What part of any track on GT2 would you edit?

There was a thread for this on the GT3 fourm, and I thought let's have one on the GT2 fourm, since the tracks did change quite a bit from GT2 to GT3. I would edit all the croners in the infeild section of Deep Forest Raceway. There are no rumble strips on the corners there at all, making the apex very hard to clip correctly!

Edit: Problem is, if you clip it wrong, your car goes off onto the grass and can often spin you!
 
I'd make the home straight on Red Rock Valley a tad longer, perhaps 100 or 200m. I would also get rid of the chicane (penultimate corners) on Apricot Hill Raceway. Those corners were a bit tricky at times :)
 
I'd add some solid walls in places to prevent cheat paths. E.g. at the penultimate corners at Apricot. Perhaps a few solid things jutting out from some of the guard rails at Grand Valley would be good, too.
 
I'd lower the banking on Turn 1 at Red Rock Valley a tad, as it made cornering with the average MR car a real challenge.

Also, make the corners "longer" at the Test Course, so you don't lose quite as much speed there.
 
Apricot Hill was already mentioned :guilty: Anyways, that last S-section where you can go thru the grass (or maybe it's supposed to be sand in GT2...I forget) I'd correct this area so you can't cheat by driving off-road. :yuck: Then everyone would be mad at me ha ha! :mad:
 
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Apricot Hill was already mentioned :guilty: Anyways, that last S-section where you can go thru the grass (or maybe it's supposed to be sand in gT2...i forget) i'd correct this area so you can't cheat by driving off-road. :yuck: Then everyone would be mad at me ha ha! :mad:

I think the best thing to do there would be to put tyre walls/barriers there, so that the path through the grass is blocked off.
 
But, would the kerbs remain the same size as they are now? That would be a problem.

I'm not too sure about that. Whenever I drive through the s-corners, I tend to stay on the tarmac, close as possible to the kerbs. I'll only use the kerbs if I run too wide or brake too late.

Edit: Perhaps lower the kerbs? Since Skid Mark 33 says you can alter any part of any track?
 
But, would the kerbs remain the same size as they are now? That would be a problem.

They don't have to add anything...all they would have to do is "program" the grass and sand in that area to slow you down like it should. In GT3 and 4, this area always means death if you drive thru it like you did in GT2. 👎

Also...at Tahiti Road, the side of the track has sandy looking areas. If you drive over these areas it doesn't slow you down...I think this track woulda been more challenging if they did this right, too. :guilty: Oh well.
 
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They dont' have to add anything...all they would have to do is "program" the grass and sand in that area to slow you down like it should. In GT3 and 4, this area always means death if you drive thru it like you did in GT2. 👎

Also...at Tahiti Road, the side of the track has sandy looking areas. If you drive over these areas it doesn't slow you down...i think this track woulda been more challenging if they did this right, too. :guilty: Oh well.

Is that similar to the underbrush at Smokey Mountain? I would actually like to see that removed, if for a bit more realism. It doesn't slow you down, and a closed circuit should take care of that.
 
At Deep Forest the last corner before the backstraight, I would widen it a bit (or atleast make some runoff).

Lost count how many times I run into the trees there:ouch:
 
At Deep Forest the last corner before the backstraight, I would widen it a bit (or atleast make some runoff).

Lost count how many times I run into the trees there:ouch:

Yeah that's a toughie. I can't count how many times I've taken that turn with a good racing line....I've braked early......and still find myself about to smack that wall. :banghead: :ouch:
 
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On Tahiti Maze...I think it's just after the 2nd checkpoint, where there's a jump and then a minor left corner. Leave a little runoff area there. I've lost count of the number of times I've smacked that wall coming off that ramp.
 
On Tahiti Maze...I think it's just after the 2nd checkpoint, where there's a jump and then a minor left corner. Leave a little runoff area there. I've lost count of the number of times I've smacked that wall coming off that ramp.

Hey that's a BIG one...I forgot about this...

I'd modify almost all the rally tracks so that the straights are longer...have any of you noticed like 75% of the jumps at off-road tracks happen just before you need to make a turn? :mad: that's no fun...you speed up, catch some air...and have very little time to cruise & enjoy your trip into the sky! :grumpy:
 
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Yeah that's a toughie. I can't count how many times i've taken that turn with a good racing line....i've braked early......and still find myself about to smack that wall. :banghead: :ouch:
I've had that problem aswell. It's because right on the outside of the corner there is a huge rock, and if you hit, well.. you're gonna slow down to say the least. What you basiclly have to do is go round the corner slower than it looks like you have too!
 
I've had that problem aswell. It's because right on the outside of the corner there is a huge rock, and if you hit, well.. you're gonna slow down to say the least. What you basiclly have to do is go round the corner slower than it looks like you have too!

Right. Tha'ts a huge blind turn at Deep Forest. You basically have to start making decisions early while you're still halfway up the hill about where you are on the track. And the thing that sucks is that's a great place to try and get some speed gathered so you can pass someone on the straight that comes up! so if you blow that turn...you pretty much have to wait for about a mile before you have another chance at speed.
 
The final turn at trial mountain similar to Apricot Hill cheat, makes it far too easy to cheat in a race. Obviously a wall should have been put in place, my brother annoys me when he uses this method lol.
 
The final turn at trial mountain similar to Apricot Hill cheat, makes it far too easy to cheat in a race. Obviously a wall should have been put in place, my brother annoys me when he uses this method lol.

That's true. I completely forgot about this...it's possible to drive straight thru the grass before the last chicane...personally I think I did it once and never did it again..it's a lot more fun driving over that last bump on the right hand side...makes you fly sideways if you do it right! :D
 
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All great points made thus far.

What about the hair pin at Laguna seca after the straightaway ? It allows the player to drive over it without losing much speed and to cut out some of the track. I suppose it's a little cheat that could have been avoided by P.D.
 
All great points made thus far.

What about the hair pin at Laguna seca after the straightaway ? It allows the player to drive over it without losing much speed and to cut out some of the track. I suppose it's a little cheat that could have been avoided by P.D.

Yeah, that's true. Anyone can cut that. What about that little left turn before climbing uphill to the corkscrew? PD corrected that in GT4.
 
Yeah, that's true. Anyone can cut that. What about that little left turn before climbing uphill to the corkscrew? PD corrected that in GT4.

Yeah....Laguna is so different in GT4...I wonder if this reflects changes to the real-life track since Mazda is now affiliated with Laguna Seca. In other words, I wonder if Laguna was an easier track to drive in 1999 than it was in 2004 :confused: and which track is the most realistic?
 
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Yeah....Laguna is so different in GT4...i wonder if this reflects changes to the real-life track since Mazda is now affiliated with Laguna Seca. In other words, i wonder if Laguna was an easier track to drive in 1999 than it was in 2004 :confused: and which track is the most realistic?

It is really different in GT4. So different, that I hardly race on that track anymore. It seems more daunting in GT4.
 
It is really different in GT4. So different, that I hardly race on that track anymore. It seems more daunting in GT4.

You have to brake a lot more heavily at the "new" Laguna. :mad: Those sand traps are much more brutal if you get off-track.
 
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Yeah, that's true. Anyone can cut that. What about that little left turn before climbing uphill to the corkscrew? PD corrected that in GT4.

That was the first change I noticed in Laguna GT4. I liked that it was a non braking turn for most cars up to GT300 cars in GT2, as the AI cars would normally break there lol.
 
I'd add a horrendous sandy bit between the track and the guard-rail in that half-open-tunnel at Grand Valley. Although it might be simpler to just add blocks sticking out from the guard-rail at frequent intervals.

Have you ever hit that guard-rail head-on at the start of the tunnel? Your car comes to a very sudden stop. IIRC, it doesn't even bounce back.
 
I probably have but I'm not remembering what happens....


Your "edit" in the half-open tunnel sounds horrendous :scared: gotta be honest! It would keep cheaters from using the guardrail as an aid, though. 💡
 
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I would probably edit... hmmmm.. Grand Valley East... especially coming out of the tunnel... I know for a fact that I have smacked the wall there... --- Randy
 
I would probably edit... hmmmm.. Grand Valley East... especially coming out of the tunnel... I know for a fact that I have smacked the wall there... --- Randy

Actually that first tunnel...going in there is a b!tch. The best thing about it is it's a left turn rather than a right one...so at least it gets your right-side tires as you drive thru there. I can't think of a good way to edit it. Maybe put a big happy face in that corner or something.
 
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