races because that effects the pace of the game badly. I mean, a whole day to complete a race, you've gotta be flipping superman to stay up 24 hours doing a whole fricking race!
Thats where Race Monitor comes into play:)Hold L1 and hit left on the D-pad 2 times to 3 and You can complete it in 11 hours(although a little driving is required). I just did one today.

Concerning pace though, I'm feel there should definately be a faster pace. I wouldn't mind seeing enduros, but they need to be more like the real thing if they are to even be included.
 
Does this concern the pace of the actual game play(ie, the time it takes to complete the whole game or an event) or the pace of driving the cars(ie, lap times)?

Because if it's the latter, it was kinda messed up in GT4, because even with soft tires, no one can run a 3:04.5 at the 2005 Le Mans Sarthe circuit. Maybe if the cars actually made the actual power that they were rated for in sim mode, it would've also helped(the Audi R8 that I ran the 3:04 with made 834 hp-the real version made "only" 620-670).
 
The HP figures for the prototypes need to be fixed. I believe R3 tires tires offer even more grip than real world qualifying tires. Anything softer than R2 offers VERY unrealistic grip. I did a test a while back, in arcade mode I reduced the Pescarolo C60's HP to a realistic 630, and have it R2 tires. I then let the B-Spec driver drive the car at the (3) setting. The result was lap times around 3:30 and a realistic top speed of around 203 mph at Le Mans. Of course if I drove the car I could go quite faster but this shows the simulation has the ability to be within 3% of real lap times.

As for pace, I think John is talking about how the game should progress. IMO GT4 had more races than GT3 but alot of them felt similiar. I think this was due to the fact they were similiar, in fact alot of GT4 championships were directly from GT3! PD needs to create a whole new set of orginal races. So even if the pacing is off you will still feel like you're doing something new.
 
Honestly, I don't think there's too much that PD can do to change things up because it doesn't matter what they do, the game will still be the same pace due to it mostly being a circuit racing type of game with a little bit of rallying. If they implemented other types of racing into the game like say some fun little AutoX courses, a couple of drag racing courses or some point to point racing (loved this in Forza 1) then it could change things up a lot. Do something like Kaido mountain in Forza 1 and I'll seriously never leave the house, quit my job and stop hanging out with all my friends. :lol:
 
I'd just like the competition to be able to match my laptimes. Even on 120-150 point tarces around Seoul, I can do one-minute laps while the competiton is a good two seconds a lap off.
 
I would not like to see to many 24 hour races because that effects the pace of the game badly. I mean, a whole day to complete a race, you've gotta be flipping superman to stay up 24 hours doing a whole fricking race!

I absolutely love endurance races so I don't want them out of the game at all. I even wouldn't mind if there were a few more than last time around.

BUT PD has to see the light and build in a mid-race save option for GT5 (like in the Le Mans 24hr games). I actually haven't done any of the 24hr races yet in GT4. Longest race I did was the 9 hr race, and it took me 13 (!) days to complete. So for a 24hr enduro, the old ps2 would be on for about 6 weeks straight or so, and that's just madness :crazy:.

Mid-race save option for enduro's in GT5 is, for me personally, more important than any in-car views, high res-pics or new tracks/cars.

Anyway, keepin my fingers crossed!
 
You can’t save in an endurance race because it would no longer be an endurance race!

I did the 9 hour race in eleven hours. That’s three 3-hour stints with a one hour break between them.

I did the 8 hour race in nine hours. Two 4-hour stints with one hour break between them.

I did the 24 hour races over bank holiday weekends with eight hours per day and a one hour break every four hours to create six 4 hour stints. It was easy.

As far as game pacing is concerned, I would have thought that this would be down to the individual player. Some people like to charge through a game. Others to take their time and fully explore the game.
 
You can’t save in an endurance race because it would no longer be an endurance race!

I did the 9 hour race in eleven hours. That’s three 3-hour stints with a one hour break between them.

I did the 8 hour race in nine hours. Two 4-hour stints with one hour break between them.

I did the 24 hour races over bank holiday weekends with eight hours per day and a one hour break every four hours to create six 4 hour stints. It was easy.

Not everyone has that time available to play a game, you know?

People have their families, work, etc. I for instance, living alone, have to work a lot to bay the bills, and have to do everything on my house alone, including cleaning and cooking (can't afford to eat out much), whatever, have my girfriend which I spend as much time as possible with, so not much time left for being hours and hours a day playing a game in front of the TV.

Not saying it's wrong or anything, just supporting the fact that it SHOULD have a save option for endurance races. Could be during a pitstop, and only at certain hours of the race (say no less than 2/3hrs between saves), but it would be helpful.

As for game pace, maybe an increased number of races but with more specific parameters, and having more races open up only when certain events were completed, I'd prefer it that way. Of course it shouldn't have a thing like Mission 34 to be completed on the early stages of the game just to open up a set of Vitz/Subaru 360's race...

And while you're at it, change the damn prize cars.
 
I work all the hours of the day as well! Still I suppose the save in pitstop idea is good.

As for the prize cars. I 100% agree with you on that one!
 
Earth has about the right idea. Pace in this sense has NOTHING to do with B-Spec racing. Post #7 is about the best possible way I tried to explain this issue. I try my best to explain things I'm not sure of. So thanks to Earth for clarifying things a bit. Any more suggestions?
 
I would not like to see to many 24 hour races because that effects the pace of the game badly. I mean, a whole day to complete a race, you've gotta be flipping superman to stay up 24 hours doing a whole fricking race!
I think there is a button called start, does this thing called PAUSE I think, or you could break out the matchsticks and try going the whole way for 24 hours straight.
Pit saves, as someone else mentioned, would be the best option here. Real life endurance races have two or three drivers, but if I switch with Bob it doesn't count as an A-Spec win.

Maybe if the cars actually made the actual power that they were rated for in sim mode, it would've also helped(the Audi R8 that I ran the 3:04 with made 834 hp-the real version made "only" 620-670).
Was that straight out of the dealer? I remember it being off, but not by that much. I'll have to double check when I get home.

You can’t save in an endurance race because it would no longer be an endurance race!

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I did the 24 hour races over bank holiday weekends with eight hours per day and a one hour break every four hours to create six 4 hour stints. It was easy.
Aside from leaving your PS2 on and paused I fail to see the difference.

Personally, I want to see less races overall, but with more length, especially now that we have 16 cars on the track. Two or three laps makes me fly through the small races and is plenty for getting around six cars, but with 16, if I have to start from the back, it might take longer to get past a certain race because it will be hard to win it in the first try. I guess how the game plays will determine this, but I would prefer some longer races in the 10 lap range. Or an option to do shorter races with smaller fields or longer with larger fields.

I just feel like once I am past the Beginner's Hall and most of the Professional Hall I never look back because they were too short and don't give me a real racing feel. It feels like a sprint to take the lead and be finished.

Then once you get past those races everything suddenly slows down as the races take longer. I mean, it seems like you can get close to 20% complete in a day and then you suddenly are taking more and more time per race, some taking long enough to be enough playing for that night.

I guess it is less about needing longer races in the beginning and more about just having a more fluid flow from just starting to mid-point. But I'd hate to see some of the mid-level races get shorter for that to happen.
 
Frankly, I liked the pace of GT4. I was a bit meh over the truck races and what I call "dinkmobiles," low powered vehicles like the old Suzukis. But by golly I raced them all, and that made the game nice and long. Heck, I've been playing for 13 months plus, with a month or so added on for training B-Spec Bob, and have yet to do an endurance race!

Having 16 cars on track is going to change things a lot. As Foolkiller says, unless the pack is running like molasses, those races are going to have to be longer than 2 or 3 laps. I think this is where options would come in handy, where the player could decide how long and challenging the races would be, except for endurances races and other events. I'd enjoy races being 4-10 laps myself, but then I just love to drive a lot. For that matter, in my Career Mode concept, you would have an entire season in each league to go through on top of the regular Arcade and Gran Turismo Mode we all know and love.

One thing Kaz and the lads will have to do is provide a few more courses in each class of racing, so it doesn't seem like we're going to the same tracks over and over, as with Forza. For SCCA/Club racing, there need to be more Tahiti Road type tracks, basic but challenging, and then the whole gamut of pro style tracks. I'm hoping that all the courses from the previous Gran Turismo games get a face lift and show up in GT5, along with a few more good real life and fantasy tracks.
 

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